ViterboKnight
King
- Joined
- Feb 6, 2006
- Messages
- 795
It seems that it hasn't been changed with patch, so it's not about the patch, but about the game itself.
Several things that are quite evident about barbarians:
This is not necessarily bad. Actually, it poses an interesting challenge for quite a long time in a game.
However, I think some little adjustments are needed in order to avoid barbarians to constantly be the strongest power in the game.
What do you think of these points?
Sorry for bad english!!
Several things that are quite evident about barbarians:
- Barbarian units and camps span since turn 0, and sometimes camps are guarded by advanced units (like horsemen).
- Barbarian units span extremely quickly.
- Barbarian units tend to be quite advanced, in comparison with the actual civs's units.
- Barbarian units and camps tend to span even in single tiles covered with fog of war.
- Barbarian camps are alerted by scouts, that are extremely fast units.
This is not necessarily bad. Actually, it poses an interesting challenge for quite a long time in a game.
However, I think some little adjustments are needed in order to avoid barbarians to constantly be the strongest power in the game.
- Wait a little before starting spawning them. Wait at least 5 turns (so the AI has time to found first city, and every civ has time to move a couple of tiles before being attacked)
- Make barbarians spawning depend on difficulty level. Chieftain players risk to be overwhelmed by barbarians in just a few dozen of turns. Beginners should have easier time in this game.
- Advanced barbarian units should appear after a certain number of turns. Wait at least 30-40 turns.
- The scout mechanism is nice, but it is quite unmanageable as it is now. A scout just appears, sees you and flees back, without any way to stop him. At least, make him wait at least one turn in place, before fleeing.
- Single fog-covered tiles are very common, expecially inbetween your own land, and in such places a barbarian camp eventually appears for sure, making fog-busting necessary and (in these terms) annoying. Chance to barbarian camp to appear should be reduced in single fogged tiles.
What do you think of these points?
Sorry for bad english!!