EviltheMonkey
One Primate Think Tank
- Joined
- Dec 7, 2006
- Messages
- 85
Let me see if I've understood you kevin. Crop and animal domestication will be assigned to civs at the beginning of the game (based on history or the locally available resourses on the map?) and these will be locked techs can't be researched but can be traded or diffused (I don't know how that works but I know its been impliement in other mods).
I like the idea in principle as long as there is no way of making resource availability a prerequesite of research. I'd much prefer a system where you can only research horse domestication if you know what a horse is (ie can actually see one on your world map) and this could apply to a lot of techs (refining, plastics, steel are obvious examples).
Of course for this mod it would be no problem to assign these techs based on real history because the civs start locations are fixed (so giving the Aztecs corn cultivation and not wheat cultivation is not going to be an issue for them).
I like the idea in principle as long as there is no way of making resource availability a prerequesite of research. I'd much prefer a system where you can only research horse domestication if you know what a horse is (ie can actually see one on your world map) and this could apply to a lot of techs (refining, plastics, steel are obvious examples).
Of course for this mod it would be no problem to assign these techs based on real history because the civs start locations are fixed (so giving the Aztecs corn cultivation and not wheat cultivation is not going to be an issue for them).