I have just checked some info by alexman on the AA interception rates at Apolyton...
I have varied the experience of the units and this does effect the interception rates as does varying the Aircraft interception rates (from the default of 50%). This agrees with testing done by somateria at http://forums.civfanatics.com/showt...100#post1498100
This is similar to the real world, in that you do not want your flaks shooting in an area with your planes... When I raised the interception to 100% only 2 bombers out of 100 were hit by flak as opposed to 21/300 without... (Regular v. Regular, Bomber D = 4, AA Defense = 4)
More testing is definately necessary, I have verified that 'Preserve random seed' is off for each test...
So far my formula is (Preliminary Formula):
The four best AA units are used in the calculation...
(1 - [AirUnitsDefense/{(SumofAAUnitsDefenseInTile*0.10)+AirUnitsDefense}] * UnknownFormulaForExperience * (UnknownFormulaForInterceptionRates--maybe?)
Note: alexman's formula gives very similar results to mine, minus my unknowns...
I base the above on a preview of some of the data below:
Bomber D = 4, AA D = 4, Both Reg, Int @ 50% --- 21/300 (7%)
Bomber D = 4, AA D = 4, Reg B/Vet AA, Int @ 50% --- 27/300 (9%)
Bomber D = 4, AA D = 4, Reg B/Vet AA, Int @ 50% --- 31/300 (10.3%)
Bomber D = 4, AA D = 4, Both Reg, Int @ 100% --- 2/100 (2%)
...I have much more data I will post when I am finished
To support the cumulative Defense assertion:
Ratio of 1:2 (BomberD:AAUnitD)
Bomber D = 2/ AA D = 4, Both Reg, Int @ 50% --- 58/300 (19.3%)
Bomber D = 4/ AA D = 4x2AAUnits, Both Reg, Int @ 50% --- 53/300 (17.6%)
Ratio of 1:4 (BomberD:AAUnitD)
Bomber D = 1/ AA D = 4, Both Reg, Int @ 50% --- 90/300 (30%)
Bomber D = 2/ AA D = 4x2AAUnits, Both Reg, Int @ 50% --- 87/300 (29%)
Either way, we are on the right track, but maybe someone from Firaxis could give us the exact formula...
I have varied the experience of the units and this does effect the interception rates as does varying the Aircraft interception rates (from the default of 50%). This agrees with testing done by somateria at http://forums.civfanatics.com/showt...100#post1498100
This is similar to the real world, in that you do not want your flaks shooting in an area with your planes... When I raised the interception to 100% only 2 bombers out of 100 were hit by flak as opposed to 21/300 without... (Regular v. Regular, Bomber D = 4, AA Defense = 4)
More testing is definately necessary, I have verified that 'Preserve random seed' is off for each test...
So far my formula is (Preliminary Formula):
The four best AA units are used in the calculation...
(1 - [AirUnitsDefense/{(SumofAAUnitsDefenseInTile*0.10)+AirUnitsDefense}] * UnknownFormulaForExperience * (UnknownFormulaForInterceptionRates--maybe?)
Note: alexman's formula gives very similar results to mine, minus my unknowns...
I base the above on a preview of some of the data below:
Bomber D = 4, AA D = 4, Both Reg, Int @ 50% --- 21/300 (7%)
Bomber D = 4, AA D = 4, Reg B/Vet AA, Int @ 50% --- 27/300 (9%)
Bomber D = 4, AA D = 4, Reg B/Vet AA, Int @ 50% --- 31/300 (10.3%)
Bomber D = 4, AA D = 4, Both Reg, Int @ 100% --- 2/100 (2%)
...I have much more data I will post when I am finished
To support the cumulative Defense assertion:
Ratio of 1:2 (BomberD:AAUnitD)
Bomber D = 2/ AA D = 4, Both Reg, Int @ 50% --- 58/300 (19.3%)
Bomber D = 4/ AA D = 4x2AAUnits, Both Reg, Int @ 50% --- 53/300 (17.6%)
Ratio of 1:4 (BomberD:AAUnitD)
Bomber D = 1/ AA D = 4, Both Reg, Int @ 50% --- 90/300 (30%)
Bomber D = 2/ AA D = 4x2AAUnits, Both Reg, Int @ 50% --- 87/300 (29%)
Either way, we are on the right track, but maybe someone from Firaxis could give us the exact formula...

Errors only start to show when the Average AA Unit Value is very different than either end (AAUnit#1D and the MinDefender)... For 'dead nuts'
calculations , use the long formulas...

