Accuracy of artillery units

btw - I can think of several ways what he is saying may be true.
1) His definition of hit is: "Bombardment goes to the tile you want it to and a hit can inflict 0 points of damage"
2) He has modified his game so artillery has a very high bombardment and thus virtually never misses
3) He has preserve random seed off and restarts after every miss cause he was JUST a little off on his aim.

The 4th option (that the programmers put in a feature so that if you aim at a specific pixel on a tile, bombardment never misses) is fairly ridiculous.
 
btw - I can think of several ways what he is saying may be true.
1) His definition of hit is: "Bombardment goes to the tile you want it to and a hit can inflict 0 points of damage"
2) He has modified his game so artillery has a very high bombardment and thus virtually never misses
3) He has preserve random seed off and restarts after every miss cause he was JUST a little off on his aim.

The 4th option (that the programmers put in a feature so that if you aim at a specific pixel on a tile, bombardment never misses) is fairly ridiculous.

Just give it up AT. This is like trying to explain why the coyote isn't dead after falling off all of those cliffs chasing the roadrunner.
 
In the same vein, more modern artillery units seem more accurate to me, but I haven't actually sat down and recorded success/failure--so that could be bogus.

I don't think that's bogus. I could be wrong, but my perception is that Artillery (i.e. the unit you create when you've learned replaceable parts) is quite accurate against cavalry, for example, but not at all accurate against modern armor.

And that would make a lot of sense, if you compare it to how the real counterparts work. I'm I don't know much about these things, but I'm certain that one of the most important goals in designing tanks is to make them as invulnerable as possible to artillery. And if you imagine the effect modern artillery would have on any older kind of troops…
 
I agree, Marsden - guy is delusional.

I just thought it was funny that the guy is clearly wrong, but I could come up with 3 ways he COULD be right.

I liked Chamnix's explanation best, though :)
 
^I like the idea :goodjob:.

I'm going 99.99% this has no basis. The other 0.01% is if Firaxis programmed that in as an Easter Egg and no one ever noticed before. But there's much better ways for them to spend their Easter Egg time, so the chances of that being the case is near nil.

Now I will say that it seems likely from gameplay and logic/math that if you're bombarding Infantry with Catapults, you're going to hit them less often than if you're firing Radar Artillery.
 
On the chance that bustedsynapses is correct in his theory that arty can be aimed, I ran a quick test. I had initially intended to run one test for catapults, one for trebs, one for cannons and one for artillery. However, finding a save for each one that was ready to test just became too time-consuming (and I have no clue how to make a scenario, so that wasn't an option). That said, I did have one save with cannons in place. This is nowhere near enough of a test to be statistically significant, but I thought I'd take a look. I loaded up the save and prepared to bombard a city. I was bombarding a size 6 city, situated on grass, no walls, no intervening river. There was also a vLongbow standing in the forest adjacent to the city and the cannons. First, for the "control round," I bombarded the city and the longbow with the arty units, placing the bombard cursor in the top corner of the bombarded tile, so that it touched both of the upper grid lines of the bombarded tile. According to bustedsynapses method, that's not the sweet spot. That should allow me to set a baseline for the accuracy of the unit. I then reloaded, and used busted's method. Preserve Random Seed is on.

I started with 26 cannons. In the control round, the cannons redlined all city defenders after 9 cannons. Then I turned to the vLB, redlining it after 3 shots.

Control Round Results:
City:
  • 6 hits;
  • 3 misses.

Longbow:
  • 3 hits;
  • 0 misses.

Total:
  • 9 hits;
  • 3 misses.

Busted's Method: Identical.

As far as I could tell, not only were the results numerically identical, but the same units either hit or missed, regardless of cursor placement. For example, after the first 5 cannons, it was 2 hits & 3 misses in both trials. In both trials, I had a 100% hit ratio after that.
 
BTW are there "utility programm" that automate bombardment? Like you arrange 100 arty in stack ,select Target (City) press enter and observe the result, drinking tea or whatever? (Instead of pressing b, left mouse click 100 times?)
 
Thing is, I'm not so good at this game, when it comes to building, researching, expanding, etc... but, apparently, judging by all the comments posted on how you all fight wars, I am unsurpassed at fighting wars, (except for that one guy who keeps espousing massive amounts of arty).

Up there, that was uncalled for.
Here's the necessary map:

http://forums.civfanatics.com/uploads/124581/Artillery_Challenge.biq

Go bustedsynapses and work your "magic":rolleyes: .
 
bustedsynapses has a history of being pretty annoying and making outrageous claims that are completely false. I wouldn't take anything he says into consideration.
 
Actually you can increase the accuracy of catapults (others i dont know) with a small program available online called "catapult", just copy it to C:\.....\Civ3\Art\units\Catapult and the program will overwrite the animations (play with animations on in game preferences) in civ and instead will pop up a separate window with this setup:

image.png


Then you just have to do the math according to each situation, distance, elevation and power needed :D
 
Actually you can increase the accuracy of catapults (others i dont know) with a small program available online called "catapult", just copy it to C:\.....\Civ3\Art\units\Catapult and the program will overwrite the animations (play with animations on in game preferences) in civ and instead will pop up a separate window with this setup:

image.png


Then you just have to do the math according to each situation, distance, elevation and power needed :D

This is done very well. Even the projectile of the catapult.:thumbsup: :goodjob:
 
Have you noticed that the guy who originally made the claim in the first place has now quieted down quite a bit? From 26 posts in two days to nothing in the past day and a half. Interesting.

After reading some more of his posts, I have concluded that this guy has no idea what he is talking about. Pay no attention to him, for he is clearly delusional.

I'll say. :lol:
 
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