Abandon vs Raze City

coup d'etat

Chieftain
Joined
Nov 1, 2002
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29
Location
Washington State
I'm wondering, if you are in a war and abandon a captured city is it seen negativley by other civs the same as razing the city?
 
If there are more citizens of their nationality then yours, then it is considered negative.
 
Anytime you abandon/raze a city with foreign citizens in it, it has a negative effect. So razing a city or capturing a city then razing it has the same effect.

CG
 
@CG:I thought that when you had more of your own citizens of your nationality then the other people, there was no effect?



Hmm, guess thats why the Aztecs hate me so much...
 
Abandoning has a better impact on the culture border than razing. If you raze, the borders will not shrink away so far. If you can hold the city for one turn and then abandon it, there should be a "hole" in the opponent's borders where the city was.
 
Abandoning cities never makes a bigger hole in culture borders than razing. But you do get a 9-tile radius as long as you keep the city, which can sometimes be useful to penetrate enemy borders.
 
I have two newbie-ish questions about razing cities. These questions probably don't merit their own topic thread, so I've placed them here, seeing as how they're related.

1. What determines whether or not a city is razed versus captured, if it has a population of 1? In some situations I will take a city with a 1 pop and the pop-up window says that we've destroyed the city, and in other situations I will be given the option of capturing or destroying the city (again, when the population is 1).

2. Other posts here have referred to negative diplomatic reactions to razing cities. Exactly how do these penalties manifest themselves? Will AI cultures be less willing to trade with me, less willing to stick to peaceful negotiations, etc.? Or does this affect only the culture that owns the razed city?
 
In answer to 1, I think that if you recapture one of your own cities and it is size one, it stays. I'm not sure of other factors.
 
That makes sense. This can't be a factor in the situations I've experienced, though, since all involved cities belonged to enemy players.
 
1. What Sultan said, and also any city with 10+ culture (by any civ) will never be auto-razed. In PTW you only need 1 culture.

2. Razing lowers all civs' attitude of you. Not a good thing if going for diplo win, but it doesn't affect trade much. After 3 razes the target civ hates you so much they will launch a nuclear first strike.
 
Only 1 culture point guarantees possible capture in PTW, eh? That's interesting. I assume you mean that 1 culture generated per turn does the trick...?

I'm a little unhappy about the negative effects of razing; I am kind of obsessive and neurotic about having "pristine cities", planned out carefully and exactingly. I hate the idea of having to accept a captured city to avoid global loathing. Oh well, I guess I can always resort to bombarding the city until I destroy the culture-producing facilities. (That is, unless accumulated culture is the deciding factor, rather than cultural production per turn.)
 
Rats. So much for my plan for ideal landscaping of the entire globe. Sigh. What's a ruthless dictator to do?
 
Originally posted by DaveMcW
After 3 razes the target civ hates you so much they will launch a nuclear first strike.

I came across an interesting nuance of attitude relating to this. After turns and turns of war with Egypt they were destrioying me through war weariness by refusing to speak to me. I couldn't stop the war! I switched tactics from keeping Cleo's cities to razing them and she asked for peace after only 2 cities went down!
 
Does anyone know what percentage of citizens in a city need to be from your nationality before abandoning that city will not cause a hit on your rep? Is it 50% or greater than 50%?

In other words, when you starve a captured city down to 1 foreign citizen, do you wait for the city to grow to 2 citizens ( foreign, 1 yours) or to 3 citizens (1 foreign, 2 yours) before you abandon it?
 
Originally posted by DaveMcW
After 3 razes the target civ hates you so much they will launch a nuclear first strike.

What if you're not nuclear yet? I'm in the process of taking out the Zulus (because I can! :D also, I'm practicing the warfare thing.)
and so far have razed three of their cities.

Apparently this is why all the other civs are "furious" with me, but then, Persia demands tribute. I say no, they declare war.

Ok, then. I get China and Germany to ally with me, and now those two are merely "annoyed." Were they mad 'cuz I was having all the fun? :confused:

Also, how much peace do you need before everyone's nice-nice again?
 
The more you trade with them, the earlier they become friendly with you. I don't the math behind, but for me it seems that trading luxuries and resources has the biggest impact.
 
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