Buildings changes
-The Nuclear plant no longer consumes Uranium but requires an Uranium ressource near the city instead.
-The Library, PaperMaker and royal library (assyria UB) now gives also +2 science
-The Research laboratory gives +2 science instead of +4
-Caravansary now costs 60 hammer, boost external routes by 3 gold and is available at animal husbandry
-Borobodur is now the Piety wonder
-The great mosque is available to everyone but must be built in a holy city
-Angkor Wat now also gives a free university and 3 culture
-The east india company also gives a trade route slot
-Police stations cost 200 production (down from 300)
-National intelligence agency requires constabularies instead of police stations
-RedFort cost is now 450 instead of 625
-Windmill, Seaport, Hospital, Medical Lab, Stadium, Recycling Center costs are reduced by 20%
-TerraCota Army now also gives 5 culture after archaeology
-The Pentagon now costs 800 production
-The Kremlin now gives a flat 20% production bonus in the city instead of a bonus to armor production.
Wonders GPP bonuses have been added or changed:
-GreatLibrary +1 Writer GPP
-Angkor Wat +2 Writer GPP
-Forbidden Palace +1 Writer GPP
-Globe Theater +2 Writer GPP
-Neuschwanstein +1 Writer GPP
-Mausoleum +1 Artist GPP
-TerraCotta Army +1 Artist GPP
-Alhambra +1 Artist GPP
-Borobodur +1 Artist GPP
-Hagia Sophia +1 Artist GPP
-Parthenon +1 Artist GPP
-Uffizi +1 Artist GPP
-SistineChapel +1 Artist GPP
-TajMahal +1 Artist GPP
-Louvre +1 Artist GPP
-CN Tower +2 Musician GPP
-Broadway +1 Musician GPP
-Sydney Opear +2 Musician GPP
-NotreDame +1 Musician
-Cristo Redemptor +1 Engineer GPP
-Hanging Gardens +1 Engineer GPP
-Kremlin +1 Engineer GPP
-Prora +1 Engineer GPP
-Statue of Liberty +1 Engineer GPP
-Pisa +1 Engineer GPP
-Great Firewall +2 Scientist GPP
-Hubble +2 Scientist GPP
Misc Balance
-Cargos increase route yield by 50% rather than 100%
-Caravans and Cargos are no longer considered military units (for production bonuses)
-Prophets are now 4 movements (same as missionaries)
-Musicians are now 6 movements, let music fly far and wide ! (helps the AI, the player has a bunch of exploits to go around that anyway)
-Musicians can now enter enemy territory without declaring war (same reason, players could work arount it but not the AI !)
-City tech strength exponent reduced to 2.7 from 2.8
-City pop strength reduced to 35 from 40
-City lesser damage is now -30% instead of -20%
-The Palace now has 2 artistic slots
-Notre Dame and forbidden palace now also have an artistic slot
Techs
-Removed Scientific Method as a prereq for Steam Power
-Removed Economics as a prereq for Rifling
-The prereqs for compass are now Philosophy and sailing
-Infantry is now available at Combined Arms
-Cannon has been swapped with arsenal
-Pikeman is now available at Chivalry
Natural wonders
-Baringer Crater is now 4science 4gold
-Grand Mesa is now 4hammer 4gold
-Krakatoa is now 6 science and should be on the coast more often
-Gibraltar is now 3food 6gold
-Old Faithful is now 3science 3happiness
-Potossi is now 12 gold and is now as common as the others
-Solomon Mines are now as common as the others
Policy changes:
Artistic Genius now gives +1 tourism to GW instead of +2
Covert action now increases the chance of a coup by 15% and removes the 85% cap
Economic Union now gives +3gold to all international trade routes
Their Finest Hour now gives +15 strength and +50hp to all already existing cities
Patriotic War gives +20% bonus instead of +15%
Double Agents now gives +1 Level to all spies
Party Leadership gives +2 to all yields instead of +1 and also include faith
Resettlement New cities start with 5 pop and settlers production is increased by 100%
Futurism now gives 400 tourism
United Front no longer require to be at war with someone
Third Alternative is 5food 5production instead of 5food 5science
-Map Changes:
You can now get salt starts again (that's okay in singleplayer)
Coasts should feature more fishes (compensates weaker sea routes)
The lands are slightly larger for the NQMap
Integrated NQMap 8.1
Bugs:
-BandAid fix for a very rare crash of unknown origin.
-Fixed the GS/GW bug giving too much science/culture
-CS should no longer make settlers
AI changes/improvements:
-Small bump in CS unit numbers
-The AI should use artists and scientific specialists more (diminished the effect of city focus). The days where the AI preffer 2 food ocean tiles to scientists or the AI ignoring their guilds are over.
As a side effect the player own automated specialists should follow the same rules for your puppets or if you're lazy
-The AI should be less likely to build National wonders and 2 slot specialist buildings (guilds) in small cities
-The AI should build more growth buildings in small cities
-The AI should no longer sit too long (after 60 turns) on less than 4 cities (even on chieftain

). I'm looking at you Gustavus.
-The deal AI will no longer put things they value at 0 in it when asking for the AI to rebalance (horses and iron) ! Yeah !!!
-Worked on technologies flavors (more logical values, for exemple Guilds or Refrigeration had no culture value !)
-Worked on Units flavors
-Worked on building flavors
-Worked on AI strategy flavors
-Made the weight discount for time bigger for techs. The AI should ignore cheap techs for a lot less longer (no more Great war infantry without schools or Flight without compass)
-Better AI workers (stop the trade post spam stupid)
-Better AI logic for great peoples. Completely rewrote the directive logic. No more 100 tourism musicians or early bulbs:
Great works have now top priority for culture victories
Less golden ages (no more for ideology pressure and war mobilization), more great works
No concert before 500tpt
Warmongers should still think about keeping a GE around for 10turns max if it wants a wonder
GS should make more academies early on
-The AI will no longer pay full price for luxuries if it swims in happiness (-25% per 10 happiness)
-All difficulties AI start with 2 warrior minimum (still 3 on 7-8)