A quick question (please help!)

CornScobbins

Chieftain
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Oct 21, 2005
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North Sodoms, MA
Before one of the patches was released, I swear there was a way that you could grant independence to one or more cities. The cities that were "set free" would become a separate, independent Civ in there own right. I even recall that they would be the same color as the parent Civ, just a couple of shades lighter. Am I hallucinating? Does anyone else remembers this? If so, could you explain to me if and how this can still be done.

Thanks ever so much!

CornScobbins
 
You can grant inipendance - the freed cities will become a new civ, led by AI and beeing your vassal. ALT+F1 or the fist icon in the domestic advisor screen, to bring up the "Liberation"-popup.

You need to have at least 2+ (3+ ?) cities on a landmass, that is different from where your capital is, to make a colony.

The stuff about the same color must have been coincidenve - or indeed halucination :p - the new Colony will have the color of the Civ created, which is often random.
 
You need to have at least 2+ (3+ ?) cities on a landmass, that is different from where your capital is, to make a colony.

It's 2+ cities, yes. On that Alt+F1 screen you can also gift/liberate conquered cities of your vassals back to them, which makes them happy and also prevents an endless cycle of revolts if you are completely surrounded by their culture.
 
You can grant inipendance - the freed cities will become a new civ, led by AI and beeing your vassal. ALT+F1 or the fist icon in the domestic advisor screen, to bring up the "Liberation"-popup.

You need to have at least 2+ (3+ ?) cities on a landmass, that is different from where your capital is, to make a colony.

Interesting, I didn't know this.:goodjob:

Are they like a peace-time vassal and have a chance to break free every 10 turns? Or are they the same as a vassal who has capitulated?
 
Are they like a peace-time vassal and have a chance to break free every 10 turns? Or are they the same as a vassal who has capitulated?
A bit of both. You get a huge diplomacy plus for giving them freedom, so they'll almost never break free, even if they always can (like peace-time vassals).
 
You can grant inipendance - the freed cities will become a new civ, led by AI and beeing your vassal. ALT+F1 or the fist icon in the domestic advisor screen, to bring up the "Liberation"-popup.

You need to have at least 2+ (3+ ?) cities on a landmass, that is different from where your capital is, to make a colony.

The stuff about the same color must have been coincidenve - or indeed halucination :p - the new Colony will have the color of the Civ created, which is often random.
Although last time when I made the Sumerian colonies on a Terra map independent they became the Babylonians, which were essentially the successor civilisation. (I did it as an experiment after I won; I always have enough money and more by the time I am well established elsewhere to maintain the "colonies" as my own civ.)

I wonder what might happen if I played a Terra map with the English? would the game recognise this and make them Americans?!
 
Crowq: That feature of 'becoming' another civilization was fixed in Bhuric's Unofficial Patch. Sometimes, liberated colonies would take on the diplomatic stance of a civilization you killed off, and have huge negative multipliers to you.

Err, I think that's what you're referring to.
 
I wonder what might happen if I played a Terra map with the English? would the game recognise this and make them Americans?!

In theory, yes: each Civ's entry in the CivilizationInfo files contains a line to identify "successor" civs. America is listed as a successor to England, quite rightly. Of course, if there is already an American civ in the game, the identity of your new colony civ should be chosen randomly.

Likewise, if you are playing as a civ with no successors specified, the name of your colony should be random; but sometimes, it creates a clone of the parent civ with the same name and leader, just a different color (see this screenshot of mine).
 
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