save
Pre-Turn
wow, my new system rocks...it's so fast, I can't believe it
shift all our units east
It will however take 4-5 turns
IT China asks us to move our dingy, sell them alpha instead
one dingy fights off barbs and promotes
1.1862AD
move units east, next turn we should be ready
use both GE to speed up tanks
2.1864AD
have enough and declare war
will wait first for Shaka to make a move
3.1866AD
Shaka moves in, takes that small town
we can't build tanks as we have no oil...
biggest stack next to Elephantine, but still harmless
attack with artillery and go 13:3 slaughtering them...
use our fighters to damage the MA..not bad actually
after that 2 gunships can easily take out 2 MA take out 2 more with gunships..this is great so far [17-3]
IT what is Shaka doing, he loses 1 gunship and that's it???
4.1868AD
oil connected, start tanks
use our fighters to damage the enemy
our combined arms work well again though we los 2 units at high odds
gunship -> tanks
Sam -> gunships
IT we get heavily attacked at Elephantine and lose around 5 units, we need Sams there
5.1870AD
a stack of 40 units is next to Elephantine
our artillery has to save us
attack relentlessly, lose some units, but they lose massive, the whole stack is gone
IT only 1 units gets attacked
6.1872AD
good thing US is not adopted, guess we all need slavery
take on some smaller stack but not that successful
we get a new GG, attach to a tank maybe
YEAH, lose a tank against artillery at 98.8%, I love the CIV RNG
take out a smaller stack next to Elephantine and the area is clear for now
the slaughter has some effect
Comments:
My computer is finally able to play CIV with great speed, however fighting modern war here wore me out fast...next player, good luck with that