SimpleMonkey
King
lurker's comment: Dude. Seafaring.
I really don't see the point in researching IW ourselves. The AI go for that asap, every time. We can certainly trade for it with Writing while the AI research every cheap tech first.
Just to make sure, but does your plan account for the shield on the production phase ("emphasize production" in the governor screen and the newly hatched citizen will work the forest for the inter-turn production phase) when we grow to three?
Err, no, it doesn't. How exactly does the shield-on-production phase system work?
Actually, a general primer on the game's interturn functioning would be helpful for me.
Wait.. what does "in cue" mean? does that mean im up? or just waiting...
Can we also stop the play to ask what to do when our gut says build a spearman now? . . . . Barbs are restless aren't they?
Edit: Something else occurred to me. A strategy I've been enamored of lately is building my first 3 or so cities in a CxC pattern around my capital (specifically, settle the corner spots that don't get filled by the culture expansion), then abandoning them at the end of the expansion phase. To my thinking, the advantage of this is that I get extra production up and running a couple of turns sooner - which has a ripple effect far into the game.
What does the rest of the team think about this trick?
lurker's comment: I thought that the riot didn't happen until one turn after growth- but maybe that's not so on C3C... I don't know...And a reminder - be alert and ready to adjust the sliders on or just before the growth turn if we don't have an MP in place. Losing a turn of commerce to either a clown or a riot will put us out of the hunt. It is that close. You get one content citizen at this level so the first new citizen will put us over the edge and the game will make that next citizen a clown on growth regardless of what your governor setting may be.