A thing what bother me about the map

No, if you saw them, they are still displayed on the map, but without their colored roofs many of them look quite similar.
Yes, you should be able to see (and differentiate) the districts, I was more talking about not being able to see which buildings are already built on them.
 
They should have made the FoW map more colorful, like real Age of Exploration maps frequently are.

On another related topic, they also need color-blind support.
 
In that screenshot, I find it very hard to tell which areas have not yet been explored at all. If I read the map correctly, it looks like the area has been almost completely explored, but a few tiles look like they might not have been. But it could also be deserts...not sure: For example the area below the small city in the north west. Is that desert? Or just unexplored?
 
They should have made the FoW map more colorful, like real Age of Exploration maps frequently are.

It would be a cool touch if the FoW map is era dependent. Looking like in the screenshots in the classical age, more colorful in the exploration age, like a car map in industrial and like a GPS-map in information era. :)
 
the area below the small city in the north west. Is that desert? Or just unexplored?
It's a bit hard for me to view it with your eyes, I feel it is very easy to spot: to me it is cleary a coastal hill in plains terrain. (not sure if the terrain in english still is called plain since I dont play english version). See the textures on it and notice the cliffs on coast... :)
 
The map looks pretty good to me. I doubt it is going to be hard to read to such an extent that it spoils game play. I think even a new player will quickly figure out what each state looks like.
 
It would be great of FoW was not automatically updated with new cities and resources as the game progressed, so that it continued to look as it did the last time you passed through. This way, if you want more information you need to scout again, or send traders, envoys, or such to gather new information.

Currently its about scout once and forget about it.
 
Currently its about scout once and forget about it.

:confused: Nope. usually you scout an area and know how the land looks, but if they build a new city there and you haven't been there for a while you get the surprise when you travel there again. You don't see units of other players in the FOW there either. It's FOW, right?!? So it is implemented just as you wished... Or am I completely insane now? :confused:
 
So it is implemented just as you wished... Or am I completely insane now? :confused:
You're absolutely right. Civ5 has FOW implemented as you describe.

As for Civ6's FOW, I quite like it, and feel it gives enough information without having to read labels. We'll see how easy it is to discern individual districts, but I don't foresee that being a big problem.
 
In that screenshot, I find it very hard to tell which areas have not yet been explored at all. If I read the map correctly, it looks like the area has been almost completely explored, but a few tiles look like they might not have been. But it could also be deserts...not sure: For example the area below the small city in the north west. Is that desert? Or just unexplored?

I'm pretty sure, in that screenshot, that the entire thing has been explored. At least that's how it looks to me. I can't see anywhere that looks unexplored.
 
Yeah, anywhere where there's texture and icons it has already been explored. In the video footage available there's unexplored land with very "plain" texture. The difference is visible, but it's not a big difference.

Ironically it goes very much against the "You should be able to see what you need immediately"-philosophy, so I very much hope they increase the differences.
 
The unexplored areas in the other screenshots also have straight lines drawn through it. See the top of this image:
Spoiler :
CivilizationVI_screenshot_city-state_zanzibar.jpg
 
Ah, so the more opaque, less-detailed map effect with the lines are only the unexplored tiles, like the clouds in Civ 5. I take back my criticism above; I'm not sure why I was thinking of it that way. That large image displaying all the "explored" tiles actually looks great. If anything, the border colors within the map effect could maybe just use a little less crispiness and a more sketchy and slightly faded look to them -- just a tweek to better match the style. Though, I know these images are still early shots of the game and things may not be finished yet.
 
Mostly, though, I get a bit of a cramped-in, claustrophobic feeling while viewing the empire when it's surrounded by the map effect. There is something pleasing about cloud-busting and having the world open all around you and visible (but shadowed). Especially when the world's as beautiful as it is in Civ6!

This!
 
Also, regarding that big beautiful screenshot, it looks like there's a green type of city-state below the religious/white one, since it has the black outer border (or is it scientific/blue and the yellow'ish map effect is blending with it? *EDIT: Though, rivers don't seem to be affected much by the map tint.*). If it is, I'm guessing that's the food one. The bonus style of all the city-states is also similar to the old Maritime one, though, I'm guessing a food CS in Civ6 would be named something different.

Though, if it is a city-state, I wonder why it already popped-out two tiles while the religious one hasn't expanded at all. Maybe the green one has a resource which provides a good amount of culture.

Or, maybe this entire screenshot is just artificially made. Pretty likely, and I hope so, because the border expansion of China's lower city may have grabbed 3rd ring mountain tiles before perfectly good river land right in the 2nd ring, haha.
 
Also, regarding that big beautiful screenshot, it looks like there's a green type of city-state below the religious/white one, since it has the black outer border (or is it scientific/blue and the yellow'ish map effect is blending with it? *EDIT: Though, rivers don't seem to be affected much by the map tint.*). If it is, I'm guessing that's the food one. The bonus style of all the city-states is also similar to the old Maritime one, though, I'm guessing a food CS in Civ6 would be named something different.

Though, if it is a city-state, I wonder why it already popped-out two tiles while the religious one hasn't expanded at all. Maybe the green one has a resource which provides a good amount of culture.

Or, maybe this entire screenshot is just artificially made. Pretty likely, and I hope so, because the border expansion of China's lower city may have grabbed 3rd ring mountain tiles before perfectly good river land right in the 2nd ring, haha.

Any screenshot they release is pretty much artifically made up to show something off. :mischief:

It's a city state, the color is the green on black judging by the way the other borders work.
 
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