akots
Poet
samildanach said:... No respect to self-appointed gurus.
They play many SGs, so their participation is very high. They get their points there in their own way.

samildanach said:... No respect to self-appointed gurus.
True, but most of the Awards go to players who are in the top 20 for that game's score. There might be one (and occasionally two) award(s) that go to a player who scores below 35th place or so. Such a player would only win an award on rare occasions so even with a small sample this GP Listing would feature top players who consistently submit competitive games. And the fact that some middle-level players are picking up serious GP points by playing less popular VC's should lead some Domination players to switch.AlanH said:I understand where you're coming from, but I've looked at the numbers of people playing different victory conditions. When you get very few players going for culture or diplo in a game you really don't have a valid basis for comparative scoring against the results of 10 or 20 times more domination or conquest players. As Aeson says, a middle-of-the-road player's score in the date-based table will depend almost totally on good or bad luck. Did SirPleb choose this victory condition this month?
Call me a capitalist!AlanH said:I'd love to believe that market forces would prevail, but this isn't a big market. Fewer players will enter 400 turn games than 200 turns - fact of real life. We'll never have more than maybe 10 players per late victory condition unless we set a Sponsored Victory a la Medal Play.
AlanH said:Statistical reality. Tell me how many players you would trust to deliver benchmark performance across all victory conditions in all game situations. 10? 20? Then work out how they will spread over 7 victory conditions, remembering they won't make random choices and they may not all play every game.
AlanH said:Even if they chose randomly you'd be surprised how often statistically you would get none of them choosing one of the conditions.
AlanH said:Did SirPleb choose this victory condition this month?
I was too lazy to do it when I posted, and I'm too busy now, bit the figures don't surprise me at all. It's one of those counter-intuitive things like the probablility that two kids in a class of 20 will have the same birthday. And your numbers probably assume that all those players actually play.delmar said:I worked this out and I am surprised. For the curious, 10 players missing 1, 2, or 3 out of 7 conditions has 90%, 60%, and 12% chance respectively, assuming random choices (and that I got the math right). Same for 20 players is 30%, 2% and 0.04%. Anyone with more live brain cells than I care to confirm this?
... which can only (and very significantly) increase the chances of one or two or three victory conditions not getting a consistent fast finisher.And of course I agree that they won't make random choices.
After I've done my QSC work today I'll add that option to the popup, plus one or two that spread the score out more.So how about taking the minimum of the Jason prediction and the actual best?
Yes, but the second one only uses it as a multiplication factor to make the fastest finish relative to Jason score 100%. Otherwise a date faster than Jason scores more than 100%.Btw, both of the formula currently visible on the web page you put together are dependent on the actual best date, no?
civ_steve said:And the fact that some middle-level players are picking up serious GP points by playing less popular VC's should lead some Domination players to switch.
.....
Call me a capitalist!(And I like the Commercial trait best of all!) I think part of the reason why not as many 400 turn games are submitted is because of the requirement to play a Domination Game first to score highly. I believe more people will play a 400 turn game if they can play a limited game the way they wish to play and be rewarded for it.
I'm not at all recommending changing the current GPR, nor am I suggesting that this is a rigorous way to compare Players. I would suggest that this type of Listing should promote more variety in Game play and submittal and give the non-Domination player the feeling they can play a different style of game and be ranked based on how quickly they achieved the Victory Condition, not on how large and happy their empire is.
AlanH said:It's one of those counter-intuitive things like the probablility that two kids in a class of 20 will have the same birthday.
What you say is true but it doesn't change the fact that my score will be higher or lower depending on what the best player in my category achieved. Or am I missing something here? To be clear, I am talking about this formula:AlanH said:Yes, but the second one only uses it as a multiplication factor to make the fastest finish relative to Jason score 100%. Otherwise a date faster than Jason scores more than 100%.Btw, both of the formula currently visible on the web page you put together are dependent on the actual best date, no?
Option 2: score = 100 x (540 - (player_turns - jason_best_turns)) / (540 - (fastest_player_turns - jason_best_turns))
This would create the same situation for the Histogrpahic victory as using actual dates for the others (ie. if I am the only one going for histographic then I score like SirPleb). I think histographic victories shoud be compared to the top Jason-score across all categories. And I mean the complete Jason-score as used today for GOTM ranking.In both cases a Histograhic victory is awarded a score equal to the ratio of the game score to the best histographic score achieved.
I don't know how much effort it is for you to do these things but I want to clarify that I don't expect you to immedietly implement every idea I mention here. I throw in these ideas to see what others think about them, not because I am convinced that they will work great. Of course if you personally feel that an idea is worth the effort then there's no issue.AlanH said:After I've done my QSC work today I'll add that option to the popup, plus one or two that spread the score out more.So how about taking the minimum of the Jason prediction and the actual best?
Of course. The alternative is to have some games with a top score of 150% and others with top score of 50%. That's an option as well, but makes the month-on-month ranking even more volatile..delmar said:Any way I look at this, if I am the fastest player in a category then I will get 100 points.
I assume you mean in the case where Jason dates are being used for the other victories? Same argument applies as above.This would create the same situation for the Histogrpahic victory as using actual dates for the others (ie. if I am the only one going for histographic then I score like SirPleb). I think histographic victories shoud be compared to the top Jason-score across all categories. And I mean the complete Jason-score as used today for GOTM ranking.
I'm looking across the range of responses and applying my own bias, I'm not reacting to an individual request unless I or someone else also thinks it has merit. Then there's the small issue of timeI don't know how much effort it is for you to do these things but I want to clarify that I don't expect you to immedietly implement every idea I mention here. I throw in these ideas to see what others think about them, not because I am convinced that they will work great. Of course if you personally feel that an idea is worth the effort then there's no issue.
AlanH said:Of course. The alternative is to have some games with a top score of 150% and others with top score of 50%. That's an option as well, but makes the month-on-month ranking even more volatile..
Yes, I thought one of the primary options was to use the Jason dates as a measuring stick for non-histograph victories, and then using the best actual histograph victory as a measruing stick for histograph victories would not be consistent.AlanH said:I assume you mean in the case where Jason dates are being used for the other victories? Same argument applies as above.
delmar said:Anyway, since we don't have a formula that doesn't depend on the fastest player, I would like to suggest that we create one. We could get it by susbtituting min(jason_best_turns,fastest_player_turns) in place of "fastest_player_turns" in Option 1. I know we discussed this earlier, I mention this just to make sure my suggestion is clear. In this system, the top score would be less than 100% in a given category if the fastest player finishes later than the Jason best date, but the theoretical maximum score would be 100%.
Sorry you find it confusing. There are two formulae shown on the page in a section talking abbout two calculation options. One uses Jason dates the other doesn't. There are two options in the popup. One includes the word Jason the other doesn't. As this obviously isn't clear enough I'll see if I can find a different way to explain it.delmar said:OK, I thought Option 1 was supposed to be a system where the scores depend on the actual fastest finish in the same category and Option 2 was supposed to be the system where the scores depend on the Jason-date for the same category. Just to be clear, when I select "Fastest Player" or "Jason Best Date" on the web page, am I choosing between Option 1 and Option 2? If yes, then this is a bit misleading IMHO.
I've agreed to try this.Anyway, since we don't have a formula that doesn't depend on the fastest player, I would like to suggest that we create one. We could get it by susbtituting min(jason_best_turns,fastest_player_turns) in place of "fastest_player_turns" in Option 1. I know we discussed this earlier, I mention this just to make sure my suggestion is clear. In this system, the top score would be less than 100% in a given category if the fastest player finishes later than the Jason best date, but the theoretical maximum score would be 100%.
Great stuff!AlanH said:I've put together the fastest dates vs. Jason dates comparison. I've listed all the dates for all the games and all the victories except histograph and calculated the differences in turns between Jason and fastest. I've provided the average turns difference over all games for each condition.
delmar said:Great stuff!
I will be curious to see what folks think about this. My interpretation at first sight:
- 20K estimate is perfect
- Diplo estimate is too agressive, it wasn't exceeded a single time. The closest ever real result was +10 turns by (you guessed it) SirPleb.
- Space victory estimates also too agressive, probably because they depend on the Diplo estimate in the first place.
- Conquest estimate is way too high (ie. weak). The high average is misleading. If we remove the top 5 differences (2 of which was a victory in 2050), we get an average of 13. If we remove everything above 100, the average becomes negative. I think the overall average is high because people with a potential for low conquest date often choose domination and this often causes unrealistically high fastest dates.
- Domination estimates are OK.
- 100K estimates are probably OK. The average is high because this is not popular with the top players. When SirPleb tried, he beat the snot out of the Jason-estimate, and at least 3 other players came close, too.
Sorry, probably I am a bit slow. Can you explain why you can't add games if the highest score is not 100%? An example maybe?AlanH said:But I would maintain that it is necessary to scale the highest score to 100% in order to be able to add multiple games together to give a cumulative ranking.
Fair comment. Perhaps people going for Diplomatic and Spaceship victory are devoting too many resources to increasing their territory instead of focusing on an early date. Indeed, when SirPleb achieved Jason-estimate+10, he was 4th overall (GOTM24).AlanH said:I still don't "get" this feeling that some dates are too aggressive. Why isn't it a reasonable proposal that those victories are not pursued enough to give optimum results?
I think my position is that we have to have some faith in the best date estimate, whatever that is. If I believed that my performance is more stable than the best date estimate we can come up with, then the logical solution would be to base the scores on my performance. Or we can go back to the Jason score. I guess Aeason is already grinning...AlanH said:@Delmar: Suppose in game 36 you win with a date that gives you 150% of whatever we decide is the best date. Next month you win with a date that's 50% of whatever we decide is the best date. Did you play the second game 3 times worse than the first? Probably not. The best date might have been inappropriate for either or both games, in opposite directions.
AlanH said:I've put together the fastest dates vs. Jason dates comparison. I've listed all the dates for all the games and all the victories except histograph and calculated the differences in turns between Jason and fastest. I've provided the average turns difference over all games for each condition.