a possible ROME UA

BoGo

Chieftain
Joined
Aug 19, 2016
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36
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Italy
Rome is famous for its roads system so what about a UA that treats all ancient roads as medieval roads instread?
 
My hope is that either Trajans UA, or Romes UA is forming army corpsnin the ancient era. That would be thematic as all get out.
 
All right... all right... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us?
 
Ok but there can be only One UA. I think thai the most iconic is rome road system. Plus its military effectiveness
 
All right... all right... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order... what have the Romans done for us?

Always look on the bright side of life. :D

I do hope that the Romans will have an ability to have better roads in some fashion or another, anyway.
 
Here's the ideas I had for Rome in the "Design your own civilization" thread. Obviously instead of two unique units, Rome will have a unique district in the form of the Bath, but I'd take either of the units proposed.

Civilization Ability: Pax Romana
Upon capturing a barbarian camp on a tile in which a city can be founded, the tile immediately becomes an Outpost and Rome acquires all territory surrounding it in a 1 hex radius, regardless of proximity to other Roman territory. Surrounding tiles can be improved by a builder, but no districts or wonders can be constructed. By connecting an outpost to the capital via roads it can be upgraded to a city.

Leader Ability: All Roads Lead to Rome
All units have +2 movement on roads connected to the Roman capital. Military units have increased attack against foreign cities connected by road to the Roman capital.

Unique Unit 1: Centurion
Replaces Spearman. +5 attack and defense vs. Barbarian units. Each Barbarian unit killed by a Centurion adds +1 Culture per turn in the Roman capital until the Medieval era.

Unique Unit 2: Legionnaire

Costs less than the Swordsman, which it replaces. Can form a Legion (three Legionnaires per tile) regardless of the necessary Civic for forming Armies. A Legion fights with the equivalent strength and defense of four Legionnaires.

Agenda: Five Good Emperors
Trajan dislikes Civilizations based on the number of Barbarian camps on their continent, and increasingly likes Civilizations with each Barbarian camp they clear, regardless of continent.
 
There was a suggestion in one of the early live streams that there's possibility to have a wild card policy slot before researching Political Philosophy. Since the Forbidden City has that effect but comes far too late, it's almost certainly a civ or leader UA.
Rome would be a pretty good candidate for it.
 
Here's the ideas I had for Rome in the "Design your own civilization" thread. Obviously instead of two unique units, Rome will have a unique district in the form of the Bath, but I'd take either of the units proposed.

Civilization Ability: Pax Romana
Upon capturing a barbarian camp on a tile in which a city can be founded, the tile immediately becomes an Outpost and Rome acquires all territory surrounding it in a 1 hex radius, regardless of proximity to other Roman territory. Surrounding tiles can be improved by a builder, but no districts or wonders can be constructed. By connecting an outpost to the capital via roads it can be upgraded to a city.

Leader Ability: All Roads Lead to Rome
All units have +2 movement on roads connected to the Roman capital. Military units have increased attack against foreign cities connected by road to the Roman capital.

Unique Unit 1: Centurion
Replaces Spearman. +5 attack and defense vs. Barbarian units. Each Barbarian unit killed by a Centurion adds +1 Culture per turn in the Roman capital until the Medieval era.

Unique Unit 2: Legionnaire

Costs less than the Swordsman, which it replaces. Can form a Legion (three Legionnaires per tile) regardless of the necessary Civic for forming Armies. A Legion fights with the equivalent strength and defense of four Legionnaires.

Agenda: Five Good Emperors
Trajan dislikes Civilizations based on the number of Barbarian camps on their continent, and increasingly likes Civilizations with each Barbarian camp they clear, regardless of continent.

I like your idea for the UA. It goes in line with my idea for outposts and colonies. Outposts are generally how you describe them in my scenario. colonies are similar, but can only be founded on different continents, can have a couple base districts like harbor and encampment and can build units (they may be even slightly independent, like vassals city-states in Civ V).
 
My ideas were posted on the ideas and suggestions forums for Civ VI. I was pointing out that his UA was close to what I had suggested.

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Since we're all bored, I'll put my suggestions here, trying to tie in with what we know about Rome already (Trajan, Legion, and Baths)

Legion: +10 str compared to swordsman, more expensive to build. Can build forts and medieval roads (limited number of charges per unit).

Baths: Replaces aqueduct district, half cost, provides food and amenities bonus for adjacent districts and rivers.

UA: Panem et Circenses
Rome (the capital) gains extra housing and amenities for each city in the empire.

LUA: The Glory of Rome
Each city conquered by Rome produces 1 great work of art/artifact/relics/etc... Units get a small strength boost against civilizations with fewer civics.

Agenda: Pax Romana
Dislikes neighbouring civilizations with a strong military.



The focus is two fold: strong conquest, and using that conquest to build a massive capital. The legion does what the Roman UU has always done, which is to be better at everything. Don't see what else the baths could do, encourages urbanisation (lots of districts) and makes keeping a large empire easier. Now the UA is where the fun picks up. The bigger the empire, the bigger your capital can be as both the limits to maximum city size get pushed back. Just don't forget to feed it with lots of internal trade routes pumping it with food! The first part of the LUA comes from Trajan's column and his general skill at milking conquests for home political advantage. Together they work to encourage ever great conquests, similar to the Aztecs amenities bonuses. The second part focuses that his wars (and Rome's in general) were against "barbarians". The Agenda should be self explanatory.

Hard to tell how balanced these would be, so I've mostly left numbers out everywhere. Maybe the LUA should be restricted to x great work per civilization.
Is bath a replacement for the aqueduct? Hoped it was a brand new improvement. Romans were famous also for their aqueducts, it would be a mistake have Rome with bath (terme) but without aqueducts
 
Is bath a replacement for the aqueduct? Hoped it was a brand new improvement. Romans were famous also for their aqueducts, it would be a mistake have Rome with bath (terme) but without aqueducts

Bath could very well be a building built onto the aqueduct. A tile-sized bath by itself would be strange.
 
Absolutely weird. No aqueduct for Rome? It seems civ5 where ballista replaced catapult...romans used both of them, simply they had different roles in battle
 
id imagine their UA would be something about expanding the empire giving a combat buff when fighting in foreign lands.

or something related to increased great general spawn rate and improved versions etc
 
We know that the bath is a unique district that replaces the aqueduct district. No room for doubt on that one, I'm afraid, as weird as it seems.


Are we really that sure? Bath could be a replacement for sewer that comes with engineering (as opposed to sanitation), no?
 
Of course, one of the reasons that they haven't revealed Rome (officially) yet is because the details aren't locked down. Who knows how old the builds are that the information on the Bath was discovered and that could have been just a test bed where they were trying out different things. That is why they do hold off on certain information because it hasn't been locked down yet. People quickly forget that these play-throughs and such often have disclaimers stating that what is shown may not be final.
 
Of course, one of the reasons that they haven't revealed Rome (officially) yet is because the details aren't locked down. Who knows how old the builds are that the information on the Bath was discovered and that could have been just a test bed where they were trying out different things. That is why they do hold off on certain information because it hasn't been locked down yet. People quickly forget that these play-throughs and such often have disclaimers stating that what is shown may not be final.

The Baths and the Legion were seen on a tooltip in the famous Ed plays Germany stream, that had all civs and everything else it revealed and concerned one of the meanwhile revealed civs was correct. So there is a possibility that the Baths come at a different tech or not at all, but I would not bet a single $ on it. Legion and Baths are pretty sure to be Swordsman and Aqueduct replacements.
 
It seems nonsense to me. Look on google for images of some italian cities as Lucca or Sulmona or the same Rome. You will find pictures of aqueducts still standing till our days. Terme (bath) were simply something different from aqueducts
 
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