Here's some non-exhaustive Wonders of the Ancient World scenario achievements. I did these a few months ago so I don't remember the context, but hopefully my labels are correct.
Edit: I should also attempt to give some context in case you're like me and just want to blindly download scenario achievements without knowing what the scenario is. The (simplified) goal is to have all the wonders available in the scenario to be built, and to be the civ with the most of them. I believe in all of these saves except the Muwatallis one, you just need to hit Next Turn until you win because either you, the player, are building the last wonder, or you're just waiting for another civ to build the last wonder. In the Muwatallis one, I think you need to conquer Persia (units should be right outside to take it) for an achievement, and then you can Next Turn to victory.
Wonders 4 Darius I_0208.Civ5Save - unlocks Thoughtful Telemachus - Win on Prince and It satrap! - Win as Darius I.
Wonders 5 Ramesses II_0181.Civ5Save - unlocks Ra's Mighty Truth - Win as Ramesses II and Odysseus the Great Tactician - Win on King.
Wonders 6 Ramesses II_0187.Civ5Save - unlocks Ra's Mighty Truth - Win as Ramesses II and Far-Shooting Apollo - Win on Emperor.
Wonders 7 Ramesses II_0143.Civ5Save - unlocks Ra's Mighty Truth - Win as Ramesses II and Bright-Eyed Athena - Win on Immortal.
Wonders 8 Ramesses II_0121.Civ5Save - unlocks Ra's Mighty Truth - Win as Ramesses II and All-Achieving Zeus - Win on Deity.
Wonders Alexander_0202.Civ5Save - unlocks Grecian Formula - Win as Alexander.
Wonders Muwatallis_0204.Civ5Save - unlocks Party in hattUSA - Win as Muwatallis. I am almost certain this also unlocks Reverse Engineer - Capture three wonders by conquering enemy cities and that you need to take the Persian city in order to then have enough wonders to win.
Wonders Gilgamesh_0199.Civ5Save - Epic Gilgamesh - Win as Gilgamesh.
Three achievements (Bolt and Arrow, Know Thy Enemy, and Wonderwall) aren't reflected in the saves above, but they should be easy enough to grind out on settler difficulty.