Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,648
So last game, Deity, France (Black Queen), everything was smooth and all until I noticed a barbarian quadrireme hitting my scout. Thing is, the barbarian camp from where it spawned was too close from my lands and could trigger barbarians uprisings, as an army I had one scout, one warrior and one slinger. I said myself : "either I plant a coastal city to build galleys and kill the quadriremes, either I research Archery and build a horseman. As I had only two cities and America was close enough to steal locations, I opted for the Archer and the Horseman, so I could send my ongoing Settler South East. Meanwhile I will assure there is no barbarian scouts reaching my lands.
Now that's reacting ! This game is full of surprise.
But, because there's a but, ANOTHER barbarian camp was north of my second city which was East. A barbarian warrior pillaged my only source of horse, which put me at 17 horses. (I sold 20 previously to Georgia for a very good price, like 6 gold per turn + some flat gold)
OK, no problem, I will send my army towards them and deal with them, crossing fingers there will be no scouts from the other one. And then, this Eastern barbarian camp spawned like 3-4 units in the same turn, with ARCHERS. Game over. I rage quitted.
Heck, those barbs are so annoying, MORE than annoying. They should behave else than just spawning billions of units when a scout spotted you. I don't know. They should move their camps, grow like anyone else, become a menace only if you let them alone for too long. I don't even mind if there would be Red places on the map where it points out that this is full of aggressive barbarians and sending an army here is dangerous. Like Germania IRL with Rome. I still think they should be labelled as barbarians, because it's fun, but I think they should behave more like normal civs.
Now that's reacting ! This game is full of surprise.
But, because there's a but, ANOTHER barbarian camp was north of my second city which was East. A barbarian warrior pillaged my only source of horse, which put me at 17 horses. (I sold 20 previously to Georgia for a very good price, like 6 gold per turn + some flat gold)
OK, no problem, I will send my army towards them and deal with them, crossing fingers there will be no scouts from the other one. And then, this Eastern barbarian camp spawned like 3-4 units in the same turn, with ARCHERS. Game over. I rage quitted.
Heck, those barbs are so annoying, MORE than annoying. They should behave else than just spawning billions of units when a scout spotted you. I don't know. They should move their camps, grow like anyone else, become a menace only if you let them alone for too long. I don't even mind if there would be Red places on the map where it points out that this is full of aggressive barbarians and sending an army here is dangerous. Like Germania IRL with Rome. I still think they should be labelled as barbarians, because it's fun, but I think they should behave more like normal civs.