Acken's Minimalistic Balance for singleplayer (and AI improvements)

Thank you for making this mod. This is exactly what I'm look for. However, I saw something weird in my first game with this mod. My neighbour Celts has a pikeman in turn 70 under Deity. I don't think it's possible for the Celts to have researched Civil Service at turn 70. Could that be a bug in this mod?
 
It's very possible for the deity AI in this mod to have pikemen at T70. No bug needed with a good start and a beeline. If Deity is too hard consider droping down a level or two. I strongly suggest it to have a feel for the mod first as Deity can be unfair.

Note too that swordmen are efficient at defending against pikemen.
 
It's very possible for the deity AI in this mod to have pikemen at T70. No bug needed with a good start and a beeline. If Deity is too hard consider droping down a level or two. I strongly suggest it to have a feel for the mod first as Deity can be unfair.

Note too that swordmen are efficient at defending against pikemen.

Thanks for your reply. I checked the tech cost of Civil Service and it was not reduced, meaning the Celt didn't have that tech.

In addition, I had Potugal declare war on me and Egypt declare war on me two turns later while both were friends with me. Is much deceptive behavior expected for thesr two civs? I didn't enable random personality.
 
They were friends or only Friendly ? The mod still has a bit of issues to communicate properly with the player if an AI is really agressive. The best I can tell you is to always expect it from your neighbours as the AI is purposely more agressive in the mod. I have made it more linked to personality in the last version but it's still a lot higher than the base game if you have land the AI would like.

There is absolutely no reason for the AI to get free techs in the mod. Against what are you comparing the tech cost of CS ? Pikes require chivalry in the mod too but CS is still a prerequisite of that tech so your question remains valid. There is also the possibility of a single pike being from a ruin I guess ? I'd need the game to check whether or not the celts have the tech.
 
They were friends or only Friendly ? The mod still has a bit of issues to communicate properly with the player if an AI is really agressive. The best I can tell you is to always expect it from your neighbours as the AI is purposely more agressive in the mod. I have made it more linked to personality in the last version but it's still a lot higher than the base game if you have land the AI would like.

There is absolutely no reason for the AI to get free techs in the mod. Against what are you comparing the tech cost of CS ? Pikes require chivalry in the mod too but CS is still a prerequisite of that tech so your question remains valid. There is also the possibility of a single pike being from a ruin I guess ? I'd need the game to check whether or not the celts have the tech.

They were friends with me with DoF. I rerolled to previous autosave and built an army. This way they no longer delare war on me. So does the DoF really not matter? Does it all depend on military strength?

I thought pikeman still requires CS. Anyway, it was even more unlikely that AI can have Chivalry that early. I think it was most likely the Celt got a ruin.
 
The DoF matter but the calculation is (needlessly) complex so a lot of other factors are acting.

Well, I was continuing this game and I just had the worst moment ever since I played civ 5. The Egypt was attacking Portugal. The Celt suddenly declared war on me. That was fine cause I have an army and can defend her. However, Egypt delared war on me the turn after even he was still at war with Portugal. Egypt had a crazy amount of units and this had to be a gg for me. I was planning Russian Cossak and artillery rush so I had to put all effort on tech and there was really no way me to build such a huge army that can defend Egypt. He has like 9 crossbowmen, some knights, lancers and even four riflemen.

If building an army is the only way of preventing the neighbours from attacking me, I don't think it's balanced. I was friend with my neighbours all the time but they still wanted to attack from time to time. This game just seem impossible to win.
 
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I compared the demographics of this game and a vanilla game on both turn 145. The best numbers of all aspects of this game are 1.5 to 2 times that of the vanilla game. The best Soldiers score is 196112 in this game and the score if the vanilla game is around 120000.

All the cities of Egypt have 20 population in turn 146. I checked the food growth of a city where my spy is at. It seems the food eaten by AI pop is halved. This is too much bonus to the AI seriously. I don't know if the bonus in the vanilla game is this huge. This mod definitely makes the AI smarter but it does not seem to be minimalistic from my experience in this game.
 
Try a lower difficulty first.

It's possible to also reduce AI agression in diplomacy files.

Yeah, I know lowering the difficulty solves the problem. I just want to discuss my experience with you and try to improve this mod. Can you look at my previous post? Do you think the situation I discribed there is expected. I'm wondering if you give even more bonus to the AI in this mod? I'm confused how the AI improvement can make AI grow this crazy faster if the bonus is the same as the vanilla game.
 
Bonuses are not exactly the same. Some of them were reduced some of them were changed (like in your food example the mod AI has lower food consumption but no longer lower food requirements). A good amount of work was done to make the AI play better too. Your situation is normal for the hardest difficulty of the mod as far as teching and army composition is concerned. Something remains to be improved regarding diplomacy.
Most users (vanilla deity players among them) seem to play between Emperor and Demigod difficulties to have a more fair game. It's a goal of the mod to allow a wider range of difficulties contrary to vanilla where everyone is stuck on deity.
 
Bonuses are not exactly the same. Some of them were reduced some of them were changed (like in your food example the mod AI has lower food consumption but no longer lower food requirements). A good amount of work was done to make the AI play better too. Your situation is normal for the hardest difficulty of the mod as far as teching and army composition is concerned. Something remains to be improved regarding diplomacy.
Most users (vanilla deity players among them) seem to play between Emperor and Demigod difficulties to have a more fair game. It's a goal of the mod to allow a wider range of difficulties contrary to vanilla where everyone is stuck on deity.

Okay, I thought the difficulty is just slightly increased since this is a minimalistic balance mod. Your changes definitely make the game better. I'll just try demigod then.

I watched your videos and I think you are definitely seasoned vanilla player. Do you think Deity is still even playable with mod? To me, it seems not.

I'm sure I played pretty well in this game from my previous vanilla deity game. My stat would be in tier 1 in a vanilla game even though I didn't steal a single worker. I think it's a good idea to have a wider range of difficulties but I just feel that such a huge difference on Deity, which I think makes Deity AIs unbeatable, unacceptable to me. What do you think?
 
Okay, I thought the difficulty is just slightly increased since this is a minimalistic balance mod. Your changes definitely make the game better. I'll just try demigod then.

I watched your videos and I think you are definitely seasoned vanilla player. Do you think Deity is still even playable with mod? To me, it seems not.

I'm sure I played pretty well in this game from my previous vanilla deity game. My stat would be in tier 1 in a vanilla game even though I didn't steal a single worker. I think it's a good idea to have a wider range of difficulties but I just feel that such a huge difference on Deity, which I think makes Deity AIs unbeatable, unacceptable to me. What do you think?

I've won Deity and so have two other players. You can see their attempts and my write up if you go back far enough. It is precisely as you said, unless you have a big standing army you will inevitably be declared on and lose the game. That is the whole point. This mod was created primarily as a balance mod, yes, but it ended up being the long-sought difficulty mod for all those people that got fed up with Civ V Deity being so incredibly easy.

I only really play Deity when I want my ass kicked, I think DemiGod is what you're looking for.
 
I've won Deity and so have two other players. You can see their attempts and my write up if you go back far enough. It is precisely as you said, unless you have a big standing army you will inevitably be declared on and lose the game. That is the whole point. This mod was created primarily as a balance mod, yes, but it ended up being the long-sought difficulty mod for all those people that got fed up with Civ V Deity being so incredibly easy.

I only really play Deity when I want my ass kicked, I think DemiGod is what you're looking for.

Glad to hear you've won a game on Deity. I'll try Deity after I win a demigod. I guess I'm too used to the peaceful playstyle in vanilla where there's always a way to avoid war.

Can you possibly direct me to tge write-ups of you and the other 2 players? Thank you!
 
It's so old it doesnt even show in "postings" under my account :<

It should be around P75, but I've honestly got no idea. It's been months :D
 
I have updated the mod to v8 with the following changes.

Spoiler :
Buildings :
-Constabulary and Police Station give 1 happiness.
-Caravansary gives 2 gold
-The CN Tower give one free musician instead of pop/happiness
-The pentagon also gives 1 free copy of your land units similarly to the terracota army
-The terracota army now gives 3 culture instead of 1

Misc :
-SS parts no longer require alluminum (mostly an AI buff here due to AI stupidity)
-Truly free great people

AI:
-Significant nerf to AI unit experience. They are closer to humans on Immortal and above difficulties with only 15 free and 25% bonus instead of 30free and up to 100% bonus.
-The AI should care more or less about your lands based on its meanness stat.
-AI will wait a bit more before pumping settlers


Sadly at this stage the mod is unlikely to receive more updates considering civ6 is around the corner. The interest for the mod by users also has decreased since the anouncement.

I'm quite happy where it's at even though not everything was fixed in my opinion.

I plan to mod civ6 instead. Civ6 is very likely to release with balance issues from what I see but on the other hand the features of the game look really interesting with a lot of gameplay options. I think we'll have to wait a bit for the modding tools though.

If civ6 is trash and I end up returning to civ5 then I may continue working further.

Hey Acken, is civ 6 trash? I hope it is cause I really hope you can come back and continue on your civ 5 balance mod. Since there will be dlc and patches for civ 6 in the future, why bother modding civ 6 at such an early stage? Please come back to this mod.:smoke:
 
It's so old it doesnt even show in "postings" under my account :<

It should be around P75, but I've honestly got no idea. It's been months :D

Yeah, it is around p75. It seems people had the same concern as mine which is if inevitable warfare really appropriate. I think the AI now looks more like a human player. If I were the AI, I would attack my neighbour if he has no army. However, I might otherwise just be a builder if I know I can run away in the tech tree taking into account my happiness, potential trading value with my neighbours, etc. I think this should be a possible action for the AI as well instead of going to war all the time if his neoghbour (me the player) is vulnerable.
 
Hey Acken, is civ 6 trash? I hope it is cause I really hope you can come back and continue on your civ 5 balance mod. Since there will be dlc and patches for civ 6 in the future, why bother modding civ 6 at such an early stage? Please come back to this mod.:smoke:

Trash no. But if you want a challenging and satisfying game its really not there yet.
The AI is definitely trash though. Civ6 deity is a joke.
 
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