Cyc
Looking for the door...
Remind me of this when I next time assign you as Ambassador for our team
I thought I did the last time!?!? Maybe I was being too diplomatic....
Remind me of this when I next time assign you as Ambassador for our team
I'd like to first rail the town(s) that would be used for ToE & Hoover if we decide to go that way.
My next priority would be to rail irrigated tiles for any cities who are unable to grow due to lack of food.
I would then rail mined tiles for cities that are likely to get factories.
Finally rail the balance of the island.
Once the island is fully railed, I'd like to join all but 6 workers to cities to save unit support cost.
While we're on the topic of ToE, is there a consensus of whether ToE (& Hoovers) are on the agenda? We've got about 15 turns to decide (ToG=4 + Mag=4 + Steam=7 for those 15), then we'll need to commit to either Electicity or Industrialization for the next research project.
We could let our IA bonus tech point out the path for us.
Medicine would lead us to Steam Power->Electricity->Scientific Method and ToE taking Atomic Theory & Replaceable Parts, then Industrialization->Electronics (for Hoover). If we get ToE first, I doubt the other teams will be in a hurry to research the lower branch after RP as there are few benefits for SM & AT.
Getting Nationalism would say forget ToE, research Steam Power then Industrialization. At his point, we could consider Communism & Espionage and trying to steal techs. We do have the kind of economy & island to support such a plan.
Getting Steam Power gives us a head start on either ToE or Industrialization (though no longer the Communism/Espionage option) and we could debate it again.
Thank you, Chamnix. I just like to throw in reminders to safeguard my citizens.I'm not going to let any of our citizens die . I periodically run cities at negative food temporarily, but I always make sure we don't lose any people.
Uh, no sir. That grassland is already irrigated and roaded, but is being used by the City to the NW (Caliburnus). If you let Wounhealer use that tile, then the NW City (Caliburnus) will immediately lose a population point. I believe we need to take a closer look at this situation.IIRC, I left Woundhealer working the grassland to its northwest, and that will be irrigated this IBT, so it shouldn't even be at negative food next turn.
You're right. It's not that important to grow at this point, but Woundhealer will lose a population point if a change is not made now. I don't want Woundhealer to get to a critical level just to get three extra shields for one turn. Let's act now. Railroading is a long way off. Our people will die now. Please make the switch.It won't be growing the way I left it, but I didn't think that was important right now - it would take a long time to grow naturally, and we would lose lots of shields while we were working the extra food. I'm acting on the assumption that as soon as we are done railroading, we will add many workers to whichever cities can keep them happy.