Across the Zodiac - A steampunk Mars IOT

Civ'ed

I ain't gotta explain a thing
Joined
Oct 7, 2010
Messages
6,315
Location
Aberdonia et Banffia
Don't worry, I'm still doing the thing with the thing in BanishedIOT
Now that's out of the way.

Link to video.
The discovery of Bonaparte Particles in 1821, named after the recently deceased emperor by professor Jules Vernandois of Paris, originally did not seem like much. Initially, it was a fun little gimmick, but beyond the attraction of a floating carriage it didn't see much use.
Then, in 1825, Prussian Johann Waldemeier discovered so-called Wilhelmium, and this provided immense capabilities. Within months, the governments and businessmen of the civilized world were looking at the stars. and by 1830, the first Astronauts, great husks of steel and glass, were on their way to Mars, using the power of Bonaparte particles and Wilhelmium....
But they were not the first.
Rules for joining:
pick a (probably western) country that existed in 1830. Everything’s the same as IOTL, but with a bit more of SCIENCE!!! Alternatively, pick a rich person to found a colony.
Place your Primary Colony (see below), with a grey dot. also mention which color you want around it because otherwise you’ll be a lifeless blob. Understandably, black and grey aren’t colors you can use.
give a bit of info about your nation’s colonial efforts.

Economy
Because you’re colonizing Mars, this is going to be a bit difficult. Money isn’t actually a factor. Instead, the main “resource” of the IOT is colonists. you start with 100 colonists, and gain 20 colonists a month. Colonists are “assigned” to tasks, so you actually invest, and get a return later on. Random events might give you more or less colonists. Each colony (so city thing) holds 100 colonists with no tech research. you can have more but you have to send people out to prevent bad events.

Fog of War and expeditions
at the start of the game, only a 7*7 area around your colony is revealed. You can send expeditions to explore within the Fog of War. Coastlines will be outlined, so you have an easy time of that and don’t claim somewhere in the middle of nowhere. Terrain gets revealed through FoW expeditions, and affects combat.
A standard expedition requires 50 people. There’s a chance that the expedition disappears, never to be recovered again…
Please indicate in which direction the expedition goes, else it’ll just go and do stuff on its own. An expedition will a specific area in one turn and return the next.
A FRIENDLY NOTE ABOUT TERRAIN - since the IOT has an 1830s atmosphere, the terrain’s going to be rather different from actual!mars.

Research
The IOT will feature a dynamic tech tree, just like Ik Zal Vaeren. What this means is that I have a few basic techs and the RP and choices made by players will open up new branches and techs.
To commence research, assign 20 citizens to research. T1 techs take 1 turn to research, T2 2 turns (with the basic 20 citizens), etc.

Control
Initially, you control the pixel your colony is on. This area controlled by you expands in every direction at a rate of 2 pixels per turn automatically. Once you control a 9*9 area, or the equivalent thereof, you can outfit a new colonial expedition, and can build it anywhere outside of the 9*9 area you already control and have explored.

Martians
There may or may not be Martian empires out there. Will be updated once you find them.

Combat and Terrain
Once again, EuropatrIOTism combat sys. Hexographer maps, and turn-based wargaming thing.

Terrain factors in, too. Coasts and mountains are impassable during combat, and hills and Martian forests do the same as in the EuropatrIOTism III ruleset. Copied directly over:

Spoiler :
Combat is going to be based on a system that is faintly reminiscent of Warhammer, and while this seems like an oh-so-unneeded system, I’ll explain with pictures.
If a fight occurs, I will make a map, so to say, with Hexographer. I’ll place all the units on the map, with various symbols units representing the units in the IOT. Each tile on the map is a terrain - this can be forests or hills as abnormalities, with peaks being chokepoints.

Each update has a week of time, and the weekend (saturday/sunday) is reserved for the battle phase.

I send the map to the combatants, and they each send me a battle plan. Each person then goes through their general plan. Things work in turns - each battleplan is executed in offense/defense. the range of a unit is determined by Ranged/Movement - a cannon has the farthest range.

When a unit is within range, a unit will attempt combat. units can fire once per turn (imagine the other person’s turn being a reload period). Each tile that separates two units is counted towards a number. The standard idea is ranged strength/tiles , and then anything below said number on a d50 (for artillery) or d10 (everything else) is a hit. what follows then is a combat roll - the amount of ranged strength you have in d6s, and anything over a 3 is a hit. Then, the enemy throws a saving roll, with their Strength in d6s - every value over 3 is a safe. the strength of said unit then depletes.

If a unit’s Strength halves itself, rounded up, then they must roll a morale check of a d20. If the number is larger than double the morale of the unit, they break and flee, becoming useless in combat for the remained of said battle.

Close quarters combat occurs when two units are directly opposite each other. The same thing counts here, but with strength instead of Ranged.

Hussars and Lancers can charge. Charges are possible within the movement range of the unit, and have a 50% chance of succeeding - rolling an even number on a d6. If it does, an unblockable attack (so any hits are hits and no saving throws) occurs.

If a unit is being flanked, i.e. under attack from one side when attacking in another side, then there is, instead, a value over 5 instead of 3.

There is also urban combat present in this IOT. moving into an urban territory will grant a -50% ranged attack strength penalty, but will confer reaction shots (i.e. firing once somebody gets in range) and a defense bonus. Only infantry get urban territory bonuses, as it represents the takeover of housing blocks. If an artillery shot hits or misses, a d6 is rolled, with a 50% chance of turning urban areas into rubble (which is a forest for all intents and purposes). There are also bridges, which function like normal terrain but are destroyed the moment an artillery shot hits.Broken bridges can be traversed, but they take up all movement.

There will be three control points scattered around the map, as well as “spawn areas” which are instrumental to the takeover of the field. These allow the loser of the fight to get out with a demoralized army.

The winner is the one who doesn’t lose all his units to morale break or death, or to hold all three control points for 3 consecutive turns, or two control points and enemy spawn for 3 consecutive turns.

Now there are, of course, units.
The basic one is as follows.
Rifleman - 20 ranged, 10 attack, 2 movement, 50 colonists, 8 morale, 4 range.
The Rifleman is not that special, but he fulfils an important role in the early game fights.

Terrain anomalies
There are also anomalies in the Terrain. These could be mysterious ruins, codexes about history of Earth, and more. These give bonuses, but those will be explained later.

RP
RP literally drives the IOT. It has stats but you need to do RP else all progress will die. Just captain’s logs or some such will do. You really don’t have to write me an essay or epic. RP also affects events that occur to your colony. RP is also for espionage.

Order format
Oh dear.
Spoiler :
Name of Expedition/Player
Colony 1 (Population of colony 1)
order 1
order 2
order 3
Colony 2 (Population of colony 2)
order 1
order 2
order 3
etc…
Military orders


Q&A
WHY NO PROVINCES
Because that’s not how colonisation works
WHY NO REAL LIFE MARS TERRAIN
Because that’s not how steampunk works
WHY NO CAVALRY
Because that’s not how Mars works
CAN I BE SILLYSTAN
No
WHAT ABOUT (INSERT COUNTRY OF CHOICE HERE)
It’s 1830 so as long as it’s possible within that…
The map
Spoiler :
CuqPQNg.png

As of now, all is undiscovered. Place your colony in the BLACK area.
[timer=01/24/2015 11:00 AM UTC+1 ;Orders Lock][/timer]
Orders lock in the above​
 
Can't join right now, will join later tonight, tentatively reserving Brazil though :3
 
Jihad
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Holy Eternal Prophet: Mahmud

History: Mahmud was once a feeble Sultan of the Earth nations. However, he was the one that managed to cross the sky limit and let us onto the Red Planet. He is our eternal prophet, the re - incarnation of Prophet Muhammad. He shall lead Islam into everlasting glory, as every nation shall pray to the name of the Son of Allah.
 
Prince Yiwei

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Prince Yiwei is the second son of Daoguang Emperor of the Qing Dynasty. Since he has no hope of inheriting his father's throne and become a Qing Emperor, he has decided to establish an Empire in Mars. Using his Imperial resources, he has established a colony on Mars:

New Beijing

Spoiler :
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Spanish Colonial Expedition
Leader: Valerio Espino
Lead Engineer: Basilio Durante
Capital: Palma Colonia

Background:
Valerio Espino and his best friend, Basilio Durante, petitioned before Tsar Nicholas I for expedition money. The Tsar was reluctant to chip in, but was eventually overcome by his greed. He pledged half of the money, while minor nobility in Spain and England filled the rest. The spacecraft was assembled in Wisconsin, and the crew is predominantly of Cuban birth.
 
Joining as well, thinking 'Murica.
 
Joining as Space Brits.

EDIT: Make that Space British science colony headed by Darwin.
 
Prussian Power

Capital: Berlin-auf-dem-Mars

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Flag_of_Empire_of_Brazil_%281870-1889%29.svg


Name: Novo Brasil
Origin: Empire of Brasil
Capital: Novo Rio de Janero
Color: Brazilian Green
Background:
soon(tm)

Map:
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Pennsylvania Transit Company

City: Jackson
Founder: John W. Thornton
Origin: United States of America
 
British Scientific Colony:

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Leader: Charles Darwin

History: Someone sent Charles Darwin on an expedition to Mars. Soon he will discover evolution. Then shenanigans will ensue.
 
al-Makran
Capital: New Memphis
Color: Dark green
History: Muhammad Ali, wali of Egypt, sent an expedition of his own at no small expense to Mars as part of his grand plan to modernize and industrialize Egypt.
 
January, 1830 - Conquest of Paradise

Link to video.
Spoiler :
I1wrRAm.png

Yekhen Mak-Tak’Aresh looked up at the sky.
It was not normally this bright on the Khaqhata-Rab-Zenet. An Ezkhet Reqqiye lazily flew past as he stared into the sky and clutched his crossbow closer to him.
Yekhen, of the Clan of 9 Cloved Feet, saw a comet crash.
He ran back to the camp.
---
Two hours later, Yekhen Mak-Tak’Aresh and a group of other warriors approached the crash site.
Comets did not normally crash, but Yekhen was willing to give this one benefit of the doubt.
As they approached the crater, they saw a couple of strange creatures in blue and black robes walk out of a metal construct. Yekhen had not seen such a fine ship since the salvaging of the ruins of Sadhak Ya-Palahad. As the creatures approached, Yekhen noticed that they had vaguely similar features on the upper torso as a Mqhesh, yet the lower body was two-legged and not much variant of the upper boddy. He motioned to his Mak-Mqhesh and many crossbows and lances were raised.
One of the strangers came up to him, hands raised. Yekhen did not let his guard down. Hands raised was a symbol of greeting and nothing else.
“H-hallo? Sp-Sprechen Sie D-Deutsch?” (Hello? Do you speak German?)
The creatures, evidently, could speak.
Yekhen motioned to his men.
“Warrat vhen geqasye yaqath?”
As other creatures showed up, the first one looked at them blankly.
One of the creatures was ornamented in bright medallions and walked up to him
“Ich bin Josef von Mecklenburg, und ich leite hier diese Expedition in Name von Preussen.” (I am Josef von Mecklenburg, and I lead this expedition in the name of Prussia.)
This…. Josef von Mecklenburg character was most mysterious, yet he had an air around him that said that he was the authority figure.
Yekhen moved forward.
“Qawarrat vhe meqhelaib, qhe reqne-kar peqhesreq...”
The newcomers looked rather dumbfounded. One started to gesture at themselves, then at the sky, then made a trail with his finger leading to the crash site, and then made a symbol. The symbol was not a new one to Yekhen. He’d seen it in ruins that referred to a place beyond the sky named Jojokhet’i… it was rumored to be a horrid place, of creatures that made no sense, but worst of all, of eternal struggle and war. To be fair, Yekhen was fairly sure those ruins were ancient, and surely, things must have changed?
The presence of a rather peculiar crossbow in the crowd made that thought rather hard to maintain.
--
Discoveries discoveries discoveries!
  • Prussia has discovered two creatures. One, a centaur-like, apparently sentient creature, armed with crossbows, and in addition, a kind of flying serpentine that appears to not attack anyone.
  • Charles Darwin has discovered a mysterious type of tree, that has already been reported to walk through forests and consume the leaves of other trees. It might not even be a plant.
  • Egypt has discovered, in its new polar habitat, a gigantic flightless bird that appears to be suited up. They appear docile, and it is as of yet unknown what they eat.
  • Cuba, while landing in a desert, may have a lead to the history of Mars - for apparently, a ruin has been sighted to the north.
You may scientifically name these creatures, as well as give them a name in your home tongue.
---
GM notes
  1. In the tech tree, there are four branches:
    1. The Armaments branch describes your units.
    2. The Biology branch doesn't do anything other than give bonuses in the other branches.
    3. The Linguistics one improves alien contact.
    4. The Colonisation branch determines how many colonists you get and how many colonists your cities support.
  2. Currently everybody owns a pixel in their color. Once their influence has expanded that pixel will become grey and the color will be the influence instead.
How to do research:
Simply assign scientists to a branch, and depending on your RP in this turn, that discovers something!
stats
 
Centaurs: Kentaurid (Martidae equinuus sapiens)

Wormthings: Flügelwurm (Pteridae lombricus aeris)
 
Right because I got some questions about biomes
The map has several biomes: steppe, desert, forest, polar, and mountain.
Steppe is basic terrain, and can have small forests and hills, but mostly flat land. (greenish brown)
Desert will never have forest, but will have more hills than steppe. (light yellow-green)
Forests have very little flat land, but a lot of forests. (green)
Polar is flat with no forests and a few hills. (white)
Mountains have a metric hell of a lot of hills and mountains, and a few forests. very little flat land. (grey)
 
Steam hissed from a valve, searing hot. Basilio jerked his face away in a successful bid to keep his face unburned, then reached for his tool belt. He drew a small handheld device, not much larger than a modern handheld printer, and began dispensing pañocero from it. He slapped the small strip of pañocero, not unlike duct tape, onto the hole in the steel piping of the ship's boiler room. The noise and heat was intolerable for most here, with the boilers hissing and bubbling, and the autovértebra spinning constantly to keep the ship's balance.

Not that the autovértebra did much spinning lately; they had landed two weeks ago, but he could still fancy he heard that whooshing noise in his dreams. He had learned to appreciate the machine and its usefulness. Basilio gave it a loving, albeit distracted tap on its brass casing as he passed on his way to the computing engine. He arrived at the computing engine, scrunching his eyes at the brass ticks and counters spinning, creating large numbers. "Pressure is holding at one hundred and fifty five thousand, energy output is at twelve joules..." he mumbled to himself as he read off the various numbers, labeling them manually since there was no automatic labeling system.

"ALL HEADS, INCLUDING ENGINEERING CREW, REPORT TO THE BRIDGE FOR ORDERS." Came the wailing, tone-dead voice of Capitan Valerio. Basilio jumped at the sound of his voice traveling through the vozlanzad, a system of pipes hanging on the wall that lead from various stations to the entirety of the ship. He shook his head, smiling to himself after hearing the message. The vozlandad system makes a voice fairly monotone, but a trained ear could catch variations in a voice.

He'd known "Capitan" Valerio Espino long enough to know when he was pissed.

He flipped a short lever, making the computing engine begin recounting numbers. A junior engineer or engineering assistant would come by later and double-check the numbers to make sure engine pressure and all that was up to snuff. He hurried down the crowded corridors lined with pipes, stopping twice to wrestle with blast doors. He ascended a final flight of steps, and the temperature and noise dropped considerably. He shuddered involuntarily. It was a comfortable eighty degrees everywhere but in the engineering compartments, but he never quite felt warm outside of the boiler room. Or the surface itself. He sprinted the last couple of steps, quickly greeting anyone he recognized on his way up and, passed one more set of double doors. This one was cherry inlaid with ivory, and had a mural on it or something. He pushed them open and stepped onto the bridge before he could examine them.

Brass and iron support pylons held up the ceiling here, and thick glass overlooks the red sands of Mars. Barren sands. Tapestries from artists are displayed in the bridge, such as the Dutch Hobbema (landscapes are his thing), a few Flemish Baroque pieces by minor artists, and several Nazarene movement pieces by the Austrian Joseph Koch. His eye was caught by one in particular, by Peter Paul Rubens... the golden plaque called it The Fall of Phaeton. He slowed to look at it... the subtle curves, the mysterious color. It was worlds away from the mathematical precision of his engine room, and yet he felt a strange peace in its presence.

800px-Peter_Paul_Rubens_-_The_Fall_of_Phaeton_%28National_Gallery_of_Art%29.jpg

The Fall of Phaeton

"Idiota! Dónde estabas?" came a commanding voice, shattering the moment. A knowing smile came to his lips as he turned to face the faux wrath of Capitan Valerio Espino Hernandez Alfaro Xiques, commander of the Mars expedition, heir to the Alfaro estate, yadda yadda, so forth. Valerio seemed to be a young man, a few years out of his twenties, with a padlock mustache complementing his newbie face. He was skinny as a rail, something that worried the ship's cook to no end (it doesn't help that she's his grandmother). If the eyes are indeed the windows to the soul, Basilio prided himself on his ability to accurately judge a man's character by his eyes.

Valerio's eyes were intense, always locked with the eyes of whoever he's addressing, and never waver. His jaw line is strong, his features angular. Valerio's eyes have bags under them. He either gets around at night, worries too much, or both. Basilio saw no bad features in his best and childhood friend. But then again, he of all people would be biased, wouldn't he?

Basilio looked about quickly before responding, and saw several heads of staff arrayed before Valerio. Lord John Lockharte was the only one to incline his head respectfully to Basilio before turning to regard Capitan Valerio's stern face once again. Basilio liked Lord Lockharte. He was head of expedition security, from a prestigious English family of knights. Order of the Chromium Heart or something.

steampunk_officer_by_therollingman-d4q1t27.jpg

Lord John Lockharte

"I, uhm. All engineers were told to report to the bridge?" Basilio said tentatively, wondering if he had misheard his orders. Where were the other engineers? Had Valerio only asked for certain engineers? Capitan Valerio snorted, interrupting Basilio's chain of thought. "I only asked for the heads of staff. We'd be up to our neck in engineers, if I had called them all up." They had automatically reverted to English for the benefit of the English heads of staff.

Basilio bowed slightly, embarrassed. "Of course, my captain." He straightened himself out, his hands rudely and nervously in his pockets. "What needs fixing?" Valerio stepped down from his dias, where his command throne lay, walking toward Basilio. He beckoned for another man to follow him, then motioned to Basilio. "Sir Arthur Fenningsworth, this is my chief engineer, Basilio Durante. Basilio, this is Sir Arthur Fenningsworth, of the Order of the Ensilvered Heart. He'll be taking you and a small team on an expedition shortly."

Lord Fenningsworth was dressed in military ceremonial gear, a dress jacket over a white cotton shirt, and one left pauldron from a set of vaporplate. At his hip was a cavalry saber. Fat lot of good that'd to him here, but that's why they call it ceremonial, Basilio supposed. He looked Basilio up and down, snorting. "This is but a boy of fourteen, if I had to guess. Why would he be your lead engineer, let alone on an expedition?" He said haughtily, regarding Basilio like one regards moldy cheese; unfit for eating. Basilio's blood rose, and he sensed a similar annoyance in Valerio, but they both held their tongue.

"You'll learn to trust him in time, as I have. In the meantime, take my word for it, Lord Fenningsworth. He's as good as they come." Valerio replied evenly. Basilio knew now why he had sounded annoyed over the vozlanzad system. "You'll be taking an expedition of fifty men northward." Basilio's ire was immediately gone, replaced with curiosity. "Why, what's north?" He asked excitedly. "Hush, Basilio. I was just about to explain. Ahem. Apparently, our work teams have sighted a large ruin to the north. You will go along in case the machinery breaks down. Prepare to leave on the morrow. Dismissed."

Valerio turned on his heel immediately, not giving Lord Fenningsworth a chance to voice his displeasure. He sure looked like he wanted to say something sharp, but ultimately kept quiet. He gave Basilio one last "moldy cheese" look before leaving, his ceremonial boots clacking on the hardwood floor of the bridge as he left. Basilio looked for Valerio, meaning to get a word in, but he was engages in art-related conversation with Nicholas Kalovski, the head of medical care. When those two start talking art, they won't finish until late. He sighed and made his way to the armory, to prepare for the journey ahead.

He should be excited! After all, they'd only just landed on Mars.



Research:
Spoiler :
Alexander Valenharte shook his head as another compound turned to useless mud beneath his diligent fingers. Borax-sulphate amalgam, mixed with superheated Chromium. These weren't easy materials to obtain, and here he was, wasting another batch. He sighed, dumping it all into the toxic waste disposal. He set down the Erlenmeyer flask, slipped on his rubber gloves, and started to wash the chemical sludge out, all the while thinking of his end goal. What was his end goal, anyway? The betterment of mankind? Personal atonement? Selfish greed? He didn't feel any of those fit the bill, but he didn't know what to call this feeling of diligent chemical exploration he so often felt. He sighed, drying as much of the flask as he could and setting it over and open flame to dry the inside. He watched the fire burning the water, witnessing the effects of evaporation, a well-established rule of nature.

Heat is a catalyst of change, not a destroyer. Though some couldn't tell the difference between radical change and blatant destruction, he supposed. Heat was simple energy. Energy is the basis of everything. There was something important in that line of thought, he knew, but he couldn't quite grasp what it was, a feeling his colleagues called universalis prudentia, or universal understanding. This... often irritating feeling... that you are on the verge of something great, but it slips by our frail mortal minds all too easily. And you curse yourself for letting it go, but you have no choice. You're only human.

Humans are life, and life is energy.

Energy powers machines.

Doctor Valenharte quickly took the flask from the fire, setting it out to dry, almost dropping it in his excitement. He hollered out the door while preparing his chemical array, and an assistant was at the door immediately. "You there, boy! Fetch me some ferrets from the animal pen, quickly!" He said excitedly, beginning to superheat a two gram chip of Chromium. Everything carried an intrinsic energy field... what if it could be tapped? Great minds often hypothesized that every cell had unimaginable energy within it. But Chromium had never been applied at a microscopic level, and it was the most stable element known to man. Perhaps with a microlayer of Chromium, and a nanoknife, he could destroy the cell wall but maintain the volatile energies in the microlayer, and channel it via wires... perhaps...

Alexander Valenharte grinned somewhat manically to himself. He had caught the universalis prudentia, perhaps... we'll see if it's nothing more than a second batch of wasted chems and metal.

RESEARCH INTO BIOLOGY.


FIFTY MEN MOVE NORTH TO INVESTIGATE THE RUINS.
 
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