Civsassin
Immortal
I've been saying that since the initial release.
Giving a GS a finite lifespan won't fix the problem. Trust me, I can end run that. It will help, but it's a Band-Aid. Upping thevalue of an Academy won't work either. Raise it too much and you break Babylon in half; anything less fails to make the Academy competitive after the first 20 turns.
Reducing thereturns of a GS to something derived from the turn counter could help. Using median beaker count will do little; while the GS is relied upon to exit the game for Diplo/Science, altering the mechanic will nerf their potency by about 1/3 at best, and by less in most cases.
What if the academy got a set number of



