AutomatedTeller
Frequent poster
btw - I can think of several ways what he is saying may be true.
1) His definition of hit is: "Bombardment goes to the tile you want it to and a hit can inflict 0 points of damage"
2) He has modified his game so artillery has a very high bombardment and thus virtually never misses
3) He has preserve random seed off and restarts after every miss cause he was JUST a little off on his aim.
The 4th option (that the programmers put in a feature so that if you aim at a specific pixel on a tile, bombardment never misses) is fairly ridiculous.
1) His definition of hit is: "Bombardment goes to the tile you want it to and a hit can inflict 0 points of damage"
2) He has modified his game so artillery has a very high bombardment and thus virtually never misses
3) He has preserve random seed off and restarts after every miss cause he was JUST a little off on his aim.
The 4th option (that the programmers put in a feature so that if you aim at a specific pixel on a tile, bombardment never misses) is fairly ridiculous.