"Adventure" is really a rather loose definition, Metriod is an action-adventure since while there is a story it's still a linear shooter.
A lot of classic adventure games such as Zelda, Mario, Final Fantasy started on the console and never really left. It seems to me it's also easier to make a very linear 5-10 hour game then something massive like Mass Effect, The Witcher, KotOR or Morrowind./QUOTE]
I think we need to get away from categorizing and get to tagging.