So I rolled up a game with my MP buddy last night, I get China, on ABMPangea. I've got what appears on paper to be a very interesting start, with the potential of greatness later on. I've got a spot with 5 workable bananas, riverside, a spice and 2 salt. Awesome, should be fun.
Obviously early production is expected to be low, but that's not a big deal, we'll compensate with growth now and science later. My expansion spots are as follows - 2 more salt and Uluru, Marble, 2 more salt, and a jungle spice/sugar combo.
The first thing I notice is the yield on my salt is weird - after I chop the forest away it's 3 food. I've never seen a 3 food salt tile before - it was on forested grassland. Turns out both of them in my capital were. I don't think I've ever seen salt on grassland.
The second thing I notice is that I'm broke. I'm completely broke. No money. I have 2 scouts, a warrior and a spear, and I'm losing money. Part of this is CS related - I couldn't find any on the map, for whatever reason. I sat at 4 discovered CS's for 70 turns due to the way the neighbors blocked off the land, so that didn't help with the gold. But I can't figure out where my gold is going - I have no units, I can't buy any, I have no production, and I'm very quickly running into happiness problems as a result. It took me until T130ish for things to even start to turn around for me. I had trouble even building roads. Games in Acken's mod are never like this for me, I don't know what happened.
And then it dawned on me - Salt is the only lux in the game that does not provide gold. You have no idea how much gold you get in the early game off of your luxes, and how much that multiplies out towards the end game. Golden ages? Completely pointless, I wasn't getting any more gold during them because I had no gold to work! I was running a deficit from T15 or 20 onward, and didn't go positive until T120, and I had absolutely no way of fixing it. The removal of gold from salt made it so that if you have a salt start, you are completely and totally disadvantaged. A 3 food 2 hammer (or 4 food 1 hammer, as I had last night) isn't even that great of a tile - a basic pasture is 2 food 3 hammer after a stables. The lack of gold just crippled me completely.
Proposal - remove a food from the salt tile (or the salt mine, I guess - that's probably better), add back the gold. The problem with salt is the good food and the good production on the same tile - no other lux gives high food and good hammers, but every lux gives gold. The obvious solution wasn't to remove the gold, it was to remove the food.
AI -
Venice, for whatever reason is REALLY good (and really damned annoying) in games now. Venice might as well be building settlers for how many CS's they take off the map now, they've got just as large of an empire as anyone else at T100. Merchants come quick, and they're using them appropriately. They get DoF's with other AI's easily, and are wonderwhoring until the end of the game now. If I'm not there to eliminate them, they completely destroy the map. I had one game last week where venice removed every single cultural CS from the map. I was not pleased. This current China game, they are on the opposite end of the continent, friends with 5 of the 6 AI's, and have AT LEAST 4 cities now, probably another CS I haven't met.
Alexander and Cesar have a serious potential to snowball hard. Cesar's borders are actually touching my capitals, and I've been legitimately worried about the amount of Legion he's had on my borders. The only reason I'm still in this game at all is because he's been more friendly than Cesar normally is. The only reason Alexander hasn't taken over the continent is because he's not being Alexander - he only has one CS ally currently on T170. If he were putting as much effort into that as he normally does, with the army he already has (He swallowed Russia about T80), we'd all be toast.
Poland is on the map too, and he's outteching everyone hard. I'm interested to see how this game pans out, it ended up with some of the best AI in the game, and me getting the worst possible luxes to play them with.