Alright I've a long-time colonization fan since I bought colonization for 3 dollars at Sam's club. I only purchased it because it came with civ 1, but when i tried colonization i was hooked.
I was excited to see that firaxis games came out with a new colonization just for me :-D
Heres the low-down from my first game on conquistador:
First off I found the whole game waay way easier then it used to be, so I don't understand a lot of the complaints I've been hearing. The Europeans are just as pathetic as they were in the original, and they can be completly ruined with a single privateer, which they never seem to counter, and the indians are even more pathetic then before. No longer do they get mad when I build roads near them, or randomly attack my loot wagons. They just sit there and give me their stuff. awesome.
MY THOUGHTS
Custom houses WTH who's idea was it to get rid of them!?!?
I feel the same way about the continental army. In the original after declaring independence your units would randomly be promoted to a knockoff version of the Kings regulars with cool suits, and the regulars were way stronger back then. A regular dragoon would rip your units apart left and right on the original.
The biggest part I miss is the french reinforcements. After declaring independance your liberty bells would go towards the purchase of the pimpest troops colonial money could buy. Including regulars, and Man-O-Wars.
Forts and fortresses no longer take pot shots at ships, which was also pretty cool, because those man-o-wars just bombed by towns to hell fortresses be danmed!
In the old game Cannons were the best unit with the highest attack. in the new game they have 3 attack with no defencive bonus. they are only good for retaking settlements, and suicide attacks. Still I love them.
STRATEGIES
Despite these problems the game rocks my socks. here are some strategies I put together:
*Forget immigration, and forget the english. immigration becomes expensive fast, and isn't worth the churches and the preachers. Instead build farming towns, and tons of missionaries.
*Dont kill the indians near you. They rarely get too violent, and they are worth everything in trade and teaching your colonists as well as the missionary work. They will also make great allies when the king comes. If you wanna kill indians kill aztecs and incas only. They yield rich treasures.
*Let the europeans build up, and steal all of their goods with the privateers. I make most of my money through piracy, and business is good. Plus it doesn't hurt relations.
*dont build liberty bells!! It's not a bug, it's not a problem. If you let your statesmen talk trash about the motherland the kings is obviously going to get upset about it. The king is no fool he has spies in the new world. Let him think your his friend, then stab him in the back!
*All of your coastal cities should have a close route to a gun-producing inland town. If the coastal cities dont make a lot of food make a small town with only farmers nearby. this way you will produce continuous reinforcements when the King comes. Tools are cheap, so build armories in your main cities. They can turn them into guns, and later produce ships, and artillery.
*You only need a couple places farming cash crops. I dont like the idea to build many 1 population towns when I can have one heavily fortified town producing easily over 50 units per year. What are those 1 population towns good for? splitting your forces? the king will go after your weakest link, so don't make one, and if you do make it a trap.
*With a small amount of colonies its very important that they all have access to wood. I like making a town completly devoted to construction. by the end of the game he will be pumping out ships, and cannons like no tomorrow.
*become self-sufficient. the less you buy from the king the better. Who cares if tools are cheap don't you have any pride!?! also It will ultimately lead to faster tax hikes, and economic collapse. By the end of the game I have trouble figuring out what to do with my money, because I dont want anything europe has to offer. Horses are an exception, because food has far better uses
* Build only a few coastal towns to eliminate weakspots for the king to plunder. Inland colonies can be a weak as you want the king can't get to them anyway.
When I declared independence I had a total of 5 towns(large map, and epic). 2 made cash crops, 2 made guns, and one made people. All of my coastal towns had fortresses, and 6 troops with full gun reserve. All of my veteren troops sat in the middle of the road ready to counter any attacks. Fortified towns can slaughter the opposition for a turn, and by the time the artillery are up i have my full dragoon force on the counter attack. IF things went worse and my troops lost I could molster a whole new army from the gun towns, while the king has to fight through all of the indians if they hope to finish me.
Anyway, post some thoughts you have on my strategies, and post some different strategies you think are better then mine. I look forward to hearing from you wonderful Civ Fanatics.
I was excited to see that firaxis games came out with a new colonization just for me :-D
Heres the low-down from my first game on conquistador:
First off I found the whole game waay way easier then it used to be, so I don't understand a lot of the complaints I've been hearing. The Europeans are just as pathetic as they were in the original, and they can be completly ruined with a single privateer, which they never seem to counter, and the indians are even more pathetic then before. No longer do they get mad when I build roads near them, or randomly attack my loot wagons. They just sit there and give me their stuff. awesome.
MY THOUGHTS
Custom houses WTH who's idea was it to get rid of them!?!?
I feel the same way about the continental army. In the original after declaring independence your units would randomly be promoted to a knockoff version of the Kings regulars with cool suits, and the regulars were way stronger back then. A regular dragoon would rip your units apart left and right on the original.
The biggest part I miss is the french reinforcements. After declaring independance your liberty bells would go towards the purchase of the pimpest troops colonial money could buy. Including regulars, and Man-O-Wars.
Forts and fortresses no longer take pot shots at ships, which was also pretty cool, because those man-o-wars just bombed by towns to hell fortresses be danmed!
In the old game Cannons were the best unit with the highest attack. in the new game they have 3 attack with no defencive bonus. they are only good for retaking settlements, and suicide attacks. Still I love them.
STRATEGIES
Despite these problems the game rocks my socks. here are some strategies I put together:
*Forget immigration, and forget the english. immigration becomes expensive fast, and isn't worth the churches and the preachers. Instead build farming towns, and tons of missionaries.
*Dont kill the indians near you. They rarely get too violent, and they are worth everything in trade and teaching your colonists as well as the missionary work. They will also make great allies when the king comes. If you wanna kill indians kill aztecs and incas only. They yield rich treasures.
*Let the europeans build up, and steal all of their goods with the privateers. I make most of my money through piracy, and business is good. Plus it doesn't hurt relations.
*dont build liberty bells!! It's not a bug, it's not a problem. If you let your statesmen talk trash about the motherland the kings is obviously going to get upset about it. The king is no fool he has spies in the new world. Let him think your his friend, then stab him in the back!
*All of your coastal cities should have a close route to a gun-producing inland town. If the coastal cities dont make a lot of food make a small town with only farmers nearby. this way you will produce continuous reinforcements when the King comes. Tools are cheap, so build armories in your main cities. They can turn them into guns, and later produce ships, and artillery.
*You only need a couple places farming cash crops. I dont like the idea to build many 1 population towns when I can have one heavily fortified town producing easily over 50 units per year. What are those 1 population towns good for? splitting your forces? the king will go after your weakest link, so don't make one, and if you do make it a trap.
*With a small amount of colonies its very important that they all have access to wood. I like making a town completly devoted to construction. by the end of the game he will be pumping out ships, and cannons like no tomorrow.
*become self-sufficient. the less you buy from the king the better. Who cares if tools are cheap don't you have any pride!?! also It will ultimately lead to faster tax hikes, and economic collapse. By the end of the game I have trouble figuring out what to do with my money, because I dont want anything europe has to offer. Horses are an exception, because food has far better uses
* Build only a few coastal towns to eliminate weakspots for the king to plunder. Inland colonies can be a weak as you want the king can't get to them anyway.
When I declared independence I had a total of 5 towns(large map, and epic). 2 made cash crops, 2 made guns, and one made people. All of my coastal towns had fortresses, and 6 troops with full gun reserve. All of my veteren troops sat in the middle of the road ready to counter any attacks. Fortified towns can slaughter the opposition for a turn, and by the time the artillery are up i have my full dragoon force on the counter attack. IF things went worse and my troops lost I could molster a whole new army from the gun towns, while the king has to fight through all of the indians if they hope to finish me.
Anyway, post some thoughts you have on my strategies, and post some different strategies you think are better then mine. I look forward to hearing from you wonderful Civ Fanatics.