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About "Stop Unit Spawing" option with Militaristic CS

Discussion in 'Communitas Expansion Pack' started by Pep, May 5, 2012.

  1. Pep

    Pep Chieftain

    Joined:
    May 28, 2002
    Messages:
    688
    Location:
    Spain
    I've observed in the latest versions of VEM there's no "Stop Unit Spawing" option when talking to militaristic CS. Why?. I guess the main reason is to make room for the new option "Improve Resources". The CS Diplomatic Window size seems to be static and I don't know if it's resizable with the current modding tools.

    If it were possible to resize the window and show the "Stop Unit Spawing" option, I think the player should receive some bonuses for activating it: receive some money or CS influence points each several turns (the number of turns needed for another unit spawn). I think it makes sense: if I don't want the unit I may disband it (money) or gift it to a CS (influence). Making the process automatic is more user friendly. What do you think?
     
  2. Txurce

    Txurce Chieftain

    Joined:
    Jan 4, 2002
    Messages:
    6,823
    Location:
    Venice, California
    There's a limit to how much influence you can get by gifting. There wouldn't be if it were automatic.
     
  3. Thalassicus

    Thalassicus Bytes and Nibblers

    Joined:
    Nov 9, 2005
    Messages:
    11,057
    Location:
    Texas
    Resizing the window isn't a problem. When I created the pooled military unit rewards, I had the option of a) spend a few hours coding an enable/disable spawn system or b) hide the button. Disabling spawns is rarely needed, and we can disband/gift the unit afterwards, so I chose option b and moved on to other priorities.
     

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