A Proper Score Graph

You can install the mod in such a way that you don't get the research graph. It still adds some small bits of information, though. These are:
- Shows the score (and name, if it's someone you know) of the best/worst rival in the demographics screen.
- Shows which city has built a particular wonder (only completed wonders).
Whether this is ok for GOTM or not, I don't know. If it's not, I will release a GOTM friendly version that doesn't show this info.
 
amazing mod (I've been hoping someone would do this ever since I started playing Civ III)
however, I am experiencing a problem (not sure if it is with your code or something in the unchanged, Civ IV, files).

I was playing a game, where on the graph a certain AI's GNP showed somewhere in the middle, but in the demographics screen it was displayed as Rival Worst.

Also, in a 2-player LAN game I just played, me and my friend had the exact same GNP (judging from the demographics) screen, but his line on the graph was always way higher.

At times I was a little better in GNP, at times him, but my line never went above his.

I have seen all sorts of discrepancies (another example is if my Mfg is twice my friends, again, judging from demographics screen, on the graph it shows as if it is 3 times, or 1.5 times bigger), and I am wondering just what the hell they are.
Has anyone else experienced something similar?

Also, what exactly is GNP? The way I see it is that it is your modified (by building, civics) research+commerce + foreighn income - all your expenses
 
Hello

I am having a problem with this mod, everytime I try to load civ4, when it is initializing the python section it pops up with the error "Failed to load python module CvEventInterface." What is wrong and how do I fix this?

The CvEventInterface.py is in C:\Documents and Settings\rmusante\My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\python\entrypoints

-Ryan
 
ecc said:
I am having a problem with this mod, everytime I try to load civ4, when it is initializing the python section it pops up with the error "Failed to load python module CvEventInterface." What is wrong and how do I fix this?

Check the log file (Logs/PythonErr2.log in your local civ folder) for error messages and post them here. You might have to enable logging in your ini file:

Code:
LoggingEnabled = 1
 
well, anyone seen this happening?
should I put it into bug reports?
I am surprised by a total lack of responses
 
A GOTM friendly version of the mod is now available.

Installation instructions:

- Uninstall any previous version of the mod
- From the Civ main menu, click Advanced and Check for Updates.
- Follow the instructions.
 
ulfn said:
A GOTM friendly version of the mod is now available.

Installation instructions:

- Uninstall any previous version of the mod
- From the Civ main menu, click Advanced and Check for Updates.
- Follow the instructions.

You really did a great job. I wonder what sometimes rides some developer to do such crap we all are experiencing now on some Civ4 windows.

Thank you for teaching Firaxis in "how do I display a proper and understandable diagram" :)
 
v1.52 Readme: - Updated Info Screen with changes 'borrowed' from one of the forum modders

Who is this modder, I wonder? Did they say "thank you" or else, ulfn?

Anyway, nice to see Firaxis incrorporated your ideas in the game. :thumbsup:
 
Help! I just extracted the files from the most recent version to the suggested folders/locations. When I click on the Info (Graph symbol), or hit F9, nothing appears? Is this normal? I am running the original CivIV (version 1.00), with the blue marble mod.

Any assistance greatly appreciated!
 
protista said:
Help! I just extracted the files from the most recent version to the suggested folders/locations. When I click on the Info (Graph symbol), or hit F9, nothing appears? Is this normal? I am running the original CivIV (version 1.00), with the blue marble mod.

Any assistance greatly appreciated!

You may have to restart the game while holding the shift-key down, this will empty the cache and make the game find the files again.
 
Pounder said:
You may have to restart the game while holding the shift-key down, this will empty the cache and make the game find the files again.


After the newest patch, it initializes XML non-cached (as default).

You have to change the .ini file if you want it to cache.



-=R=-
 
And I would suggest to just patch to 1.52 as it includes the majority of this mod built right into the game (as well as a ton of other things well worth it).
 
btw, I have found why the demographics screen does not correspond to the graph. It has nothing to do with your mod in particular, just stupid (in my opinion) choice on Firaxis' part.

GNP in demographics - your unmodified-by-libraries-and-markets-etc coin output. Includes terrain, trade routes, DOES NOT include specialists or great specialists. Shouldn't include foreign income (I didn't really spend too much time checking everything).

GNP in graph - your modified by buildings science + modified by buildings commerce + foreign income - all expenses

This only happens for GNP; Mfg goods is same in graph and demographics, in both places it is modified by forges and other buildings. Not sure about project-specific bonuses, but don't care enough to check.
 
protista said:
Help! I just extracted the files from the most recent version to the suggested folders/locations. When I click on the Info (Graph symbol), or hit F9, nothing appears? Is this normal? I am running the original CivIV (version 1.00), with the blue marble mod.

The later versions doesn't work with unpatched Civ. If you really don't want to upgrade you can download an earlier version from Apolyton (follow the link in the first post to the Apolyton thread).
 
NeverMind said:
Who is this modder, I wonder? Did they say "thank you" or else, ulfn?

They did ask first. If you have patience enough to watch the credits, you can spot me under 'Special Thanks'.
 
While playing over the weekend I noticed this mod had been incorperated into the latest patch. I just wanted to say thank you for your work on this as it has greatly improved the statistical information provided. Full props to you ulfn. :goodjob:
 
Soren johnson said:
Johnson: Actually, one of my favorite mods made it into our most recent patch. A user from CivFanatics named ulfn altered our score graph to be a line-graph instead of the Civ III style fill-graph. We liked it so much that we asked him if we could share it with everyone. We are very impressed with the output of the mod community so far, but we know that it's just the tip of the iceberg. Once the SDK is released, things will start getting really interesting.

Congrats! :goodjob: Its always fun to see that firaxis likes whats going on in here
 
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