A tight fit (Prince level BtS SG, tiny, max. AI)

Turn 0: (4000 BC)

Civ4ScreenShot0001.jpg


Once again, here is the opening save. I decided to settle in place. Delhi is founded. Gandhi is Spiritual and Philosophical, which means no anarchy when switching civics and/religion and 100% Great Person birth rate. We'll get cheap Temples and Universities as well. These are great traits for a nice friendly builder game where all civs get along and keep to themselves as they tech peacefully towards a space victory with nobody getting hurt in the process. Good times for all. :pat:

But this scenario will not be like that. We should expect lot's of wars very early on. Too many civs + not enough real estate = :ar15: :run:

India starts with mining and mysticism. Basically I can discover a religion or start beefing up our war knowledge. I choose the latter and begin researching bronze working. Here's hoping we get some copper in our fat cross. I start Delhi working on a fast worker so he can hopefully mine the copper.

I move our warrior one tile south to pop a hut

Civ4ScreenShot0002.jpg


:) Nice. Not exactly the tech I wish we could have popped, but at least we can use that fresh water tile in our fat cross now. I'm working the flood plain tile right now, BTW for those of you keeping score at home.

15 turns to BW. 12 turns to fast worker.

Turn 1: (3960 BC)

Civ4ScreenShot0004.jpg


I can see a border at the bottom of the screen, so I start my warrior headed that way to see if I can steal me a city. :mwaha: I don't send him after the hut to the east of Delhi, as I think our culture city's culture pop will do the job before anybody else gets it (I hope).

Turn 2: (3920 BC)

We meet Suryvarman II of the Khmer.

Civ4ScreenShot0005.jpg


Hey there buddy! Do you mind if I check out your casa? I promise I won't take anything. :evil: His scout is moving north, so I am going to take a gamble and move my warrior into his border.

Turn 3: (3880 BC)

War is declared.

Civ4ScreenShot0007.jpg


Turn 4: (3840 BC)

We meet Kublai Khan.

Civ4ScreenShot0008.jpg


Crap. :( Sury has a warrior in his city. I was so pissed, I didn't get a screen shot of it. I swear I played two sample games this week with the same parameters as this game and BOTH TIMES I was able to raze a couple cities. Oh well, Sury's time will come. I decide to scout the warrior past Sury's capital to the east and see if I can get a glimpse of any other cities.

Turn 5: (3800 BC)

Our warrior meets Zara and Justinian.

Civ4ScreenShot0009.jpg

Civ4ScreenShot0010.jpg


Turn 6: (3760 BC)

Scouting.

Turn 7: (3720 BC)

We meet Tokugawa.

Civ4ScreenShot0011.jpg


Buddhism FIDL.

Turn 8: (3680 BC)

:coffee:

Turn 9: (3640 BC)

Civ4ScreenShot0012.jpg


Zara's city is also defended :wallbash: I start moving the warrior back towards Delhi. Once I get him through Sury's border I will sue for peace with him.

Turn 10 & 11 :coffee:
 
Turn 12: (3520 BC)

Civ4ScreenShot0013.jpg


Bronze Working is discovered. I switch us to slavery. Start teching hunting, which will open up archery and animal husbandry next.

Sury has copper. :cringe:

Civ4ScreenShot0015.jpg


Turn 13: :sleep:

Turn 14: (3440 BC)


Sue for peace.

Civ4ScreenShot0016.jpg


Turn 15: (3400 BC)

Fast worker is done. I start him mining the forested hill. Start another warrior.

Turn 16: (3360 BC)

Hunting is discovered. Start Animal Husbandry. Hinduism FIDL.

Turn 17: (3320 BC)

We meet Mansa Musa

Civ4ScreenShot0023.jpg


Looks like there's some copper to be had. :)

Civ4ScreenShot0025.jpg


Turns 18-20. Continue scouting. Here's the world so far.

Civ4ScreenShot0027.jpg
 
mrwhite89
TheLastOne36 --> up, please play 15 turns
50_dollar_bag --> on deck, please play [/b]10[/b] turns
Simple Simon
Mighty Dwaarf


that one out of the way: nice play, mrwhite89! Tough luck on the defenders - as I said I have also seen empty towns, but they were always covered before I could get them. Oh well.

I know hindsight is the most annoying thing in an SG, so I'll shut up about moving the settler now (although I still think it would have been a gamble worth taking - gargh! I DID say something after all... ;)) and hope we get a settler out ASAP to fond a second city in the west :)


Aside from that: I usually take great risks in the very early game, as the AIs tend not to attack unless one selects 'aggressive AIs'. One of those risks involves ignoring archery (and therefore also hunting) until I know I won't get copper, iron or horses. Still, seeing that this is an SG I applaud your tech choice! :)

What should we now do?
Tech: I'd got for IW ASAP, simply because we will not easily get our fingers onto either of the two known coppers.
build queue: a settler should be high on the list, and we should explore the possibility of a city in the west.
 
i think i'll treat this as a teamer game on multiplayer. Tech order: Finish hunting, do either AH or Archery, then IW. So i guess it's a got it?

Edit: Mr. white the save...
 
I was thinking about starting a settler right after the worker, but I thought once another warrior was built, Delhi might be size 2 or 3. This way we get some growth in the city.
 
I agree with Vra. If we're going to get a second city, then we're going to take it by force. This is a "got it" from me. Expect a report later today.
 
Ouch! Hope it's nothing serious, TLO36!

As I just found this:
http://forums.civfanatics.com/showpost.php?p=6092813&postcount=17

I'll push 50_dollar_bag back; if he's not back in time I'll move the Dwaarf up :):

mrwhite89
TheLastOne36 - skipped
Simple Simon --> playing
50_dollar_bag --> on deck, please play [/b]10[/b] turns
Mighty Dwaarf
 
Can't load the save! It says 'can't load version 301, 300 or lower expected' or some such.

I'll install the unofficial patch and try again.

EDIT: weird - I installed the 3.13 patch manually when I set this PC up. It is shown as 'installed' in the Windows list, too. But BtS insists that it is 3.03. Anyone with similar troubles here?
 
15 turns of nothing much happening. We get AH, we now research IW (15 turns – not too bad!), we get a second warrior and I start barracks. Nice lands to the west :) Both Justy and Toku have only warriors defending atm.

Our lands:
our_lands.jpg


and the savegame:
http://forums.civfanatics.com/uploads/129469/SimpleSimon_BC-2600.CivBeyondSwordSave

I really see no reason why we should let someone else found a city in all this free space, then waste tons of hammers attacking that city! Either we found a city ourselves, or we attack with swordsmen, which reduces losses. That's why I went for IW instead of archery. Since we have neither copper nor horses, I am quite sure we will find iron.
 
mrwhite89
TheLastOne36
Simple Simon
Mighty Dwaarf --> up, please play [/b]15[/b] turns
50_dollar_bag --> on deck

As these are rather quick turns I'll stick to 15 turns per player for a while longer.
 
Really we have only two possible city locations. I think that it is smartest to go with Red. Sadly both can not gain the gold :(

626ylvq.png


This is a got it from me, up for 15 turns i believe.
 
My goal of this turnset is to settle red dot. Ok i understand why we're building barracks, but our main priority is to get a second city. So i change production to settler, Press enter.
Turn 3: Judaism founded in distant land.
Turn 6: Whip settler (-1 pop)
Turn 7: continue barracks in timbukto.
Turn 9:
4qohduq.png

Hah we got there first.
Founded Bombay. Surya must've been disapointed. Start monument in bombay.
Turn 11:Barracks finish and New Delhi has nothing to do so i send it to make a warrior, (what a waste of production...)
Turn 12: Bombay connected to cap as our worker finishes it's road.
Turn 14: iron working done, Start archery (3 turns) We have iron:
538ys6r.png

Turn 15: I'm at 48 turns. Should be at 50. I take two extra turns.
Turn 16:
4ucbp8g.png

Worst possible thing ever.
Massive barbarian uprising by the phillistenes apear near bombay and things get even more crowded as justinian's border pops, on bombay. Let's hope the barbarians don't go our direction. (note it's two barbs and there spearmen)
Turn 17: End of days:
Archery done, start argriculture. Iron is being mined and should be roaded soon. Justinian got unlucky and the barbs are heading His way. Bombay still has culture problems and surya is pretty powerful. Delhi's borders expands, Tokugawa converts to budhism, which means that izzy or someone is near him. Mansa adopts slavery. We got unlucky however that justinian's border pop was first. We lost gold because of it. We are the second most powerful in the world with 4100 men. Strongest has 4200 men. (wait to we finish our warrior :P ) Next player should start military training ASAP. We have a choice. We can attack Surya, Mansa or Justinian. Since Justinian has to deal with barbs anyway, i think it is wisest to attack him quickly. Mansa is still weak (probably) and surya still is annoyed with us.

The save:
http://forums.civfanatics.com/uploads/108694/Heinrich_BC-2000.CivBeyondSwordSave
 
My goal of this turnset is to settle red dot. Ok i understand why we're building barracks, but our main priority is to get a second city.

:D
To me, it seemed to be team consensus that we do NOT aim for a second city. But I am quite happy we do have one.

We have iron:

:hammer: :sniper::ar15:
Since Justinian has to deal with barbs anyway, i think it is wisest to attack him quickly.

Seems like a good idea ;)



50_$_bag: good to have you back! Does this suit you:

mrwhite89
TheLastOne36
Simple Simon
50_dollar_bag --> up, please play [/b]15[/b] turns
Mighty Dwaarf --> on deck
 
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