Pindrus
Warlord
I just looked at the save. Maybe these questions will be answered in your report (when you post it please make a new post instead of just editing #60 so that the thread bumps), but:
-I thought we had talked about founding the 2nd Bren Block city before a Shaka block one. Shaka will probably make a 3rd city north of his capitol next, not in the jungle towards us. Also, with rice & clams Bren Block #2 will contribute much more to the empire than a jungle city, even with horses.
-Also, no reason to have founded 1 off the coast. The capitol's borders will expand in 23 turns, only 5 turns after the new city's will with the chop. Plus the limiting factor in any case may well be worker turns as we are short on them at the moment.
-We should also have grown Constantinople and improved both its pigs before pumping out more workers. Another reason to not have founded the Shaka city--keep the worker at home for a couple more improvements so we can get off the ground faster. At size 5 we could be working 2 clams, 2 pigs, and a grass-hill-mine to crank out settlers & workers. Now we can't even 2-pop whip one to improve the pigs.
-We are also paying unit upkeep now and should delete the scout. Our borders have expanded so he's not busting any fog where he is.
That all said, sending a worker to Thessalonica and chopping out the monument there was good, and you got some nice scouting done as well. Interesting that the northern landmass may connect up with ours and be where Washington expands, instead of into the desert.
-I thought we had talked about founding the 2nd Bren Block city before a Shaka block one. Shaka will probably make a 3rd city north of his capitol next, not in the jungle towards us. Also, with rice & clams Bren Block #2 will contribute much more to the empire than a jungle city, even with horses.
-Also, no reason to have founded 1 off the coast. The capitol's borders will expand in 23 turns, only 5 turns after the new city's will with the chop. Plus the limiting factor in any case may well be worker turns as we are short on them at the moment.
-We should also have grown Constantinople and improved both its pigs before pumping out more workers. Another reason to not have founded the Shaka city--keep the worker at home for a couple more improvements so we can get off the ground faster. At size 5 we could be working 2 clams, 2 pigs, and a grass-hill-mine to crank out settlers & workers. Now we can't even 2-pop whip one to improve the pigs.
-We are also paying unit upkeep now and should delete the scout. Our borders have expanded so he's not busting any fog where he is.
That all said, sending a worker to Thessalonica and chopping out the monument there was good, and you got some nice scouting done as well. Interesting that the northern landmass may connect up with ours and be where Washington expands, instead of into the desert.