A veterens perspective on Colonization

teks

Prince
Joined
Nov 21, 2008
Messages
331
Location
Florida
Alright I've a long-time colonization fan since I bought colonization for 3 dollars at Sam's club. I only purchased it because it came with civ 1, but when i tried colonization i was hooked.

I was excited to see that firaxis games came out with a new colonization just for me :-D

Heres the low-down from my first game on conquistador:



First off I found the whole game waay way easier then it used to be, so I don't understand a lot of the complaints I've been hearing. The Europeans are just as pathetic as they were in the original, and they can be completly ruined with a single privateer, which they never seem to counter, and the indians are even more pathetic then before. No longer do they get mad when I build roads near them, or randomly attack my loot wagons. They just sit there and give me their stuff. awesome.



MY THOUGHTS

Custom houses WTH who's idea was it to get rid of them!?!?

I feel the same way about the continental army. In the original after declaring independence your units would randomly be promoted to a knockoff version of the Kings regulars with cool suits, and the regulars were way stronger back then. A regular dragoon would rip your units apart left and right on the original.

The biggest part I miss is the french reinforcements. After declaring independance your liberty bells would go towards the purchase of the pimpest troops colonial money could buy. Including regulars, and Man-O-Wars.

Forts and fortresses no longer take pot shots at ships, which was also pretty cool, because those man-o-wars just bombed by towns to hell fortresses be danmed!

In the old game Cannons were the best unit with the highest attack. in the new game they have 3 attack with no defencive bonus. they are only good for retaking settlements, and suicide attacks. Still I love them.



STRATEGIES

Despite these problems the game rocks my socks. here are some strategies I put together:

*Forget immigration, and forget the english. immigration becomes expensive fast, and isn't worth the churches and the preachers. Instead build farming towns, and tons of missionaries.

*Dont kill the indians near you. They rarely get too violent, and they are worth everything in trade and teaching your colonists as well as the missionary work. They will also make great allies when the king comes. If you wanna kill indians kill aztecs and incas only. They yield rich treasures.

*Let the europeans build up, and steal all of their goods with the privateers. I make most of my money through piracy, and business is good. Plus it doesn't hurt relations.

*dont build liberty bells!! It's not a bug, it's not a problem. If you let your statesmen talk trash about the motherland the kings is obviously going to get upset about it. The king is no fool he has spies in the new world. Let him think your his friend, then stab him in the back!

*All of your coastal cities should have a close route to a gun-producing inland town. If the coastal cities dont make a lot of food make a small town with only farmers nearby. this way you will produce continuous reinforcements when the King comes. Tools are cheap, so build armories in your main cities. They can turn them into guns, and later produce ships, and artillery.

*You only need a couple places farming cash crops. I dont like the idea to build many 1 population towns when I can have one heavily fortified town producing easily over 50 units per year. What are those 1 population towns good for? splitting your forces? the king will go after your weakest link, so don't make one, and if you do make it a trap.

*With a small amount of colonies its very important that they all have access to wood. I like making a town completly devoted to construction. by the end of the game he will be pumping out ships, and cannons like no tomorrow.

*become self-sufficient. the less you buy from the king the better. Who cares if tools are cheap don't you have any pride!?! also It will ultimately lead to faster tax hikes, and economic collapse. By the end of the game I have trouble figuring out what to do with my money, because I dont want anything europe has to offer. Horses are an exception, because food has far better uses

* Build only a few coastal towns to eliminate weakspots for the king to plunder. Inland colonies can be a weak as you want the king can't get to them anyway.

When I declared independence I had a total of 5 towns(large map, and epic). 2 made cash crops, 2 made guns, and one made people. All of my coastal towns had fortresses, and 6 troops with full gun reserve. All of my veteren troops sat in the middle of the road ready to counter any attacks. Fortified towns can slaughter the opposition for a turn, and by the time the artillery are up i have my full dragoon force on the counter attack. IF things went worse and my troops lost I could molster a whole new army from the gun towns, while the king has to fight through all of the indians if they hope to finish me.

Anyway, post some thoughts you have on my strategies, and post some different strategies you think are better then mine. I look forward to hearing from you wonderful Civ Fanatics.
 
Custom houses WTH who's idea was it to get rid of them!?!?

I feel the same way about the continental army. In the original after declaring independence your units would randomly be promoted to a knockoff version of the Kings regulars with cool suits, and the regulars were way stronger back then. A regular dragoon would rip your units apart left and right on the original.

The biggest part I miss is the french reinforcements. After declaring independance your liberty bells would go towards the purchase of the pimpest troops colonial money could buy. Including regulars, and Man-O-Wars.

Forts and fortresses no longer take pot shots at ships, which was also pretty cool, because those man-o-wars just bombed by towns to hell fortresses be danmed!

Im with you on the continental army, french intervention and fortresses having a shot at passing ships. Heres hoping somebody mods them back in!
 
haha good someone remembers how it used to be.

The education system needs to return to its original system too. For now I'm just going to turn the education wieght down. What a strange system where colleges get worse the more they train people.

Which colonization does everyone feel was more difficult? I think the new one is a bit easier, because the old regulars had either +1 attack or +2 attack over the rebels instead of just a city attack bonus. the old indians were more violent, however they are deffinatly stronger in the new game with their +70% forest attack (ouch!).
 
I think the new one is a bit easier, because the old regulars had either +1 attack or +2 attack over the rebels instead of just a city attack bonus. the old indians were more violent, however they are deffinatly stronger in the new game with their +70% forest attack (ouch!).

Yup the indians are a helluva lot easier to deal with in the new version. makes a big difference imo to an easier game. not that im saying they should be more aggressive, I'd much rather see the AI for europeans improved, the king increasing his army more regularly, some strategic need for and inclusion of french reinforcements, and finally having the natives coming to ask for food (to keep them peaceful) like they used to in col1.


The education system needs to return to its original system too. For now I'm just going to turn the education wieght down. What a strange system where colleges get worse the more they train people.

you tried Dale/snoopy's Patchmod? lowers this effect a great deal.
 
I'll have to try some of those ideas teks, I keep building huge colonies, then by the time I get revolting, the King has 5-600 troops! Oh sure, he can only land 100 at a time... oy!
I do love beating up the Euros, I'll often let one grow, just so he'll have factories ready-made for me, much faster than I can make them.
Semi-intelligent Native Tribes would be nice, I complained about how easy war & peace with the other Euros is in my own thread.
And yeah, building Universities in 3 cities with makes education exactly as slow as 1 city with 1 University? Makes little sense, eh?
 
Alright I'm halfway through my next game. I'm playing governor on a huge western hemisphere map as the french (peace with the Indians, and +100% conversion).

I have been playing very similiar to last session With 2 huge coastal cities one harvests, and processes tobacco, and the other makes lots of food. Both have 3 lumberjacks, 3 carpenters, and lumbermills. Then I have 3 inland cities one gathers, and processes cotton, and the other two make guns. The three inland cities all have lumbermills with carpenters and lumberjacks.
short into my game I crossed the aztecs the wrong way, and Ive had to give them tribute several times to make peace. Now with the help of pocahantas the aztecs are my friends, and I'm getting my money back selling them guns, while my dragoons are out killing the incas for experience.
Apart from a couple tobbaconists, weavers, and veteran troops I almost exclusivly spend my money on carpenters, lumberjacks, blacksmiths, and gunsmiths. Guns and hammers are what I'm after Cash crops are just a way for me to afford the blacksmiths, and carpenters.
The next stage will involve teaching statesmen, and building fortresses, while the gun towns build tool, and gun factories. When they are done I will use my statesmen to get to 50%, while all 5 towns build only cannons (thats over 5 cannons every 8 turns). With the converts and food I make plenty of future soldiers, with the rebel sentiment, and the factories ready I should be able to produce guns for 2 soldiers every other turn. I'm also arming the aztecs to the teeth. I just buy guns from europe and sell them for profit to the axtecs to buy even more guns.
With such high production I doubt the kings army will be able to take a single city, and if they do my inland towns can produce so many cannons, and troops I doubt they could ever hold for long, but time will tell.
 
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