Here's a list of Civ1 exclusive jargon that's been used over the years. It's all about summerising different playing styles in just a few cheap letters.
ACR: Ancient Conquest Rush.
The mass building of primitive offensive units in the first stages of the game in order to win through a Conquest Victory as early as possible. Also, this means building many, many cities (city spamming, ISC, call it whatever) so that one can have more centres of production. One can win usually before 0AD and have up to 40 cities by then with 20 or so chariots roaming around pwning up. VERY effective stradegy. Very. A skilled ACRer can beat Emperor 80% of the time. Works on all levels as the dumb AI is never prepared for one.
HTC: High Tech Conquest
The player refrains from starting a mass take over of the world until the modern times of ARMOR where they promptly start a world war. Plsayers often aim for a HTC in order to have some darn fun! Cause huge, terrible HTC wars are one of the highlights of Civ1. Truely. Ask any vet. of this game. Long nights in front of the computer screen lowly, calculating every stab and push, tactical retreat and city capture... Steel against steel. Battleships, Artilliery, Nukes. Trust me.. Ancient battles have nothing on this.
DCSS: Defensive Civilization [aiming for] SpaceShip [victory]
This is what Acadien was talking about in his thread. In fact, that thread joilted me to finally get around to writing this one. This is where you aim to realisticallyish simulator a real empire and it's capabilities. Acedian's idea is somewhat like this, expect perhaps his motovation is more game centred rather then simulation centred. So basically this is the complete opposite of the ACR. A person who employs DCSS knows they could win easlier with a ACR but refuse to. Instead, they build cities to full up their island and refrain from any major conquests overseas. Letting the dumb AI have a chance to win is, IMHO, more fun then any CR (Conquest Rush) being ACR, MACR or HTCR (figure those out ). One must have a tough defence set up be it navy guarding your waters, at the ready ARMOR or a series of forts.. the DCSS is probably five times as challenging and potentially five times as fun as a ACR.
So, feedback guys. What do you think? Are you a ACRer? Ever tried a HTC? What's the most fun style for you? Do you think you could win Emp. with a DCSS? Might be fun to try sometime.
ACR: Ancient Conquest Rush.
The mass building of primitive offensive units in the first stages of the game in order to win through a Conquest Victory as early as possible. Also, this means building many, many cities (city spamming, ISC, call it whatever) so that one can have more centres of production. One can win usually before 0AD and have up to 40 cities by then with 20 or so chariots roaming around pwning up. VERY effective stradegy. Very. A skilled ACRer can beat Emperor 80% of the time. Works on all levels as the dumb AI is never prepared for one.
HTC: High Tech Conquest
The player refrains from starting a mass take over of the world until the modern times of ARMOR where they promptly start a world war. Plsayers often aim for a HTC in order to have some darn fun! Cause huge, terrible HTC wars are one of the highlights of Civ1. Truely. Ask any vet. of this game. Long nights in front of the computer screen lowly, calculating every stab and push, tactical retreat and city capture... Steel against steel. Battleships, Artilliery, Nukes. Trust me.. Ancient battles have nothing on this.
DCSS: Defensive Civilization [aiming for] SpaceShip [victory]
This is what Acadien was talking about in his thread. In fact, that thread joilted me to finally get around to writing this one. This is where you aim to realisticallyish simulator a real empire and it's capabilities. Acedian's idea is somewhat like this, expect perhaps his motovation is more game centred rather then simulation centred. So basically this is the complete opposite of the ACR. A person who employs DCSS knows they could win easlier with a ACR but refuse to. Instead, they build cities to full up their island and refrain from any major conquests overseas. Letting the dumb AI have a chance to win is, IMHO, more fun then any CR (Conquest Rush) being ACR, MACR or HTCR (figure those out ). One must have a tough defence set up be it navy guarding your waters, at the ready ARMOR or a series of forts.. the DCSS is probably five times as challenging and potentially five times as fun as a ACR.
So, feedback guys. What do you think? Are you a ACRer? Ever tried a HTC? What's the most fun style for you? Do you think you could win Emp. with a DCSS? Might be fun to try sometime.