A Wide Open Help Thread

Point13

Like a ton of bricks!
Joined
Jan 28, 2004
Messages
536
Location
Birmingham, AL
well to start off, i'd like everybody to know, that I suck. I have trouble with warlord. And I need help. I'm a wonder and culture junkie and have only vanilla. I need to get better, HELP!
 
Keep science funding and entertainment on "0"
Buy/Trade techs instead of studying them. (at least early on)
 
hmmm sounds crazy enough to work, tech isnt a problem though. Its expansion and warfare. People push me and my small country around. (For my techs of course.) I never like to expand and need to break the habit
 
Ya it is crazy and I am as much new as you. One thing I noticed is if you take the first city they freak and send EVERYTHING to get it back. If you can get a good defence in the first city you take, say...4-6 pikemen/riflemen, then you will literally kill 20-30 of there bad guys. When they've blown their wad go get another town. I Usually get a free passage agreement and break it when my armies at their capital hahah!
 
At warlord, the "trading techs" idea won't work too well. The AI builds very slowly at both chieftan and warlord, roughly even with you on regent and monarch, and faster then you on emperor and deity.

You don't want to turn tech to 0, and rely on the AIs to get techs for you to buy. Your game will take too long that way. You'll have lots of money, but nothing to spend it on...

What you sound like you're having a problem with is the diplomacy part of the game. What I would do is take advantage of the fact you have all these techs (and can get them before the AIs).

Crank your tech up. Expand as quickly as possible. Then *sell* those techs to your nearby neighbors (don't worry if they don't have much to give you, take whatever they have). *Give* those same techs to the civs farther away (like perhaps on the other side of those nearby civs. The idea is to make really nice with the guys farther away then nearer (you *can* be nice to someone nearer then you if you feel they are a threat though, and this will depend on how many "near" neighbors you have).

You should trivially be able to out expand and out produce any single AI civ at Warlord. The trick is that you probably can't out build all of them combined.

When you get writing establish embassies. Buy and sell as much as possible. Wheel and deal. Check possible trades as often as possible. Always be willing to give stuff to the AIs. Pick a nearby enemy. Make *really* good friends with the folks around him. Then, either start a war with him and then pay your "good friends" to join you in a military alliance, or (later) get MPPs with those good friends, declare war on the nearby civ you want to conquer, get him to attack you first (this is key), then when he's busy fighting off about 4 other civs, you can easily pick off all his cities that you want. Um... by "declare war", you can use more subtle tactics like demanding tribute over and over, sticking units in his land to get him really pissed at you, and anything else to get him "furious" at you. You don't have to just hit the "declare war" button.


Set a goal for your game. If you want to win by conquest, plan on working the AI's the way I said above. Get them to fight among eachother, then pick off the pieces left. You *should* be stronger then any single civ at chieftan/warlord level. Take advantage of that. The AI will always pick the "weakest" target to attack if possible. However, the AI's as a group will gang up on the strongest target if they are given a chance. The strategy should be clear. Make sure you aren't the one getting ganged up on. If you haven't spent any effort making friends, then when you invade some random AI, they will alll gang up on you, and you will get squished, no matter how much stronger you are. If you make friends, then you can set up the number 2 guy as the "bad guy" that everyone will gang up on. It just takes a bit of planning ahead...


EDIT: Let me clarify something about "the AI will always attack the weakest civ". I wasn't really clear.

If no one is at war, and you are the top dog. And you haven't made any effort to make people happy with you, then when you go to war, many of the civs will join forces against you. This is the "bump off the strong guy" aspect of the AI's programming.

However, during a war, the AI picks specific targets based on his odds of winning the battle (there's more to it then that, but that's close enough for now). The AI also does not particularly distiguish between *which* civ he's attacking once he's at war. He just sees units and positions as "enemy" targets and chooses among them based on his odds of success (and proximity though!). Thus. If you are the *only* target of the AI, he'll send everything at you. However, if you and 4 other civs are all at war with a single civ at the same time, and your "allies" are weaker then you (in unit type and/or number), guess where he's going to attack most? Prudent use of that tactic will allow you to both remove a powerful opponent *and* weaken severarl other AIs at the same time.


If you want to try diplomacy, then work on that instead. Get others to fight, and stay out of it. Build up culture instead. I played a game recently (as the Germans no less! Just wanted a silly challenge I suppose), where I did not start a single war. I actively worked to avoid wars, and engaged in them as little as possible when they occured (always working MPP and alliances to get others to fight around/through me). I never got a single GL. I never built a single army. I captured about 15 AI cities with culture alone. I absolutely squashed everyone without firing a shot. I won a UN victory by unanimous vote (except for the moron second place guy who declared war on me one turn before I built the UN... sucker!).

Once you've got the basics of expanding and building down, you need to master working the AI's. There are a ton of articles on this site about how to do that (and I'm not going to repeat them all). The key though is to always keep a long term goal in mind, and to always make the AI's do as much work for you as possible. Oh... And work to keep the AI's happy with you whenever possible. While it seems counterproductive, you will gain more in the long run by giving stuff away to AI civs, then by hoarding it for yourself. Being "the nice guy" (at least to the civs you want to work for you) is the key to really putting the screws to the AI civs... :)
 
Ug, I did not read the previous post but there are tons of articles in the war academy that can help. I would also suggest to move your workers manually. Irigate/mine/road tiles yourselft. Also get luxaries hooked up.

Before attacking a civ, look at their power rating on the power graph. F5 I think. Anyway, you need to be equal to them in power before attacking and one approach is to let them enter your land and bushwack them! This will bleed units from them.
 
Originally posted by Captainkeyes23
hmmm sounds crazy enough to work, tech isnt a problem though. Its expansion and warfare. People push me and my small country around. (For my techs of course.) I never like to expand and need to break the habit
"Soldiers! Great Leader! We must have more soldiers" :mad: Seriously, if your military is weak, you can expect an attack. Wakboth mentioned AI picking on the little guy, if you're the little guy, you get picked. Build up the military. Expansion can help with this. More cities produce more units. Also build roads between cities for faster troop movement.

:)
 
its the income problems that goes with units really, i like to have +1 at least everyturn
 
Read some of the stories in these websites, you'll be playing emperor in no time.

Here

And here

Oh yeah I usually build up my infrastructure before starting any wars. My stategy is to Settler rush, Build cities, Start wars usually at the begining of the middle age. I generally stop after I get enough cities for a second core. But if im going for conquest, domination I pick off the different civs one by one.
 
Have one of you cities set up a settler factory, that alone on warlord with win you game in what ever victory condition you want. Expand, Expand, Expand!!!! and the rest always follows.
 
Originally posted by Captainkeyes23
its the income problems that goes with units really, i like to have +1 at least everyturn
I play at warlord, also. I generally have income problems at the end of the ancient era or the beginning of medieval times. I build market places to counter act the unit costs. switching to Monarchy will help too (free units). If this doesn't work, reducing the science slider a notch or two will usually do it. This will slow science research;but is helpfull sometimes.

Also, if you have gold it is not necessarily bad to be -1 or -3 for a few turns.
 
Expand, expand, expand really is a key early on. You need to establish as many cities as possible, as soon as possible, and in good locations. The more good cities you have, the more they will be able to produce. If you don't settle all that available land early, the AI civs will, and then you'll have to go to war to get it, which can lead to the problem of having to build your military when you'd rather be building culture improvements. I myself like going to war, but not until I have a solid infrastructure in place. Once I have a lot of good and happy producing cities, it makes it easy to crank out the military units needed for upcoming wars.
 
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