Map / game settings

stealth_nsk

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Usually map settings is the last thing we see when new civ game is announced, but there's an interesting info so far:
  1. The reference to the new world always present, means we'll not see traditional map scripts like Pangea. There could be some configurations, like the number of unexplored continents or whether new world consists of islands, but it looks like the old world will always be a continent without coastal reach to the rest of the world
  2. Hard cap on civilization number raises question about map sizes. It looks like this time the game is even more tuned for specific world size, so it's possible we'll not see the map size option at all. Another thing hinting to this, is focus on console support out of the box, including pretty old ones. Civ 6 is not capable of running more or less big maps on these consoles and I doubt Civ 7 will
  3. Game speed options could potentially be there, but with age switching mechanics they sure would need more tuning than before (and I can't say they worked great before). Noticing developers already talking in fixed turn numbers, I suspect this option potential could be out on release either
 
It'll be a shame if they cripple pc version for console .... oh wait this seems to be happening with a lot pc games recently... "supports PS4"
If they small cap on civs that will not be pleasing.
Have they confirmed that there is always a new world? So basically always a Terra map?!
 
I don’t think there’s any risk the game is being “crippled” for consoles. In the multiplayer info, it specifically says that fewer players are supported on Switch, for example. It’s not hard to just lock certain features out of the consoles that can’t handle them.

Also, plenty of folks play Civ on really old laptops. There have been a number of posts here from people asking, for instance, if their laptop with integrated GPU from 2012 will be able to handle Civ 7.

Even the PS4 is far more powerful than something like that. If 15 year old laptops won’t hold back Civ 7, I doubt consoles will. Game ports can be modular.
 
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  1. Hard cap on civilization number raises question about map sizes. It looks like this time the game is even more tuned for specific world size, so it's possible we'll not see the map size option at all. Another thing hinting to this, is focus on console support out of the box, including pretty old ones. Civ 6 is not capable of running more or less big maps on these consoles and I doubt Civ 7 will

The only cap is one on humans in multiplayer. I don't think that's sufficient evidence to write off map size entirely.
 
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