59saintdane
Warlord
- Joined
- Jul 14, 2014
- Messages
- 230
Looking forward to v8
An idea: let cities keep their original pantheon all game long, even after a religion is spread there
Thx for all your work on the mod!
I second that. I know the devs said that this feature would be in Civ6, it would be cool to have it here as it gives a greater incentive/reward to found pantheons (especially since getting a religion is impossible unless you have good dirt/play a faith civ)
Also, don't know whether this is possible, but I think production multipliers should be multiplicative rather than additive; e.g. the policy in Order that lets you build factories in half the time doesn't actually cut the time in half right now due to the already existing multipliers from workshops, railroads, GA, etc. Along those same lines, maybe production multipliers should apply to cargo ship yields as well, as they're the only source of hammers that aren't affected by multipliers.
I'd also suggest having Privateers upgrade to Ironclads instead of Destroyers, like Caravels do; otherwise they tend to be useless for a long time, and it's annoying when I build a lot of them for Renaissance conquests and then have to build a whole new set of Ironclads from scratch after Steam Power. And I don't know if adding a new unit is beyond the scope of this mod, but I feel like it would be more balanced to have another naval unit between Frigates and Battleships, because 28 to 65 is a huge jump.
Also, great work on the AI; in the base game I beat Deity pretty consistently and now I struggle on Immortal. Last game the AI entered the Atomic Era by T215. On Immortal. Don't think I'll be touching Deity again for a while...