Commander Bello
Say No 2 Net Validations
All this are really very nice ideas, and it would be fun to have a game with all these features being implemented.
But, how long would it be fun? Too much micro-management doesn't add to the all time - fun factor, just to the fun of one game, if at all.
Let's stay with the oil example and enhance it a little bit.
You have, say, 3 oil pumps, each delivering 10 oil "drops". And you have 2 iron mines, each delivering 10 ore units.
Now you start building your military. You plan to have 10 tanks (1 oil, 1 iron), 5 cruisers (1 oil, 2 iron), 1 battleship (2 oil, 3 iron) and 2 carriers (3 oil, 3 iron). Makes a total of 23 oil (which you have) and 28 iron (which you don't have). Since you started production with your tanks, you already have assigned all your iron to the various production queues. So, no navy!
Since your enemies are blocking your harbors, you have to re-assign iron from city D (A to C are still producing tanks) to U. Since you are going for the battleship and at least 3 cruisers, you will need another 12 iron. So cities E, F, G, H, I, J, K, L, M..... you get the picture?
Please tell me, how a human player should handle that on huge maps? Most of the players would just go crazy... and they would be right with it.
And even worse: how would you make the AI (we all know about the intellectual capacities of the AI, don't we????) handle all this stuff? How would the AI be able to estimate the value of a given ressource at a given time?
You have to take into consideration, that the value of the ressources might change every turn, since there are old deposits lost, some new are discovered, 2 civs have made peace, 3 others went to war and so on and so on....
Really, I like the idea very much...in principle. But, as long as the human player doesn't get satisfying help by an in-built "ressource-governor", most of them would get crazy about this.
And this governor I don't see being working properly.
My personal attitude towards this is, that we may get this with Civ5... in Civ4 we should get a reasonable AI, at least that is, what most of us are hoping.
If there were an AI which could get along with troop movements, wars and negotiations in a meaningful manner, then the time for having this discussion once again will have come.
Not earlier, not later.
But, how long would it be fun? Too much micro-management doesn't add to the all time - fun factor, just to the fun of one game, if at all.
Let's stay with the oil example and enhance it a little bit.
You have, say, 3 oil pumps, each delivering 10 oil "drops". And you have 2 iron mines, each delivering 10 ore units.
Now you start building your military. You plan to have 10 tanks (1 oil, 1 iron), 5 cruisers (1 oil, 2 iron), 1 battleship (2 oil, 3 iron) and 2 carriers (3 oil, 3 iron). Makes a total of 23 oil (which you have) and 28 iron (which you don't have). Since you started production with your tanks, you already have assigned all your iron to the various production queues. So, no navy!
Since your enemies are blocking your harbors, you have to re-assign iron from city D (A to C are still producing tanks) to U. Since you are going for the battleship and at least 3 cruisers, you will need another 12 iron. So cities E, F, G, H, I, J, K, L, M..... you get the picture?
Please tell me, how a human player should handle that on huge maps? Most of the players would just go crazy... and they would be right with it.
And even worse: how would you make the AI (we all know about the intellectual capacities of the AI, don't we????) handle all this stuff? How would the AI be able to estimate the value of a given ressource at a given time?
You have to take into consideration, that the value of the ressources might change every turn, since there are old deposits lost, some new are discovered, 2 civs have made peace, 3 others went to war and so on and so on....
Really, I like the idea very much...in principle. But, as long as the human player doesn't get satisfying help by an in-built "ressource-governor", most of them would get crazy about this.
And this governor I don't see being working properly.
My personal attitude towards this is, that we may get this with Civ5... in Civ4 we should get a reasonable AI, at least that is, what most of us are hoping.
If there were an AI which could get along with troop movements, wars and negotiations in a meaningful manner, then the time for having this discussion once again will have come.
Not earlier, not later.