Acken
Deity
I've been thinking.. I think for the final version of ABM I would really love to see both Pentagon and Christo Redentor reworked. They're both horrible wonders no one ever builds aside form a culture victory.
Not top priority but yes some wonders need love. I mean even something like Stonehenge. Nobody will ever attempt to rush for that kind of wonders. I'm currently thinking reducing the cost of some early wonders to make them more attractive to delay settlers.
My other idea is to use Civ4 mechanic where if you have access to some ressources some wonders are built way faster. But that's a way bigger change.
Acken I think the changes for v5 look good, especially the trading post one. It really made no realism sense for trading posts to be built on flat desert and jungle; next to luxury resources sounds like a very good mix between realism and gameplay.
That being said would you consider allowing people to customise the mod acoording to their liking? For sql based changes its no issue to change things on the user end but things changed in the dll its not really doable. For example i might really like the improved AI for the improvements, citizen management, army control, great people logic etc, but not so much for the diplomacy and war declaration logic.
Lastly regarding map generation, perhaps you could consider more closely controlling strategic resource placement? Its always semi-random and hence you have to limit strategic resource unit's power ratio - else you will end up in a situation whereby the player who is "lucky" enough to get strategic resources will stomp the one who is "unlucky". Maybe assigning at least 1 copy of each strategic to each "region" will prevent such issues from occuring while retaining the gameplay anticipation feeling that comes along with researching that strategic tech. It would also allow you to buff strategic resource units so that they feel different to non strategic resource units.
Well dll changes will be uncustomizable UNTIL I complete the mod. For the simple reason that I don't want to deal with it until I have finished dll modifications. That said if you find the AI too agressive just comment out some of the changes in the diplomacy.sql it should be enough.
Play with strategic balance if you wish to have balance among players in regards of strategics.
What about trading posts in jungles? That's about all jungle is good for upgrade wise and pretty much the main place I build trading posts.
If jungles no longer support trading posts then doesn't this nerf Universities a bit as working those tiles no longer provides gold. Less jungles in the starting area also nerfs Universities as well.
Did I not say in the v5 notes that jungles will be eligible for lumbermills ? That's the case.
@Acken
Just curious -- could your new maps be used without using the rest of the mod? I have a Mac, so no DLL mods for me.
Trying to roll a decent map is a painful pursuit. Takes half the fun out of the game.
Cheers
Yes. You can already try it out by downloading the experimental version. Download it and remove every folder (not the .modinfo file !!!!). Just keep the map folder in the Miscelaneous folder.
If it doesn't work tell me and I'll make a standalone mod with just the maps.
I have that no-resources -problem even with the v4 and NQ-maps...I thought It was fixed already? Cant wait for the v5 if it fixes that too...
Remove the NQmapscript from the mod in the imported directory should fix things. I hope v5 will fix all map issues.
V5 should come before monday. A bit slacking because of dark souls 3 right now