A problem with researching techs...

Exsanguination

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Something I'd like to see:

A way to discriminate techs, and make them seem 'bad'. Think about it: we know now what techs are good and which are useless, etc etc. However, in reality scientists and civs only had a hint as to what was useful or not. Only nowadays can we judge pretty accurately the benefit of many different advances in science. Also, in history, many leaders have made certain unlocked scientific secrets secret, just to keep the populace and/or enemies from using them (ie: cold fusion).

Anyways, just a thought. What I'd really like to see is, in the next civ game, have its makers give no hints or info about units/advances, etc, so that we would unlock them as we played, like history (ie: we do not know alphabet lets us research math and writing, only researching it tells us that). Perhaps there could be two versions, one like civ3 and one like above. It would add a nice twist to the game.

and why won't my godd*** post go through (not this one)???!!!!
 
Your ideas are most valid, and I had thought of that myself. "Unlocking" scientific secrets is realistic. But I can also think of about fifty things higher on the list than that of Civ 3 improvements.

"Serendipity" seems to be the word for science, in reality. It is UNREALISTIC to beeline for such as "motorized transport" when no one ever thought about tanks (except Da Vinci) even twenty years before the first ones appeared in WW I. Perhaps there should also be a Science bonus for war-related research?

Anyway, it's a good idea in theory. Firaxis will never bother. Let's hope some other company does Civ 4 ASAP.
 
There is something of that style in Alpha Centauri. You can select not to be able to select the new tech advances, that way each time you discover something, instead of selecting the new tech to discover, the computer randomly selects one from the possible ones without asking. Of course, none of this can be found in the game that was supposed to adap many things from Alpha Centauri...
 
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