About adventure games

There is also the fact that that figure probably doesn't take into account the number of copies of Half-life sold on steam.

Yeesh, how could I forget! Thats how I got mine!! :crazyeye:
 
"Adventure" is really a rather loose definition, Metriod is an action-adventure since while there is a story it's still a linear shooter.

A lot of classic adventure games such as Zelda, Mario, Final Fantasy started on the console and never really left. It seems to me it's also easier to make a very linear 5-10 hour game then something massive like Mass Effect, The Witcher, KotOR or Morrowind./QUOTE]
I think we need to get away from categorizing and get to tagging. :)
 
Well, how easy do you think it was to make Jade Empire (some people criticized for being a little too short at 20 hours)?
 
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