I dont reallyknow. with the same method nqmap uses ?
I don't really know either - that installs as it's own program!
I dont reallyknow. with the same method nqmap uses ?
Why?
Also, if you do it this way, then allowing lumber mills on jungle tiles makes them a much better choice than trading posts. After Scientific Theory, you get 2f 2h 2s tiles, while after Economics, those are 2f 3g 2s tiles, so now it's 2h = 3g.
Hey Acken, do you know how I would go about using your mod with the YNAEMP modcomp as found here? http://steamcommunity.com/sharedfiles/filedetails/?id=77138438 I want to run THE ultimate earth game but the 43 civ dll included messes with your mod.
Why did you decide on 1food = 1hammer = 2gold for balance?Why what ?
Why did you decide on 1food = 1hammer = 2gold for balance?
Also, I did not see it in the changelog, but caravans are now down to 2 base food?
Actually, I stole a worker from Pedro, and he was rather friendly afterwards. Pocatello is usually a nice guy, but he is pretty vicious in my game. I will post a screenshot when I get home, but I actually built some archers and spearmen -- about 10 units total, and I have the money to upgrade them into pikes and xbows against Caesar's musketmen... which are strong. I could potentially reload 10-15 turns back to upgrade and move my troops/buy and build more, but I do't know if it's worth it and if the AI changes its mind and not attack me, if I have a big army? He won't DoW anyone else, btw.Demigod is indeed quite potent, however I feel like Piety was definitely the wrong choice in that setup, as well as worker stealing, Acken made that bit really punishing, you see (I learned it the hard way). And since you really can't compete with the AI carpets in this mod, the best you can hope for is that they're spread around just enough for you to be able to hold on and/or take the fight to them. When I started toying around with this mod, I chose the easy mode and picked Rome/Greece/Persia because of really good early game UUs which were good enough to take out one or two neighbors before later. However, the conquest left me a bit behind in science and in this mod, AIs tech much better.
It seems that founding even 1 expo triggers a never-ending concern about aggressive expansion, and they covet your lands at all times.That said im still working on ai psychpatic behavior.
Hmmm what exactly is in this dll ? Do you know a source ?
Edit: Im at least able to launch both at the same time and start a game...