A Rant About AI Policy Towards Players

Yeah, that's right. That was the coolest thing with SMAC--you could put your own troops into their bases to help protect them--they are your allies, after all. Why didn't they pull that amazing stuff into Civ III? i would love Civ III with the diplomatic capacity of SMAC--it would be a PERFECT game then.
 
I really don't like the suggestions to make certain Civs always like/hate others. Inter-civ relations need to be based on strategic elements that are relevant to the game as it progresses, not some preconfigured 'storyline.' I think the diplomacy screens would be much more useful if specific (or suspected) reasons for reactions/attitudes were given. For instance, when I create a military alliance with X againt Y, then wait 21 turns and make peace with Y, I should get a popup telling me X's likely reaction. Too many times I've been baffled by X becoming furious, even though we never renewed our alliance against Y.
 
The 'love/hate' thing wouldn't be set in stone, it would be a preference. An example: you want CivA to join you in a war against CivB, but they tend to like CivB. So they require 50% more value in negotiations to agree to do it. If they hated them, they'd require 50% less. All these values would be trivial to add to the editor (change who likes/dislikes who, change how much that effects negotiations).

The reason I like this, and the the reason I liked it in SMAC, is that it gives context and personality to the game's diplomacy. The utterly lifeless and bland AI leaders we currently have mean nothing to me. I can't say I hate Elizabeth, or am afraid of Bismark, I just don't care. But ask any SMAC player how they feel about Yang or Miriam (assuming they don't play as them), and be prepared for a lengthy tirade. It's this kind of thing that makes a game a classic, something that leaves a lasting impression on you. Something that goes beyond just mere game mechanics and becomes personal.
 
I have no troubles with how the AI civs act out of the box. However, I do see how it would be very cool if there were a way to script AI attitudes for a scenario.
 
OK, so you go slightly below the amount they offer (i.e. they say give us 200 Gold for Monarchy, you turn that to 180), then ask if they acccept - and they take it? Do I understand that right?

If you have a higher power ranking, the AI will pay YOU for peace. So, let's say you have enough of a power lead that they would pay you 50 gold to not declare war on them. Instead of taking the 50 gold, you could get 50 gold off the price of a tech. That is what Kilroy was doing.
 
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