I played Civ 5 last night and my review is very simple.
Gameplay - what gameplay, the FPS was <1 the whole time. I have a 2009 MPB with the high end video card. It's fast enough for you old man. The port simply sucks. The game is unplayable at low resolutions with everything turned off. Since most of the new graphics over civ4 consist of having 30 guys in a unit instead of 3, I can see why it would be slower.
Ok, so after that, the AI was ********, actually ********. They never did a single thing with a military unit that was anything other than ********.
Only being able to have one unit on a tile at a time was ok after awhile, but ultimately very annoying. Workers would build roads around each other (which costs money now), units just wouldn't go where you told them b/c they couldn't with no feedback as to why.
The entire game consists of pressing the right hand button to bring up 'change production' or 'change research' etc.. Then you wait. What are we waiting for? A menu to pop up and the view to scroll to what we're looking at. Oh, by scroll I mean rendering a few frames on the way.
I could go on. There are huge UI inconsistencies with previous games. Spacebar doesn't do anything. Why? Who knows? moving units is absurdly difficult with left click, since there is a left drag-click and a left click.
This game felt like the authors were going to port it to Facebook. Not worthy of the Civ nameplate and not worthy of your money.
I really wish I had my $50 back.
Note: Evidently the PC side doesn't suffer from the performance issues. I literally had every graphic option turned down to the lowest setting. If they fix that, then it will go from a complete waste of a game to a horsehockey one.
Gameplay - what gameplay, the FPS was <1 the whole time. I have a 2009 MPB with the high end video card. It's fast enough for you old man. The port simply sucks. The game is unplayable at low resolutions with everything turned off. Since most of the new graphics over civ4 consist of having 30 guys in a unit instead of 3, I can see why it would be slower.
Ok, so after that, the AI was ********, actually ********. They never did a single thing with a military unit that was anything other than ********.
Only being able to have one unit on a tile at a time was ok after awhile, but ultimately very annoying. Workers would build roads around each other (which costs money now), units just wouldn't go where you told them b/c they couldn't with no feedback as to why.
The entire game consists of pressing the right hand button to bring up 'change production' or 'change research' etc.. Then you wait. What are we waiting for? A menu to pop up and the view to scroll to what we're looking at. Oh, by scroll I mean rendering a few frames on the way.
I could go on. There are huge UI inconsistencies with previous games. Spacebar doesn't do anything. Why? Who knows? moving units is absurdly difficult with left click, since there is a left drag-click and a left click.
This game felt like the authors were going to port it to Facebook. Not worthy of the Civ nameplate and not worthy of your money.
I really wish I had my $50 back.
Note: Evidently the PC side doesn't suffer from the performance issues. I literally had every graphic option turned down to the lowest setting. If they fix that, then it will go from a complete waste of a game to a horsehockey one.