EviltheMonkey
One Primate Think Tank
- Joined
- Dec 7, 2006
- Messages
- 85
Looks like I'm going to be out numbered but I'm backing swamp A.
Following on from gazius, we could remove staple crops entirely if it would help prevent the map from being too croweded with resources. Radical idea I know, but could we not just assume that staples (wheat, rice, potatoes, etc.) can and are grown everywhere and represent the basic food production of a tile? In a similar vein we could remove common building materials (wood, stone, clay etc.) and assume that they represent a citys hammer production. This would restrict specific resources to being of strategic or economical value and not 'waste' them on generic staples that can be found almost everywhere.
Following on from gazius, we could remove staple crops entirely if it would help prevent the map from being too croweded with resources. Radical idea I know, but could we not just assume that staples (wheat, rice, potatoes, etc.) can and are grown everywhere and represent the basic food production of a tile? In a similar vein we could remove common building materials (wood, stone, clay etc.) and assume that they represent a citys hammer production. This would restrict specific resources to being of strategic or economical value and not 'waste' them on generic staples that can be found almost everywhere.