toll_booth
Warlord
- Joined
- Sep 21, 2008
- Messages
- 205
OK, so I fiddled around with these a few weeks ago. But now I'd like to see what would happen if the following traits could be added to the game.
========
Diplomatic:
+2 relations with all civilizations.
Double production speed of the United Nations wonder.
Double production speed of missionaries.
Spying:
+10%
in all cities.
Double production speed of Intelligence Agency and Security Bureau.
Scientific:
All buildings except Monasteries that supply a
percentage bonus receive an additional +5%
.
Agricultural:
+1
to all tiles producing 4
or more until Biology is researched.
Double production speed of Grocer and Supermarket.
Entertaining:
+5%
slider for free. (Cannot send the total of sliders over 100%; cannot adjust the slider until Music is researched.)
Colosseum provides +1
per 15%
.
Double production speed of Broadway, Rock & Roll, and Hollywood wonders.
(This trait would work best if sliders can be set in increments of 5%.)
Draconian:
Slavery produces +25%
.
Under Nationhood, each city may draft a second unit per turn, for +4
and -1 population.
Double production speed of Jail.
========
Obviously Diplo does almost nothing in a multiplayer game, but it could sure give an early-game boost against AI's, which can domino into good relationships with more AI's. Entertainining may resemble Creative, but just like the differences between Financial and Organized, these two traits differ as well. I'm trying to figure out the whipping bonus for Drac; currently I have it set at 33 1/3%.
========
Diplomatic:
+2 relations with all civilizations.
Double production speed of the United Nations wonder.
Double production speed of missionaries.
Spying:
+10%

Double production speed of Intelligence Agency and Security Bureau.
Scientific:
All buildings except Monasteries that supply a


Agricultural:
+1


Double production speed of Grocer and Supermarket.
Entertaining:
+5%

Colosseum provides +1


Double production speed of Broadway, Rock & Roll, and Hollywood wonders.
(This trait would work best if sliders can be set in increments of 5%.)
Draconian:
Slavery produces +25%

Under Nationhood, each city may draft a second unit per turn, for +4

Double production speed of Jail.
========
Obviously Diplo does almost nothing in a multiplayer game, but it could sure give an early-game boost against AI's, which can domino into good relationships with more AI's. Entertainining may resemble Creative, but just like the differences between Financial and Organized, these two traits differ as well. I'm trying to figure out the whipping bonus for Drac; currently I have it set at 33 1/3%.