A Very Winnable Deity Map

Berkobob - 300AD

Spoiler :


Nice tech rate!

I would recommend focusing on infrastructure here by:

a. Switch to HR/OR and Whip AP monastery/temple, then forge, Universities, Courthouses in at least 6 cities before barracks and stable. you can build stables when you have the techs to build knights/Curies.
b. Build Oxford in Capital, you are industrious, wont take much turns to get it and it will boost your bpt by 100+/turn instantly.
c. a few more workers to keep up with city growth
d. in corn/fish city, chain irrigate the corn to get more food and get some workshops here later
e. 1 worker to chop 1 tree to save worker turns.
f. in border cities, whip culture builds as early as possible to get more good tiles. (e.g. banana)

You are in a good pace for a strong renaissance war after improving the production capacities. Maybe attack Hatty first since she is score/land leader. Then Bis.

 
First off, would like to thank ABCF for posting this -- I've been killing myself lately trying to get a good (re: winnable) Deity game for me to play! Anyways, onto the good stuff.

1160 AD
Spoiler :

I got pretty damn lucky this game with barb cities -- instead of harassing civs early, they decided to settle many a city, essentially blocking land for me. With quechuas, it was easy taking. I also popped Gems in the capital, albeit in the ADs.

As it stands now, Rifling is in and I built a small group of Curis to upgrade, as well as pumping more Cavs. Currently getting MS, for the Mil. Academies that I will inevitably be building from GGs. Globe is in Machu Pichu, am currently in Nationhood. I'm hoping to pop a non-GA from Cuzco to go with an idling GA for another GAge. The whole world is at war with Hatty, minus Sury, who just made peace. She's likely to collapse soon to Bis anyway. My current plan is to bribe Sury to war with Bis and then immediately backstab him and make my way to Mayan lands by force. Should be a standard Cav rush on Khmer -- hopefully the Mayans delay Rifling :mischief:.

As for civics, am in HR/Nationhood/Caste/Merc (in anticipation of many a year of warring)/Theo

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As you can see, Sury is ready and willing to backstab his ol' war buddy :lol:

state of the world
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tech board
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Hopefully it all works out -- I've been in sort of similar situations before, only to have everything blow up in my face!
 
Aamto12-1160AD, nice game so far.

Spoiler :


I see you going Mil Science instead of Steel, guess you want Mil Academies soon and Grenadiers before Cannons.

The only recommendation I have is specialize cities a bit more. i.e. More commerce/science in Capital (no Oxford yet) and more hammers in production cities. Since now your #1 priority is taking AI cities at max pace, and that depends heavily on your hammer output. In most of your prod cities you have mix of cottages, farms, mines; if you have more farms in these cities you can support more mine/workshops for more hammers. Our city placements are similar, your hammer output (without overflow is 217 :hammers: / turn @1160AD).

here is a screen of your cities.




Here is a screen of my game also @1160AD (I had levees)




As you can see, my beakers come mainly from the capital while maximizing hammer from all other cities for a total of 388 :hammers: / turn, though a good % of the hammer comes from the levee, I could field Cavs at a faster pace.


 
860 ad:

Spoiler :

Took ABCV's civic advice, chopped out Taj, ran back to back GAs by burning a GS. Teched Curis and started trading along the path to Cavalry with Shaka/Sury/Pacal. Built Oxford in the capital.

Have enough gold to get to rifles in about 6 turns, thinking of DoWing against Hatty in about 8-10 turns.

Question:

Bis is not friendly and has been voting for Hatty in diplo victory, fear hatty will bribe him in. I have four techs on him and he will war sury/pacal/hatty for those. I have both sury and pacal at friendly, maybe I could bribe bis to attack Hatty as well? Fear is if I wait he will catch up enough in tech to not jump in or will be unbribable on the turn I declare.

Tech after Rifles? - thinking of going for Chemistry for workshop hammers, then teching back for Steam Power for Levees. Dont think Democracy will help that much.

 

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@ obsolete: I would be interested in a screen of your capital to see what you have in there or just a brief description will do if you dont have one. I'm having a hard time keeping decent bpt in mid/late game in my capital. Thanks, and thanks to all of you who participate and alle the good players who are giving tips ;)
 
I decided to also play a Deity game with HC and with similar settings, and I've attached the starting file if anyone is interested. I was quite surprised to see you start on the coast with 4 gold resources nearby too...I'm not sure whether that's a good or bad thing, but thought it was interesting particularly when HC is the financial trait. I rarely win on Prince so I'm a newbie compared to many of you :D So maybe you can do something with this? Not sure how 'winnable' this save file is but feel free to look. In addition, for those who want to be spoiled -

Spoiler :
You start off on an island only you inhabit, and it's fairly decent sized as well. However, at least 2 other civs can still contact you with work boats from another island. Of course, there's tons of barbarians too which seem to advance in technology faster than I do...hmmm... iron and horse are also nearby.
 

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Finished

1160AD- 1700AD
Spoiler :

Took your advice, ABCF, and switched to Steel. Producing cannons during the war with Sury/Pacal would be vital. Teched MS right after. Throughout the course of the game, the GGs I got would be used for a medic cavalry first, then Acadamies in the capital, HE city, and then settled in the HE city. I generate a GS 3 turns later and enter a GAge with my idling GA, drafting all that I can and then switching back to Bureaucracy while building Oxford in the capital. Coriwhatever (Heroic Epic city) was respecialized, with the villages torn down for farms and workshops, allowing me to produce many Cavalry. I declare on Sury in ~1260 AD, sometime after I bribe him to war with Bis. I tear right through him and Pacal, who delays Rifling. By 1400AD, both are capped to me.

After the war
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Meanwhile, Bis vassals Hatty and Asoka (voluntarily). So pretty much taking down Germany meant the game.

Preparing to attack Germany
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Built up a decent stack of ~50 units, most of which are Cannon and go after Bis. He had yet to tech Steel, so it was a matter of beating down his SOD (surprisingly small for the beating he gave Hatty) and then ripping through his cities. Teched AL during the war and FINALLY had Bis capped at ~1650, long after his vassals had broken away. On an ironic side note, at that point I was at war with both Hatty (now independent) and Bis. Hatty had previously refused to cap to me because "we're afraid of your enemies!" but it was Bis at the end who wouldn't cap because "we're afraid of your enemies!" :lol:. So immediately after Hatty folded, Bis folded. The next 50 years were literally spent marching over to Asoka, DOW and taking 2 cities before a cap.

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Final stuffs
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Score
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Even beat my personal high score by a few thousand points. Interestingly, Shaka just kept on keepin on in this game -- he was at .9 of my power at the end game with Infantry! Not bad for a warmonger not particularly known as a prodigious techer.


Thanks again ABCF for the game :goodjob: For once, I felt good competing at Deity!

(closest auto save to time of victory)
 
Very nice game so far, but I think that's the least resources I've ever seen around a capital... in my experience there's at least 4.

Just a few questions... what's MoM?
How do you have cottages if you didn't tech pottery yet? (when you showed Cuzco, your tech tree showed pottery grayed out, but I could be wrong).

I would declare on Surayvaman ASAP. He can be a real pain in just about any body part, since he builds wonders like crazy (not Ind), declares war and builds army like crazy (not Agg) and is generally best disposed of once you can afford to build about 50 units.
 
1420 Diplomation:

Spoiler :

Cavalry attack CRUSHED hatty. Destroyed three big SoD without much loss, took capitulation once she got grenadiers and airships.

Asoka got dragged into the war, was in the process of killing him when the diplo vote popped up, decided to go for it :)

Pacal had strong tech and production but feel I could have beaten Bis and sury for the domination win instead.



First Deity victory :D
 

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Congrats Aamto and Berkobob! very impressive wins.

I also finished my game domination at 1560.

Spoiler :


After destroying Bis' main sod, took some time to capture his cities since he has Rifles. FlankII cavs worked great, newly built Infantry+cannons got to the border cities via railroad. Caped Bis and then onto Egypt. She had machine guns by that time but could not stop my sheer numbers of veteran troops. As soon as she caps i hit dom requirements.



End up building ~125 cavs and bunch of cannons/infantry. Lost about 35 cavs but killed 500+ units.

 
I lose. The game loves to #^#$@% rape me any time it can with RNG.

Spoiler :


I got sury to pleased. Picked up ToA, oracle, well on my way to TGL in the BCs with a decent tech pace and room for ~ 8 cities when HATSHEPUT declares on me with a hefty stack (~15 units including war chariots/axe/sword). She had 2 civs with which she was annoyed (aka worst enemies). We were not yet bordering. She was cautious with me. I did not refuse a demand.

Nope, RNG likes to ass rape me. Maybe next time.
 
To Paper - Deity/Normal

Spoiler :

I settle in place, trusting the map generator. Move my Quechua to hill.
Went Worker first, while going Mining.
After Mining I went Animal Husbandry, after the Worker I went Quechua.
After Animal Husbandry I go Bronze Working. I discover both Hatty and Bismark at around turn 17.
After going Flood Plain Farm -> Pigs -> Grassland Hill I finished my Quechua and hit size 4 at the same time, start on Settler.
Researched Bronze Working, saw the Bronze to the North. I'm confident in my two Quechua fending off Barbs until I get Bronze.
After the Settler I went Quechua's until size 5. Went towards The Wheel/Pottery too.
After the Quechua's I went for another Settler, while my second city was also going for a Settler.
Built the Third Settler and got Pottery out, went for a Worker and for Writing. Third City settled next to the hill with Marble in the BFC and Corn and Fish there too, they went Monument.
I went another Worker, but just as I finished it Barbs started coming harder (but I did have 3 spawnbusters, plus I was using a Barb city to pretty much ensure that as little Barbs as possible get through) so I whipped a 2-pop Axe to protect my cities.
After the Whipped Axe I went for a Terrace, and after the Settler I went for a Terrace as I had the Bronze Worked for a quick one. All cities building Terraces, about to Settler 4th city, 3 Workers.

DeityC1.jpg


Workers are starting to get nice Financial Cottages up. We placed our fourth city by the Pigs, Ivory. We got pop up by building the Terraces, but usually chopped/whip workers in-between.
Pretty generic game, went up to Aesthetics.
My first two cities are building Workers, while shifting to an Axe sometime to start attacking the Barbs. Other two cities are growing into their improvements/whip points.
Switched Tech to Fishing so that I could finish a Worker then build a quick Bronze Powered Workboat. Went Hunting for the happiness.
After I get Hunting and Fishing I'm at Aesthetics again. I get the Barb city and I'm currently growing cities and building workers. My Fish/Corn city is going to build a Worker next.

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With Resources:

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I started chopping a Library in my Capital while roading to the Barb city. There are decent blocking sites about.

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2 pop Library whip while re-growing to size 5 next turn as well.
Worker next.
I started building Settlers/Finish Libraries in most of my cities. Finish Aesthetics with Poly -> Masonry (Quarry Marble) -> Literature in mind. I started to road towards Sury, and sent Axes up for defensive positioning.
Empire at 500 BC:

DeityC5.jpg


I have two cities about to be settled at the Copper and at the Horse sites, both will be down in two turns.
I went 2 turns of Alpha before I went to Literature so I could trade Aesthetics around.
Empire at 375BC, teching towards Literature while growing, +3 happiness from Calender resource trade w/ Bismark, who I'm trading Ivory.

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I went Confucianism with Pacal and Sury.
3 pop Parthenon Whip:

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Was pretty much boosting happy caps, building key wonders and tech up to economical techs and filling in my cottages.
Built into our cottages some more, The Great Library whipped, finished Currency now on Code of Law then Civil Service. I traded Literature around for Math and Meditation, plus Monarchy.

DeityC8.jpg



I traded Code of Law for gold, and tech up to Bureau, now I'm going to head up Paper/Education/Liberalism route. We're going to hit up Rifling this game, maybe even Cavs. Here's our Bureau cap, and surrounding lands:

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Comments are appreciated.
 

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I just read everbody's spoilers. I am the only person who played this map who got that kind of obscenely foul luck.............pretty frustrating. 3/4 of the games were L's if that happened to them, if not more :mad:. Nope, only me.
 
Ohhh can I answere that question TMIT?!

Let me give you the same verbatim as you can expect from the 100 & 1 self-proclaimed pros on the OTHER SIDE of the forum for your deity loss.

Ahem…


Your fault.

You should have simply just built a bunch of units early to get your power rating up, and then you would have never got DoWed on. So it’s your fault.

If it was me, I would have axe-rushed that b1tch, and had my army sitting in her capital, lol. It’s easy when you know how to play.

In the end… it’s your fault.

And that’s my expert advice to those who want to move up to the higher levels (even though I never played deity in my life).


 
@ obsolete: I would be interested in a screen of your capital to see what you have in there or just a brief description will do if you dont have one. I'm having a hard time keeping decent bpt in mid/late game in my capital. Thanks, and thanks to all of you who participate and alle the good players who are giving tips ;)

You know, you got really lucky in that I happened to still have a save kicking around (usually it would be long deleted by now). However, this was the one game in a thousand where my capital didn't follow my standard routine. So if you are looking for any science info, you're looking in the wrong place. In this game I spread my wonders around, etc. My capital is functioning more like an Auxilliary city here.

Spoiler :
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@TheMeInTeam
it doesn't matter if you refuse anyone's demand if you don't have border contact, and she doesn't plan war for refused demands anyways.

Yeah, but power is an important decision when anyone else flexes more power than the poor 20% unit spam/40% wonder spam girlie.
W/ such gals around usually only the human can fall in the trap. The neighbours would be checked 1st but if they have too high power, it's a lost case since distance war at even lower power rate and in that case only the human is a viable target.

Generally speaking if you see some low prob AI (low PowerRatio) in war mode it's likely to target you. The attitude doesn't matter too much (it does but not too much, I mean beside no war random, attitude is used to evaluate the war).
Settle a hill city, build walls and pray.
 
A true deity player can parry that kind of attack if they see it coming (it's pretty low odds here anyway), but of course I'm not quite a true deity player yet, which is something I routinely admit.

In that light:
Yeah, but power is an important decision when anyone else flexes more power than the poor 20% unit spam

I doubt any human player doing this map had that kind of power. The AI in question cares the same about distancepower as shaka, the only exception being that it builds less units (hardly a surprise since Shaka is tied for #1 unitprob).

So who here built about 12-15 axes on top of walls in several cities before 500 BC (because I had more "power" than this hitting me, and I'm sure it was only about half the forces the AI had if that)? Cmon fellas. Show of hands. Of course, this could be the result of a war decision set before 1000 BC (probably was). So, who had an axe-rush worth of units in their borders just waiting for one of the most peaceful AIs on the map to trudge over neutral territory to hit them?

I bet not. So if you want to say I screwed up, fine. But a lot of winning games here screwed up exactly the same way and weren't penalized.

It's kind of like telling someone they should have built more units to counter the vedic aryans.
 
It's kind of like telling someone they should have built more units to counter the vedic aryans.

Let me bring out one of those self-proclaimed experts again... (the marathon kind).

--

Again, YOUR fault for losing to vedic aryans. They are ALWAYS defendable against. It is YOUR fault for not building enough defensive units to protect yourself. I have NEVER lost against a vedic aryan, and the last time they spawned at 800 AD I whiped them out with my grandiers.

So we say again...


Your fault.
 
Yes yes, I know what the experts say. And don't forget those warriors can be used to attack the AI, and that cities (and cottages) should both be placed on hills, and that pyramids are stoopid.....:p.
 
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