AbNES: Tribes

Agora // Tree151
Colour: Purple
Pop: 64
Advancement Points: 3
Food Levels: GOOD
Resources: Water, clay
Skills: Basic Fishing, Good Fishing
Warriors: 25

Orders:
Spend advancement points on the following skills - Basic Cooking, Basic Construction and Excellent Fishing (or whatever comes after Good Fishing)

The tribe shall continue out almost identically as before, with a large focus on fishermen (which has by now become a very important and prized profession in the Agoran culture) with a few hunters. The hunters are only by name now, since there isn't much thought given to hunting in Agoran society, so they will also act as guards for the camp once they return.
I will also spare room for a couple of men who will work as builders and construct foundations for infrastructure in the camp so that the people will have a standard of living for once. They may also take arms if someone invades the camp.

The women shall stay in camp and handle it like before, producing more children and helping the buildings construct a bit of infrastructure to suit basic needs. They will also continue to prepare the food (fish) the men provide, and devising the skill of how to cook, the meals will be tastier and healthier.

Also the rule for mandatory mating is ruled out since it did not produce positive results. Mating will be encouraged in the tribe though.
 
Zor to you across water - you have stone, big and heavy, good against wind and rain. We have flint, small and light, good for killing and eating. We trade?

You make shelter outside of caves - we shape our flints. We teach you, you teach us? Our people fight over fish in the big water. We fish together - more fish for us, less people hurt.

Our tribes mix, get better, no?
 
Ug we agree, we talk more in private. Find how to better all best.
 
orders in there on page 3

If i wasn't clear enough in the update, if your people continue to hunt just rabbits, they will starve. There is not enough rabbits.

Also, you can gain 1 skill.. i guess you want to learn basic construction?

Finally, you can't tell me you FIND mint, you can only say that you TRY to find mint. NOTHING is certain in NES
 
I changed the skills I want for my APs in my orders, is Basic Cooking available?
 
ok is this the last chance i get or do i get one more. to find another food resource

Just tell your people to hunt for anything edible.. you don't have to be specific. Read other peoples orders.. look who did well, and who did badly.

You always have a chance, but if your nation dies out...thats it.
 
I changed the skills I want for my APs in my orders, is Basic Cooking available?

Yep, that would be a very sensible skill to have.
 
Merged below.
 
ok should i wait for next update or can i change something

You can still edit your orders for the next update on the advice i am giving you now.
 
Utushi // mgsmuhammad
Colour: Pink
Pop: 15
Advancement Points: 2
Food Levels: LOW
Resources: Eggs,
Skills: Basic Animal Domestication (AP to go into basic toolwork and good animal domestication)
Warriors: 8

Four men shall hunt for animals.
Another four shall forage for fruit and berries by the riverside, collecting water on the way back.

Two women shall tend to the domesticated animals.
The other five shall breed.
 
Merged below.
 
Tugon // bestrfcplayer
Colour: Orange
Pop: 46
Advancement Points: 1
Food Levels: GOOD
Resources: Water, Crops, Weapons.
Skills: Basic Farming
Warriors: 0

My orders:

I will spend my one advancement point on Good Farming. My people will continue to farm, and some men will even chop trees down to make better huts. Some other people (men&woman) will hunt. I will only have 5 warriors for this turn as well. The rest of the woman will make and take care of the childern untill the childern are 13. Once the childern are 13, they can leglily marry.
 
Zorakh // Arakhor
Colour: Red
Pop: 67
Advancement Points: 4
Food Levels: OK
Resources: Water, clay, Wood, Flints
Skills: Basic Hunting, Basic Fishing, Basic Fur Craft, Basic Flint Work
Warriors: 35

The Zorakh have less limited numbers, but now they know they are not alone in the valley. As before there will be dedicated hunters and fishers, ten of each, with seven men remaining to guard the villagers. The eight remaining men will attempt new crafts, breaking and pruning branches and attaching flints to make basic spears; shaping and heating clay to make pots to keep their berries and water in; and hollowing out dead tree trunks with their flints to make rudimentary canoes.

Twenty women will forage for berries, nuts and seeds and will even attempt to develop rudimentary planting to see if they can sustain life on the fertile banks of the river. The twelve remaining tribes-people will continue to gather the water, maintain the fires, cook the food and maintain their men's equipment. They wish to shape their furs in clothing, using animal sinew to sew the furs together and using their flint tools make a good job of it.

Obviously, sustainable reproduction will be encouraged and lots of social events will be held, both in their families and as a whole tribe as close family ties and good community spirit make for better and safer villagers. The plan to cooperate with the Eulovana should help feed and protect both tribes and with cooperation, comes strength!

The Zorakh and the Eulovana will share hunting and fishing duties and ensure that the levels of fish in the lake remain at a sustainable level, with the slight majority going to the Zorakh. The Zorakh will trade flints and Basic Flint-crafting to the Eulovana in return for stone and Basic Construction.

Desired skills: Basic Farming, Basic Tools, Spear-making & one of your choice, plus Basic Construction from the Eulovana.
 
The women are to continue fishing but together with the Zorakh so that labors can be shared for all to benefit. They are also to continue farming and raising the young. Also continue to gather water.
15 men are to attempt build rafts using the wood and animal sinews from the hunts and natural fibers (if any prove to be useful at doing so), while not as agile as the Zorakh canoes they can carry loads better and work well on the calm lake. After that they are to give some of the rafts to the women to use for fishing and use the others to trade supplies with the Zorakh
15 men are to hunt the local wildlife, again with the Zorakh.
7 men are to continue stockpiling raw supplies until there is more than enough for village use, after that join in the building of the village.
7 men are to increase the amount of buildings and improve the village.
6 men are to begin fashioning tools from the available supplies.
The rest of the men are to guard the village, though if any danger arises all nearby men are to join in.

AP: Basic Boat making, Basic tool making, Basic fur craft (I imagine this allows for use of animal parts), Good farming.

Other: begin trading with the Zorakh, stone for flint. Also trade Basic Construction for Basic Flint work. Along with the sharing of fish and meat.
 
now all we need is the ug uz to send in orders i belive

Ah I just gone home from weight lifting you animals. Alright working on the orders now will be posted below. Also story coming after orders.

Uz'Gu // Julius Gandi
Colour: Yellow
Pop: 211
Advancement Points: 6
Food Levels: GOOD
Resources: Water, clay, Weapons, Tools,
Skills: Basic Construction, Basic Hunting, Basic Tool Work, Basic Fishing, Basic Herbology.
Warriors: 126

AP Sending:

1 AP on Construction, Hunting, Fishing
2 AP on Tool Work
1 AP New Development Boat/raft making

In Village Team 50% of total pop

20% fish the river
20% Pregnant/teach children
5% Help Mothers
20% Create Tools and Construct
5% Test tools and try new ideas
-Occasionally go with hunting group to watch new hunting tools at work
5% Test making rafts to aid fishing, and movement and hauling supplies and meat
5% Cooking, gather close fire wood and pants
20% Aid all other categories

Children 6-14 go into all the categories above to lean except be pregnant
After 14 they are more or less adults back then

Hunting and Gathering 50% of total pop

Start hunting larger animals (up to horse size) in hunting groups no smaller than 15 people
Break up into groups of 3-5 for smaller game
Continue test new plants
Gather Plants and materials (wood, vegetation for eating and construction, herbs ect.


Expansion

All directions along the river

As population grows too large for an area to support, split population in half evenly, one half stay other half go form a new settlement.
The Hunter/Gather group with construction guys goes first to scout the area and begin setting up for the rest to come a week later.

In the event of meeting "No-Ugs"

Offer friendship, perhaps have people live with them and visa versa to bring our people closer together.
 
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