Accurate Earth Map in development

I've taken Aus/NZ off this particular settler map. LastOne36 realize that Poland was made greater than Holland and area because it was both a part of the empire (WW1) and was the provoking conquering of WW2.

Oh, and I added a new land tile for Lisbon, Portugal.

~~~

I had decided yesterday not to do any settler maps, but rather to just use all basic (all neutral) settler maps, and try to see if I could get my different map to work with RFC.

Well, yesterday's efforts failed.

I basically tried to make it as simple and as similar as I could.

I made the "normal areas" "core areas" and "broader areas" one tile large, the exact same tile as the civs' starting locations, for simplicity.

I checked the plots to make sure no starting locations were on mountains or water, to avoid any trouble there.

I also fixed the barb cities, and simplified that further.


What I most need to know is...
has anyone ever succeeded in making a different map work with RFC?
do any of you RFC players have any suggestions?

This is unfortunately completely neccessary to overcome- the mod is officially impossible and halted without being able to load the map in the mod.

I'll be asking around and doing some research.

Kevin
 
Nice work kevin, it's looking good.

Regarding the current system of power/electricity, i don't think it properly highlights our dependency on it. In game at the moment, you build a factory you got more shields. you get electricity, you get some more shields. Really, there isn't all that much motivation to build power plants, and i often find myself waiting extended periods of time until i can i can build a power plant without an unhealthiness bonus.

Compare this to modern life. EVERYTHING uses electricity. There are multiple power plants in, well, i imagine pretty much every medium-to-large city in the developed world. Electricity gets traded (in australia it's just between states, but again, i imagine in europe this could/would happen between countires). Power outages mean unproductiveness and unhappiness until it's fixed, no matter how big or small the outage is. Power really isn't done justice in Civ atm :)

EDIT: A possible system (don't ask me how, i'm no coder :):() would be, as ETM (that is one snappy nickname) suggested, to have power plants create the resource electricity, which in turn can be applied to buildings for bonuses.

Ooooh! The modern age windmill (clearly modelled on wind power plants), could produce an electricity resource :)

Thats pretty much how I saw the electricity thing working. I was thinking of implimenting something like TheLopez's Resource Conversion system and have the various powerplants 'consuming' there various fuels and producing the electricity resource in varying amounts (lets say 6 for Oil and Coal, 4 for Gas and maybe 12 for Nuclear). You would be able to build any number of these in a city (that is one of each, not multiples :)) and the constraints on overproduction would be pollution, consumption of fuel and the costs of construction/maintainance (and maybe some :( from nuclear!).

As for your last point Wind Farms would be a coastal tile improvement that would reduce the food output by one but produce 1 electricity (not much power and it interupts fishing, but if you don't have fuel or can't afford the pollution/maintainance costs, 1 electricity is better than none :D).

And yes electricity can (and is) traded much like any resource, I think France is a net exporter (thanks to all those nuclear plants of theirs) and this is a better representation of a 'National Grid' system (in the UK power produced at a plant goes into the Grid which covers the whole country, in a nutshell)
 
If power plants consume resources, will there be enough resources to supply electricity to all of a civ's cities and still have some to trade off (if historically applicable, i guess)?

Oh and, hello, this looks like a very promising project. :)
 
That would be a balance issue that, i think, would be fairly easy to deal with. just increase the electricity output of the power plants to an appropriate level.
 
Sorry for another response post (expect a few of these, then an update on the map Shigg requested), but settler maps are pointless 'till the map can be loaded by the mod, and I'm focusing all my efforts on getting that to work.

@Ehrenia: welcome :)
@ETM: I like your plans for the electricity, and power plants. I'm also very glad there's already code for it, so at this point it is going to be one of the larger mod inclusions (I'll add it to the mod thread within a day or two). I'll probably plan out exactly how it would work and run it through you before I do anything.

Happy middle of the week :sleep::)
Kevin
 
world builder
 
@Gangleri- do you have any comments on my more recent Spain?

@Deanej- I got the screenshots, as Mourndraken said, from the worldbuilder. What I did is made a small mod folder, with all my graphics changes, to make my map with. (I'm hoping that the map I made doesn't have to have been made in RFC to work with it... anyways there are ways of fixing that).

I may be able to see if I got the map loading to work by late tommorow.

Kevin
 
When you are done with the map, please do release that "small mod" as you call it, as I'm sure it alone would make for a great game...
 
@Gangleri- do you have any comments on my more recent Spain?

I told you: Catalonia still looks too unrealistic, you should follow my suggestion. BTW, where will you place Madrid whit that mountain there? I suggest you to replace that central mountain and, if you still want to put a mountain as the Gata range there, then put it in the next tile to the north, so you can place Madrid in its own tile. And that salt and citrus tiles in Valencia, I think that you should exchange the tiles of this resources, since the citrus fruits farms are in L'Albufera, middle Valencia (where now the salt is) and the salt works are placed in Santa Pola, southern Valencia (where now the citrus fruits are). Sorry if I'm a bit too demanding.

PS:
What about world languages? Any idea?
 
I live in Canada, so I'm Canadian. So if you live in Spain, are you not Spanish ?

Depends on how you look at it. If we are talking ethnicity/language, he's 100% Catalan. If it's regional calling a Catalan Spanish is probably ok.

As for Spain, Gangleri, I think I have reasonably combatted the changes I didn't take. If you can argue them back I will reconsider any omissions.

I am agreeing to move the mountain north and switch those 2 resources.

Lastly, Catalonia probably looks weird still, because I didn't understand your tile chart (where it would fit). Could you show me where it lines up on one of my screenshots?

Kevin
 
Depends on how you look at it. If we are talking ethnicity/language, he's 100% Catalan. If it's regional calling a Catalan Spanish is probably ok.

kevinman4404 is my new favourite poster :goodjob:

As for Spain, Gangleri, I think I have reasonably combatted the changes I didn't take. If you can argue them back I will reconsider any omissions.

I am agreeing to move the mountain north and switch those 2 resources.

Lastly, Catalonia probably looks weird still, because I didn't understand your tile chart (where it would fit). Could you show me where it lines up on one of my screenshots?

Kevin

Ok! I told you to use a 3x3 tiles area here:

spainyayej2qi1.jpg


And here you got my tile map again:

cataloniane2.png


I think it's the best way to represent a realistic Catalonia in such a little space. And that hill tile at the nort-east will help to create a gulf effect for the Gulf of Lion. Anyways, this is only my suggestion.
 
@Gangleri, could you please reload your tile image? It must have been removed or something, cuz it's visible neither in your last post nor the post from a while ago.

I'll have an update for Spain/Catalonia sometime tommorow or Monday.

@Everyone: the map is still not being loaded by the mod. I have requested some assistance from Rhye. Wish me luck!

Kevin
 
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