Thanks Asaf,
I was able to solve my initial problem (didnt correctly follow instructions) and am now able to recompile. But im trying to make some new edits (add a civ) and i keep getting these errors; maybe you can take a look and identify whats wrong.
And there all from this little bit of coding (starts line 13 and ends at 62)
I was able to solve my initial problem (didnt correctly follow instructions) and am now able to recompile. But im trying to make some new edits (add a civ) and i keep getting these errors; maybe you can take a look and identify whats wrong.
Spoiler :
1>CvRhyes.cpp(13) : error C2078: too many initializers
1>CvRhyes.cpp(16) : error C2078: too many initializers
1>CvRhyes.cpp(19) : error C2078: too many initializers
1>CvRhyes.cpp(20) : error C2078: too many initializers
1>CvRhyes.cpp(21) : error C2078: too many initializers
1>CvRhyes.cpp(22) : error C2078: too many initializers
1>CvRhyes.cpp(23) : error C2078: too many initializers
1>CvRhyes.cpp(24) : error C2078: too many initializers
1>CvRhyes.cpp(62) : error C2078: too many initializers
1>CvRhyes.cpp(62) : fatal error C1903: unable to recover from previous error(s); stopping compilation
1>CvRhyes.cpp(16) : error C2078: too many initializers
1>CvRhyes.cpp(19) : error C2078: too many initializers
1>CvRhyes.cpp(20) : error C2078: too many initializers
1>CvRhyes.cpp(21) : error C2078: too many initializers
1>CvRhyes.cpp(22) : error C2078: too many initializers
1>CvRhyes.cpp(23) : error C2078: too many initializers
1>CvRhyes.cpp(24) : error C2078: too many initializers
1>CvRhyes.cpp(62) : error C2078: too many initializers
1>CvRhyes.cpp(62) : fatal error C1903: unable to recover from previous error(s); stopping compilation
And there all from this little bit of coding (starts line 13 and ends at 62)
Spoiler :
// rhyes.cpp
int startingTurn[28] = {0, 0, 0, 0, 50, 84, 66, 90, 97, 121, 145, 163, 177, 183, 187, 193, 196, 203, 205, 207, 281, 220, 234, 236, 240, 241, 249, 301, 346}; //332 for 1733
// edead: replaces the above to allow different game speeds
int startingTurnYear[28] = {-3000, -3000, -3000, -3000, -1600, -844, -1200, -753, -660, -300, 60, 330, 551, 622, 657, 718, 751, 829, 843, 860, 1500, 989, 1128, 1150, 1190, 1195, 1280, 1600, 1775};
//Alphabetical order: AME ARA AZT BAB BYZ CAR XXX CHI EGY ENG ETH FRA GER GRE HRE XXX INC IND XXX JAP KHM XXX MAL MAY MON XXX HOL TUR PER POR ROM RUS SPA XXX VIK XXX
char loadingTime[35][4] = { "60", "20", "35", "0", "15", "5", "X", "0", "0", "30", "10", "25", "30", "2", "30", "X", "35", "0", "35", "10", "20", "X", "35", "15", "35", "X", "40", "35", "5", "35", "5", "30", "25", "X", "20", "X"};
char loadingTime600AD[35][4] = { "30", "0", "15", "0", "0", "0", "X", "0", "0", "10", "0", "5", "10", "0", "10", "X", "15", "0", "15", "0", "2", "X", "15", "0", "15", "X", "20", "15", "0", "15", "0", "10", "5", "X", "0", "X"};
char startingYear[35][6] = {"1775 ", "620 ", "1200 ", "3000 ", "330 ", "1200 ", "XXX ", "3000 ", "3000 ", "820 ", "295 ", "750 ", "1600 ", "1600 ", "840 ", "XXX ", "1150 ", "3000 ", "1167 ", "655 ", "660 ", "XXX ", "980 ", "65 ", "1190 ", "XXX ", "1500 ", "1280 ", "850 ", "1130 ", "760 ", "860 ", "720 ", "XXX ", "545 ", "XXX "};
bool startingEra[35] = {true, true, true, false, true, false, false, false, false, true, false, true, true, false, true, false, true, false, true, false, true, false, true, true, true, false, true, true, false, true, false, true, true, false, true, false}; //AD or BC
char startingYear600AD[35][6] = {"1775 ", "600 ", "1200 ", "3000 ", "600 ", "1200 ", "XXX ", "600 ", "3000 ", "820 ", "295 ", "750 ", "1600 ", "1600 ", "840 ", "XXX ", "1150 ", "3000 ", "1167 ", "600 ", "660 ", "XXX ", "980 ", "65 ", "1190 ", "XXX ", "1500 ", "1280 ", "850 ", "1130 ", "760 ", "860 ", "720 ", "XXX ", "600 ", "XXX "};
bool startingEra600AD[35] = {true, true, true, false, true, false, false, true, false, true, false, true, true, false, true, false, true, false, true, true, true, false, true, false, true, false, true, true, false, true, false, true, true, false, true, false}; //AD or BC
char uniquePower[35][2][16] = {
{"TXT_KEY_UP_AME", "TXT_KEY_UP_AME2"},
{"TXT_KEY_UP_ARA", "TXT_KEY_UP_ARA2"},
{"TXT_KEY_UP_AZT", "TXT_KEY_UP_AZT2"},
{"TXT_KEY_UP_BAB", "TXT_KEY_UP_BAB2"},
{"TXT_KEY_UP_BYZ", "TXT_KEY_UP_BYZ2"},
{"TXT_KEY_UP_CAR", "TXT_KEY_UP_CAR2"},
{"XXX", "XXX"},
{"TXT_KEY_UP_CHI", "TXT_KEY_UP_CHI2"},
{"TXT_KEY_UP_EGY", "TXT_KEY_UP_EGY2"},
{"TXT_KEY_UP_ENG", "TXT_KEY_UP_ENG2"},
{"TXT_KEY_UP_ETH", "TXT_KEY_UP_ETH2"},
{"TXT_KEY_UP_FRA", "TXT_KEY_UP_FRA2"},
{"TXT_KEY_UP_GER", "TXT_KEY_UP_GER2"},
{"TXT_KEY_UP_GRE", "TXT_KEY_UP_GRE2"},
{"TXT_KEY_UP_HRE", "TXT_KEY_UP_HRE2"},
{"XXX", "XXX"},
{"TXT_KEY_UP_INC", "TXT_KEY_UP_INC2"},
{"TXT_KEY_UP_IND", "TXT_KEY_UP_IND2"},
{"TXT_KEY_UP_ITA", "TXT_KEY_UP_ITA2"},
{"TXT_KEY_UP_JAP", "TXT_KEY_UP_JAP2"},
{"TXT_KEY_UP_KHM", "TXT_KEY_UP_KHM2"},
{"XXX", "XXX"},
{"TXT_KEY_UP_MAL", "TXT_KEY_UP_MAL2"},
{"TXT_KEY_UP_MAY", "TXT_KEY_UP_MAY2"},
{"TXT_KEY_UP_MON", "TXT_KEY_UP_MON2"},
{"XXX", "XXX"},
{"TXT_KEY_UP_HOL", "TXT_KEY_UP_HOL2"},
{"TXT_KEY_UP_TUR", "TXT_KEY_UP_TUR2"},
{"TXT_KEY_UP_PER", "TXT_KEY_UP_PER2"},
{"TXT_KEY_UP_POR", "TXT_KEY_UP_POR2"},
{"TXT_KEY_UP_ROM", "TXT_KEY_UP_ROM2"},
{"TXT_KEY_UP_RUS", "TXT_KEY_UP_RUS2"},
{"TXT_KEY_UP_SPA", "TXT_KEY_UP_SPA2"},
{"XXX", "XXX"},
{"TXT_KEY_UP_VIK", "TXT_KEY_UP_VIK2"},
{"XXX", "XXX"}};
int startingTurn[28] = {0, 0, 0, 0, 50, 84, 66, 90, 97, 121, 145, 163, 177, 183, 187, 193, 196, 203, 205, 207, 281, 220, 234, 236, 240, 241, 249, 301, 346}; //332 for 1733
// edead: replaces the above to allow different game speeds
int startingTurnYear[28] = {-3000, -3000, -3000, -3000, -1600, -844, -1200, -753, -660, -300, 60, 330, 551, 622, 657, 718, 751, 829, 843, 860, 1500, 989, 1128, 1150, 1190, 1195, 1280, 1600, 1775};
//Alphabetical order: AME ARA AZT BAB BYZ CAR XXX CHI EGY ENG ETH FRA GER GRE HRE XXX INC IND XXX JAP KHM XXX MAL MAY MON XXX HOL TUR PER POR ROM RUS SPA XXX VIK XXX
char loadingTime[35][4] = { "60", "20", "35", "0", "15", "5", "X", "0", "0", "30", "10", "25", "30", "2", "30", "X", "35", "0", "35", "10", "20", "X", "35", "15", "35", "X", "40", "35", "5", "35", "5", "30", "25", "X", "20", "X"};
char loadingTime600AD[35][4] = { "30", "0", "15", "0", "0", "0", "X", "0", "0", "10", "0", "5", "10", "0", "10", "X", "15", "0", "15", "0", "2", "X", "15", "0", "15", "X", "20", "15", "0", "15", "0", "10", "5", "X", "0", "X"};
char startingYear[35][6] = {"1775 ", "620 ", "1200 ", "3000 ", "330 ", "1200 ", "XXX ", "3000 ", "3000 ", "820 ", "295 ", "750 ", "1600 ", "1600 ", "840 ", "XXX ", "1150 ", "3000 ", "1167 ", "655 ", "660 ", "XXX ", "980 ", "65 ", "1190 ", "XXX ", "1500 ", "1280 ", "850 ", "1130 ", "760 ", "860 ", "720 ", "XXX ", "545 ", "XXX "};
bool startingEra[35] = {true, true, true, false, true, false, false, false, false, true, false, true, true, false, true, false, true, false, true, false, true, false, true, true, true, false, true, true, false, true, false, true, true, false, true, false}; //AD or BC
char startingYear600AD[35][6] = {"1775 ", "600 ", "1200 ", "3000 ", "600 ", "1200 ", "XXX ", "600 ", "3000 ", "820 ", "295 ", "750 ", "1600 ", "1600 ", "840 ", "XXX ", "1150 ", "3000 ", "1167 ", "600 ", "660 ", "XXX ", "980 ", "65 ", "1190 ", "XXX ", "1500 ", "1280 ", "850 ", "1130 ", "760 ", "860 ", "720 ", "XXX ", "600 ", "XXX "};
bool startingEra600AD[35] = {true, true, true, false, true, false, false, true, false, true, false, true, true, false, true, false, true, false, true, true, true, false, true, false, true, false, true, true, false, true, false, true, true, false, true, false}; //AD or BC
char uniquePower[35][2][16] = {
{"TXT_KEY_UP_AME", "TXT_KEY_UP_AME2"},
{"TXT_KEY_UP_ARA", "TXT_KEY_UP_ARA2"},
{"TXT_KEY_UP_AZT", "TXT_KEY_UP_AZT2"},
{"TXT_KEY_UP_BAB", "TXT_KEY_UP_BAB2"},
{"TXT_KEY_UP_BYZ", "TXT_KEY_UP_BYZ2"},
{"TXT_KEY_UP_CAR", "TXT_KEY_UP_CAR2"},
{"XXX", "XXX"},
{"TXT_KEY_UP_CHI", "TXT_KEY_UP_CHI2"},
{"TXT_KEY_UP_EGY", "TXT_KEY_UP_EGY2"},
{"TXT_KEY_UP_ENG", "TXT_KEY_UP_ENG2"},
{"TXT_KEY_UP_ETH", "TXT_KEY_UP_ETH2"},
{"TXT_KEY_UP_FRA", "TXT_KEY_UP_FRA2"},
{"TXT_KEY_UP_GER", "TXT_KEY_UP_GER2"},
{"TXT_KEY_UP_GRE", "TXT_KEY_UP_GRE2"},
{"TXT_KEY_UP_HRE", "TXT_KEY_UP_HRE2"},
{"XXX", "XXX"},
{"TXT_KEY_UP_INC", "TXT_KEY_UP_INC2"},
{"TXT_KEY_UP_IND", "TXT_KEY_UP_IND2"},
{"TXT_KEY_UP_ITA", "TXT_KEY_UP_ITA2"},
{"TXT_KEY_UP_JAP", "TXT_KEY_UP_JAP2"},
{"TXT_KEY_UP_KHM", "TXT_KEY_UP_KHM2"},
{"XXX", "XXX"},
{"TXT_KEY_UP_MAL", "TXT_KEY_UP_MAL2"},
{"TXT_KEY_UP_MAY", "TXT_KEY_UP_MAY2"},
{"TXT_KEY_UP_MON", "TXT_KEY_UP_MON2"},
{"XXX", "XXX"},
{"TXT_KEY_UP_HOL", "TXT_KEY_UP_HOL2"},
{"TXT_KEY_UP_TUR", "TXT_KEY_UP_TUR2"},
{"TXT_KEY_UP_PER", "TXT_KEY_UP_PER2"},
{"TXT_KEY_UP_POR", "TXT_KEY_UP_POR2"},
{"TXT_KEY_UP_ROM", "TXT_KEY_UP_ROM2"},
{"TXT_KEY_UP_RUS", "TXT_KEY_UP_RUS2"},
{"TXT_KEY_UP_SPA", "TXT_KEY_UP_SPA2"},
{"XXX", "XXX"},
{"TXT_KEY_UP_VIK", "TXT_KEY_UP_VIK2"},
{"XXX", "XXX"}};