Grendeldef
Trancerelic & coffeeholic
I don't know how this bug appears to begin with. I assume you mean the units without their icons.
Unlikely to be a consequence of the mod though. Didn't notice anything strange on that part.
Yes, that bug with invisible units - I used my own terminology without thinking or explaining, sorry.
It's a very consistent bug with remarkable inconsistency so I was surprised that almost all cities I was sieging had such units and few cities even several of them in consecutive turns. Only things that have changed since I last played where this mod & EUI version so I was just wondering if anyone else had similar experiences for a reason or another. Most likely it's a graphics driver issue refusing to draw x after y has happened or whatever, no biggie either way and good news if it's not related to the mod.
Played few more turns up to Atomic and the AI could still tech a bit faster. After getting Plastics the ones that are left dropped off from the pace within 20 turns while catching them took longer and this was done without mass bulbing though they really weren't taking Ratio by numbers.
One thing came to mind while fiddling with the CAs that I'd like to change is the stupid way of getting massive xp with obsolete units especially when attacking CSs. All ranged units with 3(+) range are capable of it and with logistics it's 8xp per turn making single digit dmg. There should be diminishing returns per era so ancient, otherwise (almost) obsolete units can't be used for farming GGs.
Come to think of it I'd like to lower the xp for any units attacking CS/CS units especially if there's not a simultaneous war with it's ally.
Unlike others I haven't had a single crash with the mod, release or experimental version.
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Another thing that I just remembered - is there an easy way to prevent CSs gifting units that require resources if one doesn't have that resource or make those particular units resource free altogether?