- Joined
- Nov 16, 2001
- Messages
- 2,686
solenoozerec said:I think how well played the game is determined by a player himself and GOTM community. Not everyone seeks the highest territory and pop.
In the competition it is how the player's accomplishments carry over to the scoring system. That is simply what a scoring system is. To allow for a meaningfull competition, there needs to be a stable scoring system so that players know how to achieve a high score. Otherwise it ends up basically random because people have to guess at the best way to score.
To that end, I keep saying that population and territory are a stable and predictable measures of how well a game has been played. Surely there are other methods, but so far no one has proposed anything which is as stable. "Best dates" are considerably less stable, and the method for representing them is more volatile. Taken together this is a very bad mix to design a scoring system around as it will lead to meaningless results.
I saw many people getting victories faster than me but getting lower score. I envy them. I would happily trade my score for the earlier victory as this is something that I find to be difficult.
Therefore, how well game was played is a subjective value.
It is not an either/or though. Population and territory can be seen as valuable along with date of victory. When comparing two games which launch at the same date, isn't one with maxed out population and territory more impressive than one which has a small empire? To look at it as exclusively date based is to ignore a large portion of the game.
If you look at the fast and high scoring "warmonger" games you will see that not only are they played well from a military standpoint, but their tech rates are usually high, their cities are well managed, their diplomacy and trading efficient, and even their culture levels can be rather high. It is unfair to label these types of games as one dimensional, because they are not.
However, this does not mean that any change will be for worse.
Obviously not all changes will be for the worse. When arguing for/against a specific change, this has no bearing though. Either the change is for the worse or it isn't. No need for hypothetical good or bad changes to be brought up in support of whether it is good or bad itself.
As population and territory are part of the game, taking them out of the scoring system is for the worse. It will guarantee that the scoring system will not be representative of how well the game has been played because it has seperated out a large portion of the game.
That is why I disagree with taking population and territory out of the scoring system completely.