mythusmage
Prince
I know that Firaxis is not about to let Civ III go, but I thought I'd make the following proposal anyway, to see if anyone here and at Firaxis might be interested.
We'll call the project Civilization III: Reformation. The purpose being to essentially rewrite Civ III from top to bottom. With the following goals in mind:
1. Integrate Vanilla, Conquests, and Play the World. Basically, with Civilization III Complete you're really getting three games, Civ III: Vanilla, Civ III: Conquests, and Civ III: Play the World. Integrated you would have a Civ III you could play alone or with others.
2. Standardize how the game works, how it does things, across platforms. I have heard that Civ IV works to some degree the same way on Windows and Mac. Write Civ III so it does the same thing. What it comes down to is, write Civ III: Reformation for the Mac, then port to Windows. Because the Mac OS is so persnickity it means anything written for it has to be done with care for the platform's peculiarities. Porting to Windows then should be a breeze.
2.5. Note that we are talking about a new edition of Civ III, so keep the engine and stuff like that.
3. This would be a voluntary effort. Firaxis would have to make the source code for Civ III available, in return anybody working on the project would need to sign an NDA and abide by it. People could be spending hundreds of man hours on this in return for no reward. Think of it as an informal internship.
4. Both the Windows and Mac versions would come with an editor. As a consequence all scenarios would come as biq files.
I have more ideas having to do with how the directory would be structured, what would be hard coded, and other stuff. This is just my thinking on the matter and my solicitation of ideas from you.
We'll call the project Civilization III: Reformation. The purpose being to essentially rewrite Civ III from top to bottom. With the following goals in mind:
1. Integrate Vanilla, Conquests, and Play the World. Basically, with Civilization III Complete you're really getting three games, Civ III: Vanilla, Civ III: Conquests, and Civ III: Play the World. Integrated you would have a Civ III you could play alone or with others.
2. Standardize how the game works, how it does things, across platforms. I have heard that Civ IV works to some degree the same way on Windows and Mac. Write Civ III so it does the same thing. What it comes down to is, write Civ III: Reformation for the Mac, then port to Windows. Because the Mac OS is so persnickity it means anything written for it has to be done with care for the platform's peculiarities. Porting to Windows then should be a breeze.
2.5. Note that we are talking about a new edition of Civ III, so keep the engine and stuff like that.
3. This would be a voluntary effort. Firaxis would have to make the source code for Civ III available, in return anybody working on the project would need to sign an NDA and abide by it. People could be spending hundreds of man hours on this in return for no reward. Think of it as an informal internship.
4. Both the Windows and Mac versions would come with an editor. As a consequence all scenarios would come as biq files.
I have more ideas having to do with how the directory would be structured, what would be hard coded, and other stuff. This is just my thinking on the matter and my solicitation of ideas from you.