Bartleby
Remembers laughter
That's very persuasive, I'd say add them sooner rather than later.
My main concern is that someone can capture a coastal town with bombers/marines, unload units in there and then attack our empty or lightly defended interior towns the same turn. A barricade will force the enemy to stop and wait 1 turn, and we get a chance to counterattack before we lose too much.
Thoughts?
Is it somehow possible to land troops and attack with them the SAME turn? Always when I landed troops anywhere, they lost their movement for that turn.
Or am I misunderstanding something
Although, I doubt anyone would research Advanced Flight, we would be providing paratroopers with a 'safe spot' to land unless we occupy the forts.
Also I thought it was the barricades that ate up the movement allowance, not the fortress, so we'd have to build a fort and add a barricade (this eats a worker) to prevent the "blitzkrieg effect" Marsden spoke of.
On the other hand, what else is there for the workers to do while waiting for pollution to appear.
Also sent Rubber to Council. Why are they Furious with us?
...I also built a barricaded fortress south of Baldric which I named Marsden's Haunted Castle...