A strategy that can prevent nukes and imposes mental punishment on enemies

Joined
Dec 19, 2000
Messages
884
Location
Civ Fanatics
Here's something annoying that I've discovered:

Okay, I'm about to nuke the enemy's capital. I'm maneuvering my nuke around, and on its 5th move, I accidentally move it into an airfield. Suddenly, my nuke cannot be moved anymore. I am forced to leave it there until the next turn. Since I cannot get any units into the airbase at the time, my nuke is destroyed easily by the enemy.

Now, you can exploit this technique to your needs:

Build airbases around your cities and do NOT put units in them. If your enemy wants to nuke you, he'll have to move them into the air bases, where you can easily pick them off.
 
That's also a good way to se too that no fighters or bombers reach your cities.

------------------
This is my cool book:
John Valdez, vladmir_illych_lenin, Thunderfall, shadowdale, stormerne, Stellar Converter
 
But it doesn't work at the cities at the coastline.

------------------
This is my cool book:
John Valdez, vladmir_illych_lenin, Thunderfall, shadowdale, stormerne, Stellar Converter
 
Coast or harbors can be "blocked" by aegis/battleship combo.The ai won't use nukes against units.The aegis(2 works best) stops cruise missiles and bombers while the battleship stops everything else.

The ai does know how to get thru "poor man's SDI" by pillaging but isn't too hard to stop.

Several overlapping cities can be protected by 1 SDI.Protects everything within 3 squares of city.
 
That's not a good strategy!

If you do that you can't take your air units out of your cities and an AI unit can plunder your airbase and then nuke your city.

The best way is to have two cities close. In one you build an SDI and in the other you don'd build the SDI (the second citie must within 3 squares of the first one). As the AI knows the cities who have SDIs they'll send nukes to the second citie several times but they won't destroy the city because it's protected by the first one!!

Their nuclear arsenal is spent and you don't lose units!
spinsmile.gif
 
That's a strategy I used to use all the time but had forgotten about. Thank you Vlad for reminding me.

*and it does work very very well if you have a bunch of engineers.

------------------
<IMG SRC="http://forums.civfanatics.com/image_uploads/goodbye3.jpg" border=0>
<FONT COLOR="blue">"BEWARE MY WRATHE"</FONT c>
 
Well there seems to be quite a few way of dealing with enemy nukes but I haven't seem my own favorite tactic posted as yet and that is quite simple:

<FONT size="4">Don't let the AI get NUKE!!!</FONT s>

How much easier can it get?????
I really have no idea why you guys make such a fuss about this, I never let the AI get nukes. I reduce them to pre-stoneware Civs long before that.

snipersmilie.gif


------------------
Veni Vidi Vici.

Coolbook:
Håkan Eriksson, Stormerne, vladmir_illych_lenin, Cunobelin Of Hippo, vanillacube.
 
I usually focus on a great trade civ before I think of conquering. When you don't start conquering untill you get artillery and cavaly its kinda hard to take over the world before nukes come along.

------------------
<IMG SRC="http://forums.civfanatics.com/image_uploads/goodbye3.jpg" border=0>
<FONT COLOR="blue">"BEWARE MY WRATHE"</FONT c>
 
I like shadownvale's idea better. Its quite easy to do once you know the game in and out. You soon realized that the computers are idiots with easily predictable natures.

------------------
Join me in World Conquest

<FONT COLOR="blue"><FONT face="lucida handwriting">Hold on through today means that there will be a tommorrow
</FONT c></FONT f>

Check out Arcade Portal and
 
This strategy sounds pretty cool at first and I had never thought of it.

But it's not the strategy of a powerful civ! To win you must have an airforce, and by building A/B everywhere you can't. After all the AI nukes only the cities that are full of units so if you keep a city free of A/B and station all your air units there, you can be sure that this will be the place he'll nuke...
frown.gif


------------------

<IMG SRC="http://www.amb-grece.fr/presse/images/gr-flag1.gif
" border=0>
 
I noticed that in the WW79 scenario. I don't know HOW many nukes of mine ( played Soviet ) got stuck in those damned airbases around Paris. I didn't check that closely and suddenly I realize not one of my nukes are blowing up anything... Luckily I conquered said anyways, so the nukes weren't destroyed, mostly...
 
Hey, it's a theory worth trying. It's not as if most people can't afford the SDI defenses, but it never hurts to save money now does it? It's actually pretty amusing, I noticed the computer tends to nuke his own missiles with that defense idea, since a couple tend to get caught in the "web" just outside the city...
 
Back
Top Bottom