Abiliteis for Items

Mesix

Obergruppenführer
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I like the new items that can be built in one city and then picked up and carried to another city.

The Lute, the Crown, and the Necronomicon to name three.

It seems like they could be made more versitile and fun if they gave some sort of benefit to the unit that carries them. That way, a player would have to choose whether they should leave it in the city for the bonus (culture, research, etc.) or if they should let a unit carry it for some other bonus.

Maybe the crown could give bonus exp to an arcane or devine unit that wears it each turn. Maybe the Necronomican could give a bonus spell sphere, or affinity for a spell sphere to a unit that has it equipped. Not really sure what the Lute would do...maybe allow a melee or recon unit to cast bardlike spells (courage, loyalty, etc.).

Maybe some of the other items in the game that are currently geared toward units could give a bonus if brought back to a city. Orthus Axe could give bonus exp to units built, the Necromancer Staff could provide Death Mana, etc. Then all of the items would have a dual use that could be taylored to different play styles.
 
I don't think there is a Necronomicon item, but there is the Infernal Grimorie. You can read from it to cast a random spell.
 
I don't think there is a Necronomicon item, but there is the Infernal Grimorie. You can read from it to cast a random spell.

You're right of course. I was mixing mu my books. I was not aware that you could cast spells with the Infernal Grimorie. I will have to give this a try in my next game.
 
Does anyone actually use the Infernal Griomore? I build it for the free tech, but risking a unit for a random spell, even a warrior, doesn't seem like a good risk to me. It usually stays parked where I build it.
 
Does anyone actually use the Infernal Griomore? I build it for the free tech, but risking a unit for a random spell, even a warrior, doesn't seem like a good risk to me. It usually stays parked where I build it.

I cast spells with skeletons all the time. Risking a warrior is probably always worth it though. Warriors are worth nothing in fighting basically... Most of the spells don't actually do much though so it seems more like something that is done for fun than to actually give any power whatsoever...
 
I just amuse myself casting random spells outside my borders with a skeleton holding it, and haven't lost the skeleton yet...
 
It can allow for beefy summons early in the game.
I once summoned a manticore, who stayed for four turns (summoner trait), and never lost my units using it.
Does someone used it enougth to know what spells are casted by the Grimoire ?
 
I have't used it often, but from reading the code I can tell you the spells are: Summon Imp, Summon Spectre, Burning Blood Self, Wither, Contagion, Defile, and Summon Pt beast (not manticore, although they use the same graphics). It also has the chance of giving the caster the unholy taint or demon promotion, or of killing the caster.



In my modmod I'm changing it so that the tech is one of several new possible outcomes of the spell, instead of being granted by creating the building. I'm also thinking of removing the spell completely and replacing it with passive PyPerTurn effect of the Infernal Grimoire promotion, so you'll have no choice but to read from the Grimoire. I may make such effects also happen randomly in the ity where the wonder is.

I also made it so that the Wonder form prodived 2 entropy mana, and plan to boost research and grant free xp to arcane units built there. I already made it so that it can be dropped in a city (note that you get the free tech again--which is why I'm removing this bonus), and so that building it is supposed to generate a random number of balors, from 1 to 13 (this isn't working right now)

I also intend to create an ability to destroy the grimoire, and make Good AI's very likely to do so. Many effects of the Grimoire will raise the AC, and destroying it will lower it.
 
1-13 balors every time you drop it in a city? that seems a little overkill... even 1-13 balors one time is over the top.
 
Actually, it is broken at the moment, so it produces 0 Balors. It was only supposed to be a one time thing, but I'll probably remove it entirely. I'll replace it with having various barbarian demon spawnings (and the free tech) be possible outcomes of the Read from the Grimoire spell. (And possibly make the spell be a passive PyPerturn effect of the promotion and calling it each turn in the city with the wonder)
 
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