WildWeazel
Going Dutch
Completely agree here. We need something more than a clone and less ambitious than say SGF, which would have been a fantastic platform if it were feasible. Something along the lines of FreeCiv, able to closely emulate Civ3 (perhaps as a mod) but with more room for change, fewer assumptions about how mods should work, and maybe a few most-wanted features.So if we make a game, it should be "inspire" by CivIII, not a clone. This means that we should make a new full design document to define what we want to do, and more importantly what we don't want. The danger in this kind of project IMO is to go in too many directions at once, be over ambitious, and not be able to finish it.
So it's better to start relatively simple. But not too much if you want a game with enough depth.
Wasn't there that whole thing a short while back where Antal1987 had found a way to access the source code? I'm not sure if he's still around though...
He didn't access the full source code, but he found a way to slip in references to his own code. So I don't think he could make performance improvements because that would require changing the code that's already there.