A question about plague

Steph

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I have a problem with plague in my mod. I can't find the correct parameters to make it right.

At first, when the plague started, it spreads to all my cities (same for AI), and was killing units very fast, and it never ended.

Now, it is weaker, doesn't kill units so fast, but it's still there "forever". I mean when it starts, it just spread, and I have not yet seen the plague ends in any cities, even after many turns.

The parameters are:
- Ealrier start = -200
- Variance = 5
- Duration = 5
- Strength = 10
- Grace period = 500
- Max occurence = 3

the game starts in 2300 BC. The time period is the month, and initially, the number of time period each turn is 120, then 96, then 60, then 48, etc.

Can someone explain how plague is working, and how how I should set the options?

I'm considering completly removing plague at the moment, as I don't see how to make it work. I don't want all the cities to remain plagued forever!
 
Try these settings; they've given JewWolf's several oscillating waves of plague that hit certain regions instead of an entire civ all at once.

Variance; 250
Duration; 25
Strength; 80
Grace Period; 100
Max Occurrences; 30
 
Steph... Plagues are an area I have not really studied and do not tend to use but it seems that the game uses the number of turns that are in the game with how many times Plagues occur as they both are calculated with the duration.

Not sure if the Duration number is divided into the Total Number of turns but if it is, it would be best to set it high to shorten the Duration of the Plagues.
300 turns and a Duration of 100 would then be 3 turns. If duration is set at 5 it would be 60 and that number is probably affected by the Number of times Plagues are set to occur. For Example, if it is 60 turns per occurrence and there are suppose to be 3 of them, that would be 180 Turns in a 300 turn game.

Again, I do not know exactly how the settings are used by the game but there must be some sort of "Fraxis Logic" to it :lol:

We Need a Game Manual for these things.
Worth experimenting to find how this works.
 
Hope the wiki Helps... I am not sure that anyone really knows the answer to the Plague Settings. I am sure people have randomly set numbers and some of them may work. Still I have not heard anyone state that they understand how the Plague Settings work.
 
Hope the wiki Helps... I am not sure that anyone really knows the answer to the Plague Settings. I am sure people have randomly set numbers and some of them may work. Still I have not heard anyone state that they understand how the Plague Settings work.

The 'Da Rules - Explained' very simply and basically lays out what each of the values for plague do.
 
Concerning 'Da Rules - Explained'... It seems Obvious "What" the settings are suppose to do but exactly how they work together to be able to adjust and control what is wanted has not been explained. Based on the Explanation of "Da Rules - Explained", Steph's game should not have had never ending Plagues.
... I am curious IF that happens every time or if it is some type of Random Problem that can happen regardless of the settings. If it is a possibility that Plagues can continue, then that negates explanations of the settings or at least means that everything involved is not yet understood. What is the point of having settings if they are ignored by the game... Non sense.
 
From my tests with different settings, in 5-6 games, I have never seen the plague ends, it always expand.

What changes are:
- The severity of the plagues: With a high strength, units are killed fast (that's why I stopped my Britain story: there was almost no activity as all my cities and the computer's were plagued, and the units were killed almost as fast as they were build :(). with a lower strength, they survive a bit longer.

- In some cases, I had several plagues. a city that was already plagued received a new "plague".

It is obvious the help and "Da Rules" do not give explanations that correspond to what the game actually does.
 
General 666... even IF that helped, which I do not understand, the point is to be able to adjust Plague Settings so they work as intended rather than have to tell people to destroy their Roads when a plague happens. Poor Steph would Not have ANY Roads remaining in his Game at all :lol:
 
General 666... even IF that helped, which I do not understand, the point is to be able to adjust Plague Settings so they work as intended rather than have to tell people to destroy their Roads when a plague happens. Poor Steph would Not have ANY Roads remaining in his Game at all :lol:

Back when I played the Middle Ages scenario that comes with Conquests, I did isolate my cities by pillaging their roads and selling there harbors. It seemed to work as only a few of my cities actually got the plague. I also stationed all the cities defenders outside in an adjacent tile, so they wouldn't die.

While I'm talking about that scenario, Firaxis seemed to have the Black Plague start almost the same time every time I played. I know that there is a setting for "Earliest Start" in the plague settings, but does that guarantee that the plague will start then?
 
While I'm talking about that scenario, Firaxis seemed to have the Black Plague start almost the same time every time I played. I know that there is a setting for "Earliest Start" in the plague settings, but does that guarantee that the plague will start then?
In theory no, the variance parameter is for that.
If you say start in 100, variance = 5, then the plague can start in 100 to 104 I think
 
Step:
These are the settings I used in my uncompleted Years of Rice and Salt
Scenario. I had typically an outbreak in the early years which affected
1 or 2 cities and no more after that.
Of course YRS had a huge maps (362x312) and city density was low. It
may be different on a smaller map with a lot of cities.
 

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