Accurate Earth Map in development

Here you got it

cataloniavp4.png


I wish you luck

Edit:

NOOOOOOOO!!! My comment starts page 13!!!!!
 
There's no oil near Barcelona !

In catalan southern coast there are three offshore platforms owned by Repsol YPF. The most productive is the platform known as Casablanca. These platforms are the only profitable oil extractions of the whole peninsula.

In this animated gif you got its exact location, the other two are located at the south-east of the area shown by this map

recorregut_vent_de_dalt.gif
 
:mad:

I'm CATALAN

*hides* Sorry. I had no idea Catalans hated being called Spanish. I just assumed that people from Spain are Spanish. The same logic works with the French, after all.

But on the note of Spain, I fear it may be starting to get really overloaded with resources. And I don't think it's so much that Spain really IS more jampacked with resources than anywhere else, it's just we have someone here who knows a hell of a lot about what's on or near the Iberian peninsula. But unless you want the Spanish to be able to conquer Europe by the year 1000, or have every nation in the world descend upon them for their hoard of goods, it might be wise to tone down their resources for balance reasons.
 
ok, you're right. BTW, most of the resources that kevin has placed there were placed on their own, not on my suggestion. And the resources placed in my tile map are only suggestions, I told kevin to only pick one of them.
 
@Mattastic: you have a fair point. On the other hand, the density of resources is almost totally consistent through rich Europe and the Balkans, and through Asia and fertile North America. However, I am at the point where I want to stop adding stuff, before it gets too cluttered. It will be a matter of balancing the resources/game.

@Gangleri, I'll play around with it and give you an update tommorow (it's not often I open up the map).

@Deanej, well, at first I tried with my mod (which obviously didn't work), but seeing as it is based around the RFC engine I thought it made sense to just make it work with normal RFC, before making any modifications.

Could you tell me, in what ways is it tied to it's own map (maybe you have something in mind I haven't thought of yet)? I am hoping I did most of the neccessary modifications- I asked Rhye and he said I did everything right, but there is an SDK error hanging about. Here is part of his response:
It's hard to tell the reason of the crash, considering that you've done everything right in what you've changed. For sure, it comes from something in the DLL. You should try to debug it. If debugging doesn't help, try to disable 1 thing each time until it runs.
Here is what I have fixed, in case you know the inner workings:

Spoiler :
AIWars.py
Barbs.py
CityNameManager.py
Congresses.py
Consts.py
CvRFCEventHandler.py
Religions.py
RFCUtils.py
RiseAndFall.py
Stability.py
UniquePowers.py
Victory.py
Rhyes.cpp
Rhyes.h
CvGame.cpp
CvMap.cpp
CvPlot.cpp
CvPlayerAI.cpp


By fixed, I mean I filled in settler maps with temporary ones that work with my map, fixed plots to be the proper, working location on my map, and fixed ranges of x and y. As you can see by the file list I've already covered most, if not all, of the map-dependant workings of the mod.

The problem, I believe, is something simple that doesn't allow the use of a new map, which I'll have to find.

On your doubt, Rhye doesn't seem to think there's anything to worry about, and he didn't when a whole bunch of people got together to create RFC Europe. So I'm still hanging in there :)
_______________
If anyone knows of one, could someone refer me to a good SDK debugging tutorial? I get a dump file, but when I open the dump file I can't get it do anything useful.

Kevin
 
from the sound of it, its probably something small, something simple. Maybe just check back over your changes, if nothing stands out, try reverting 1 thing at a time until it works. Thats my best advice. I've seen many errors like this, sometimes looking back and saying duh!, how obvious.... but nevertheless you should keep trying, you'll probably find it before long.
 
Barcelona no trees:

barcntpn2.jpg


Spain/Barcelona:

spainfts3.jpg


Barcelona and Southern France:

barsfcl8.jpg


I must say... this looks a lot better (yes, I edited Southern France too).

Take a look at how much better Europe looks now:

eurocorrkp3.jpg


This was a good dual purpose to vertically thicken out Europe, as before it looks quite weird.

@gangleri: no wheat rice or oil. I took a wine, but instead I put it at its more appropriate location in the corner of France. How is it now? (Also whenever there was a choice between flatland and hill I chose hill, it looks a little more appropriate and as you said has a nice gulf effect)

@deanej, yeah I'm going to be commenting a ton of stuff and see if I can get it to work, then use that to figure out what the problem is

@Shiggs, I'm going to continue work on your map now. This week I am just working on the compatability issues and your map (not that I have a ton of a ton of time :) But I do expect to get a fair bit done). Should have an update in a couple posts.

Kevin
 
Barcelona no trees:

barcntpn2.jpg


Spain/Barcelona:

spainfts3.jpg


Barcelona and Southern France:

barsfcl8.jpg


I must say... this looks a lot better (yes, I edited Southern France too).

Take a look at how much better Europe looks now:

eurocorrkp3.jpg


This was a good dual purpose to vertically thicken out Europe, as before it looks quite weird.

@gangleri: no wheat rice or oil. I took a wine, but instead I put it at its more appropriate location in the corner of France. How is it now? (Also whenever there was a choice between flatland and hill I chose hill, it looks a little more appropriate and as you said has a nice gulf effect)

PERFECT! :goodjob:

No more suggestions. But, have a look on the european map and you'll realize that it's time to work on Ireland. And I think that you should also create the terrain fjord for Norway and other countries.
 
Although Denmark has a couple of fjords, I just think normal rivers should represent them.
 
Although Denmark has a couple of fjords, I just think normal rivers should represent them.

Yes, but when talking on Norway or Chile, you realize that an special terrain is necessary, since none of the others has the characteristics that the fjords have.
 
how bout same as coastal tile but +1 food +1 other bonus(commerce or production? which one is more appropriate? i think commerce is) and both land units and sea units can access it. Usually bunch up around each other, provides 8 coastal tiles around it like any other land tile has, and cities can't be built on it?
 
I think fjord then should be something like a Forest improvement, like a river on the tile (while an actual river ingame is between two tiles). A +0.6 :health: bonus and 1 Food OR Commerce bonus should do it.

But rivers are still good enough for now I think.
 
Well, a fjord MUST be accesible for both, land and sea units. I think that a fjord terrain could have the following bonuses:

- +1 :food:

- +0.60 :health:

- +1 :commerce:

- +50% defensive bonus against land units and +25% defensive bonus againt sea units

Which should be choosen, that's the question. In my opinion, +1 :food: and +0.60 :health: are the best, since they help the cities placed in the fjords to grow. Don't forget that fjords appear where coastal high mountains are, so a fjord terrain should make up for the mountain tiles. Anyways, +50% and +25% should also be choosen. + 1 :commerce: is not necessay at all if we consider that there're also normal coastal tiles where fjords will be placed.

@kevinman4404

I've realized that if you replace this tile for sea, the shape of catalonia will be definitely perfect.

barcntpn2ye0.png


I know I'm too demanding, but we are looking for perfection here, isn't it? ;)
 
Boats could simply get +20% Defense in the Fjord tile, compared to the +10% in Coastal tiles. That should make the defensive bonus well enough.

But if fjords are added then, we should look and naval unit strengths to make them able to kill off land units.

ask superkevin about the fjord deal.

Oh wait a minute... I wondered, maybe a fjord can be unaccessable for land units? Say, cities can be build there, and ships must defend. (units must be unloaded into the city to capture it)
 
Concerning Fjords:

Gangleri, your stats would be fine. However, where do you get a health bonus from? Couldn't we express the increased marine life with concentrated resources? And I agree with Joakim that the bonus should be toned down (I'd argue even further- I doubt a forest or hill, for example, would provide the bonus in real life as much as the bonus in-game).

I'm willing to make it, but you guys must tell me how you want it done (I really don't know how I'd approach this). Rivers won't work, obviously. Most of all I am concerned with how I will approach the artwork rather than the functionality.

Concerning Spain:

I agree it's not quite perfect. However, your solution would really erode that horizontal nib, and I feel it should just be moved NE a little. I'll play around with it and propose a new shape within a couple posts.

I know I'm too demanding, but we are looking for perfection here, isn't it?
Humans cannot observe perfection, can we? But yes, ideally :)
 
Okay, I like a lot of what you've done, but New Zealand needs a lot of changes to be honest. I know that you're having every local standing up for the geography of their area, but there are a number of relatively smallish things I think would have to be addressed if you were wanting a truly accurate reflection of the country (albeit this is made difficult by how small it has to be on a world scale).

If you consider this enough of an issue that you'd like my suggestions on how to fix it, just post in here and I'll see it and show you visually what would have to be changed, and you decide what would be implemented. I don't know whether you've changed it at all from the screenshots on page 3 of this thread, of course, but mountain and resource placement is bugging me a bit, lol, plus the whole of the south island would need to be shifted south-east, just slightly.

Actually, the south island in reality is pretty much rich in resources compared to the north. The north has a whole lot of sheep, cattle and fruit farms now, but the south has much greater amounts of wine and crops (the crops specifically would be most fitting in the Canterbury plains). Oil would exist off the western coast of the north island, west of Taranki, and I'd also imagine a natural gas resource would be located where Rotorua is. Flax would exist somewhere (this was an absolute staple of the Maori, the native people) and a rare tree resource would be present too, most suitably where the native Kauri forests of Northland reside. New Zealand has a lot of valuable native timbers. Clams to represent the vast amount of oysters off the south end of the south island. I'm not 100% on what Jade is, is that similar to greenstone? If so, NZ has a lot of greenstone, though I don't know where specifically it would be located. One coal in the upper south island, but that island would be pretty crowded by now, heh. The only other resource I can specifically think of would be Kumara/Taro, which is similar to potato, so I guess would be represented by either that or by root crops. That vegetable was a large part of the Maori diet pre-European settlement.

I know that's a lot of resources, but I'm just throwing this out there, not saying they all should be implemented. Hell, for perfect realism there would have to be gold and a lot more fish, but realism isn't king here.
 
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